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*Pathfinder & Starfinder
For Nail - The Psion
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<blockquote data-quote="Vurt" data-source="post: 2318125" data-attributes="member: 1547"><p>Oh definitely. A well-built psion is very survivable. This can be a good thing, though. It means the campaign doesn't have to end if one of them can get back to town and true res the rest after a particularly nasty encounter.</p><p></p><p>How much does the character contribute outside of combat? For instance, the power <em>adapt body</em> is personal, so what does the party do when they have to go to some underwater venue to perform or retrieve something? What happens when the king of the realm decides to limit adventuring in his domain to his personal friends, which don't happen to include the party members? I find combats a fun challenge, but sometimes I like throwing things at them that don't have any obvious solutions just to see what they can come up with.</p><p></p><p></p><p></p><p> </p><p>I understand that you're unwilling to remove these powers completely, but are you amenable to trying out minor variations on them? For instance, if <em>psychic reformation</em> is getting used more often than you'd like, how about adding a caveat to the power that when reforming, the power itself must also be reformed away? Then the player could always pick it up every level if he desires, but it limits its use to only extreme circumstances, and even then only once per level.</p><p></p><p> </p><p>Perhaps you could introduce a small percentage chance that an overchanneled astral construct gets enough added juice to gain sentience and free will, overcoming the mental shackles of its summoner. "I'm alive!" (Think Dr. Frankenstein's monster.) Perhaps it demands compensation, added responsibility, maybe even a pet or two for its service. ("Can I have your familiar?") Or perhaps something goes wrong and it goes randomly berzerk. This could be especially entertaining if this happens at a critical juncture and sides with the party's opponents. ("The enemy of my enemy is my friend!")</p><p></p><p> </p><p>If everyone is having fun, though, perhaps its best to just go with the flow, accept that the psion's player "has won", and just keep throwing more and more entertaining and unbelievable encounters for the party to overcome. Ultimately so long as everyone is enjoying the game, everyone wins.</p><p></p><p> </p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2318125, member: 1547"] Oh definitely. A well-built psion is very survivable. This can be a good thing, though. It means the campaign doesn't have to end if one of them can get back to town and true res the rest after a particularly nasty encounter. How much does the character contribute outside of combat? For instance, the power [i]adapt body[/i] is personal, so what does the party do when they have to go to some underwater venue to perform or retrieve something? What happens when the king of the realm decides to limit adventuring in his domain to his personal friends, which don't happen to include the party members? I find combats a fun challenge, but sometimes I like throwing things at them that don't have any obvious solutions just to see what they can come up with. I understand that you're unwilling to remove these powers completely, but are you amenable to trying out minor variations on them? For instance, if [i]psychic reformation[/i] is getting used more often than you'd like, how about adding a caveat to the power that when reforming, the power itself must also be reformed away? Then the player could always pick it up every level if he desires, but it limits its use to only extreme circumstances, and even then only once per level. Perhaps you could introduce a small percentage chance that an overchanneled astral construct gets enough added juice to gain sentience and free will, overcoming the mental shackles of its summoner. "I'm alive!" (Think Dr. Frankenstein's monster.) Perhaps it demands compensation, added responsibility, maybe even a pet or two for its service. ("Can I have your familiar?") Or perhaps something goes wrong and it goes randomly berzerk. This could be especially entertaining if this happens at a critical juncture and sides with the party's opponents. ("The enemy of my enemy is my friend!") If everyone is having fun, though, perhaps its best to just go with the flow, accept that the psion's player "has won", and just keep throwing more and more entertaining and unbelievable encounters for the party to overcome. Ultimately so long as everyone is enjoying the game, everyone wins. Cheers, Vurt [/QUOTE]
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