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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[For ORCUS] Convince me that I can "do 1E" with 4E
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<blockquote data-quote="Reynard" data-source="post: 3790659" data-attributes="member: 467"><p>First off, they are not entirely distinct. The elements feed one another. Rules of a certain sort push toward a certain playstyle, and a certain playstyle informs design. On top of those things, there's the issue of tone -- gritty dark ages sword and sorvery in 1E, high fantasy renaissance in 2E, and high octane action movie fantasy in 3e (to be extremely general about it, but I think you get my meaning).</p><p></p><p>It is certainly possible to play a dungeon that is designed in the 1E style in 3E, but that doesn't mean the experience, the feel is going to be the same. As Valiant said, there's the issue of the characters themselves. 3E characters are not tied to archetypes the same way 1E ones were; their capabilities and diversity of skill and ability is entirely different; their power level is different, as are their resources and resource maangement. Saving throws are different; traps are different; monsters are different. All these things combine to create an experience that, while fun and informed by the 1E style, isn't 1E.</p><p></p><p>I asked the original question not with the idea that Necromancer would make 4E just like 1E, but with the hope that Necromancer had a plan to deal with the decidedly not-1E aspects of 4E we've heard about -- per-encounter resources, the end of save-or-die, even more high octane abilities, dungeons designed as arenas instead of exploratory environments -- that make the game still fun (and therefore worth buying) for a guy like me who thinks the pinnacle of fun in D&D is the 1E/"old school" playstyle. partly because I want to like 4E, and partly because it will be a lot easier to keep playing with (and running the game for) the people I play with now -- my friends.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3790659, member: 467"] First off, they are not entirely distinct. The elements feed one another. Rules of a certain sort push toward a certain playstyle, and a certain playstyle informs design. On top of those things, there's the issue of tone -- gritty dark ages sword and sorvery in 1E, high fantasy renaissance in 2E, and high octane action movie fantasy in 3e (to be extremely general about it, but I think you get my meaning). It is certainly possible to play a dungeon that is designed in the 1E style in 3E, but that doesn't mean the experience, the feel is going to be the same. As Valiant said, there's the issue of the characters themselves. 3E characters are not tied to archetypes the same way 1E ones were; their capabilities and diversity of skill and ability is entirely different; their power level is different, as are their resources and resource maangement. Saving throws are different; traps are different; monsters are different. All these things combine to create an experience that, while fun and informed by the 1E style, isn't 1E. I asked the original question not with the idea that Necromancer would make 4E just like 1E, but with the hope that Necromancer had a plan to deal with the decidedly not-1E aspects of 4E we've heard about -- per-encounter resources, the end of save-or-die, even more high octane abilities, dungeons designed as arenas instead of exploratory environments -- that make the game still fun (and therefore worth buying) for a guy like me who thinks the pinnacle of fun in D&D is the 1E/"old school" playstyle. partly because I want to like 4E, and partly because it will be a lot easier to keep playing with (and running the game for) the people I play with now -- my friends. [/QUOTE]
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[For ORCUS] Convince me that I can "do 1E" with 4E
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