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For Nail - The Psion
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<blockquote data-quote="Scion" data-source="post: 2311464" data-attributes="member: 5777"><p>Lol!!</p><p></p><p>Ok, I can pretty much sum up an answer to most of your post right here. I have already gone over it repeatidly, but hey, whatever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Psions are less hindered by some things and more hindered by others. I already said they had slightly different issues with grappling than other casters.</p><p></p><p>Still though, for every advantage that you can come up with one direction there is a disadvantage in another. However, whenever the disadvantages are brought up they are swept under the rug with people saying, 'well, it isnt important'. Well guess what, because of that I have no problem doing it right back at the nay sayers.</p><p></p><p>Which brings me to this:</p><p></p><p></p><p>Again, anything that the other casters do better is apparently irrelevant, anything that the psions do better is broken. Anyone else see a problem here?</p><p></p><p>In some games the longest of ranges might not matter, but I would assume that in most games the difference between short and medium range will definately be felt. With so many psionic powers falling into the personal and short range instead of longer ranges this is a pretty serious drawback. Much, much larger than even if the psion was completely immune to grapples (which he isnt by a long shot) and silence (broken spell, if we are going to say that broken spells are ok to court around then I'll bring up gate and end the discussion right there as it beats effectively everything else out there).</p><p></p><p>Range is very important. Incredibly so.</p><p></p><p>Also, nearly all of the powers that you said that would help get a psion out of a grapple are psychic warrior only, nice that. Caster types have a ton more options that work to various degrees of succes (dim door being the best here for everyone) but then wizards have way more choices for spells. Eh, but that isnt something that can be used to bash the psion so obviously it is unimportant.</p><p></p><p></p><p>As for the sacred cows. Not being able to cast in armor isnt really a balancing point, it is merely a sacred cow that isnt necissarily. It doesnt even fit thematically in my eyes. Besides, they can wear armor and use shields with 0% spell failure with a little effort so ::shrugs:: either way.</p><p></p><p>There are several issues going on in this thread and various people keep jumping around randomly. I would suggest again to read through the threads I posted earlier. Sure, it'll take some time, but if anyone cares enough to actually wonder about balancing then it'll be a good thing to read. Not everything can be put down to a couple of paragraphs after all.</p><p></p><p></p><p>Eh, this is a longer post than I wanted, but I wanted to get that initial laugh out. Craziness has replaced everything else in this topic, as is the norm. Some people have had issues in their games, I have never seen any big issues ever. In fact, I have so many more issues with the magic system as written (mostly from being too underpowerd in some areas and too horribly overpowered in others) that anyone saying that they want psions to be as balanced as magic is in the core sounds like insanity. Trying to take one system that has only a few fairly minor issues and make it as 'balanced' as a system with huge, gaping holes? No thanks, I'll stick with psionics, make a few minor changes for campaign reasons, and then overhaul the magic system. It is easier that way and more balanced in the long run.</p></blockquote><p></p>
[QUOTE="Scion, post: 2311464, member: 5777"] Lol!! Ok, I can pretty much sum up an answer to most of your post right here. I have already gone over it repeatidly, but hey, whatever ;) Psions are less hindered by some things and more hindered by others. I already said they had slightly different issues with grappling than other casters. Still though, for every advantage that you can come up with one direction there is a disadvantage in another. However, whenever the disadvantages are brought up they are swept under the rug with people saying, 'well, it isnt important'. Well guess what, because of that I have no problem doing it right back at the nay sayers. Which brings me to this: Again, anything that the other casters do better is apparently irrelevant, anything that the psions do better is broken. Anyone else see a problem here? In some games the longest of ranges might not matter, but I would assume that in most games the difference between short and medium range will definately be felt. With so many psionic powers falling into the personal and short range instead of longer ranges this is a pretty serious drawback. Much, much larger than even if the psion was completely immune to grapples (which he isnt by a long shot) and silence (broken spell, if we are going to say that broken spells are ok to court around then I'll bring up gate and end the discussion right there as it beats effectively everything else out there). Range is very important. Incredibly so. Also, nearly all of the powers that you said that would help get a psion out of a grapple are psychic warrior only, nice that. Caster types have a ton more options that work to various degrees of succes (dim door being the best here for everyone) but then wizards have way more choices for spells. Eh, but that isnt something that can be used to bash the psion so obviously it is unimportant. As for the sacred cows. Not being able to cast in armor isnt really a balancing point, it is merely a sacred cow that isnt necissarily. It doesnt even fit thematically in my eyes. Besides, they can wear armor and use shields with 0% spell failure with a little effort so ::shrugs:: either way. There are several issues going on in this thread and various people keep jumping around randomly. I would suggest again to read through the threads I posted earlier. Sure, it'll take some time, but if anyone cares enough to actually wonder about balancing then it'll be a good thing to read. Not everything can be put down to a couple of paragraphs after all. Eh, this is a longer post than I wanted, but I wanted to get that initial laugh out. Craziness has replaced everything else in this topic, as is the norm. Some people have had issues in their games, I have never seen any big issues ever. In fact, I have so many more issues with the magic system as written (mostly from being too underpowerd in some areas and too horribly overpowered in others) that anyone saying that they want psions to be as balanced as magic is in the core sounds like insanity. Trying to take one system that has only a few fairly minor issues and make it as 'balanced' as a system with huge, gaping holes? No thanks, I'll stick with psionics, make a few minor changes for campaign reasons, and then overhaul the magic system. It is easier that way and more balanced in the long run. [/QUOTE]
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