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General Tabletop Discussion
*TTRPGs General
For Players: How do you feel about House Rules?
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<blockquote data-quote="Capellan" data-source="post: 1397364" data-attributes="member: 6294"><p>I see there as being three broad categories of house rules: Nerf, Buff and Genre.</p><p></p><p><strong>Nerf House Rules</strong> are indeed designed to do just that - reduce the (perceived) excessive power of a specific spell or ability (commonly used for 3e harm, haste etc).</p><p></p><p><strong>Buff House Rules</strong> do the opposite: boost an ability or class that is seen as too weak. Common 3e examples were giving Fighters intimidate as a class skill, increasing Bards to 6 skill points, and the ubiquitous alt.ranger.</p><p></p><p><strong>Genre House Rules</strong> are included to achieve a certain <em>feel</em>. Adding action points to standard D&D to increase the 'cinematic' feel, changing the XP rewards to slow advancement for a grim'n'gritty game, or making your own rules for black powder guns, cannons and explosives are all genre-based house rules.</p><p></p><p>Personally, as a player, I am fine with house rules - regardless of type - as long as they are clearly stated in up-front by the DM. Finding out just as you're about to use the ability in question is not much fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 1397364, member: 6294"] I see there as being three broad categories of house rules: Nerf, Buff and Genre. [b]Nerf House Rules[/b] are indeed designed to do just that - reduce the (perceived) excessive power of a specific spell or ability (commonly used for 3e harm, haste etc). [b]Buff House Rules[/b] do the opposite: boost an ability or class that is seen as too weak. Common 3e examples were giving Fighters intimidate as a class skill, increasing Bards to 6 skill points, and the ubiquitous alt.ranger. [b]Genre House Rules[/b] are included to achieve a certain [i]feel[/i]. Adding action points to standard D&D to increase the 'cinematic' feel, changing the XP rewards to slow advancement for a grim'n'gritty game, or making your own rules for black powder guns, cannons and explosives are all genre-based house rules. Personally, as a player, I am fine with house rules - regardless of type - as long as they are clearly stated in up-front by the DM. Finding out just as you're about to use the ability in question is not much fun :) [/QUOTE]
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