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For Queen and Country! A Space: 1889 Campaign [OOC]
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<blockquote data-quote="Raylis" data-source="post: 3237697" data-attributes="member: 19854"><p>Hey Yellow Sign, </p><p></p><p>I saw on the recruitment board that you had a spot open for this game? If that is true I'd like to toss my hat in. Not particularly familiar with Space 1889 but I do know the M&M system. </p><p></p><p>I'll take the liberty of posting the character sheet</p><p></p><p>[sblock=James "Jim" Roarke]</p><p>Personal</p><p>Name: James “Jim” Roarke</p><p>Power Level: 6 (90 points)</p><p>Gender: Male</p><p>Age: 25</p><p>Size: M</p><p>Height: 5’9” </p><p>Weight: 135</p><p>Hair: blonde</p><p>Eyes: brown</p><p>Nationality: British</p><p></p><p>Abilities (25) </p><p>Str 10</p><p>Dex 16</p><p>Con 14</p><p>Int 15</p><p>Wis 14</p><p>Cha 16</p><p></p><p>Combat (10)</p><p>Init: +3</p><p>Base Def: +3</p><p>Def: 17 (3 base + 4 feats)</p><p>Flat Footed: 17 </p><p>Base Attack: +2</p><p>Grapple: +2</p><p></p><p>Attacks:</p><p>Rapier [sword] +5 (dmg +3, crit 18-20, dmg lethal, DC 18, size med: Equipment Cost: 5)</p><p>Single-Barrel Pistol (Remington Rolling Block Pistol) (DMG: +3, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 30ft; SIZE: Small, AMMO: 1 [requires one standard action to reload], EQUIPMENT COST: 2)</p><p> </p><p></p><p>Saves (12)</p><p>Toughness: +5 (2 ability + 3 feats)</p><p>Fortitude: +6 (4 base + 2 ability)</p><p>Reflex: +9 (6 base + 3 ability)</p><p>Will: +4 (2 base + 2 ability)</p><p></p><p>Skills (20 [80 skill points])</p><p>Acrobatics +11 (8 ranks + 3 ability)</p><p>Bluff +12 (9 ranks + 3 ability)</p><p>Escape Artist +12 (9 ranks +3 ability)</p><p>Notice +11 (9 ranks +2 ability)</p><p>Pilot +14 (11 ranks + 3 ability)</p><p>Profession (pilot) +10 (8 ranks + 2 ability)</p><p>Search +10 (8 ranks +2 ability)</p><p>Sense Motive +9 (7 ranks +2 ability)</p><p>Survival +11 (9 ranks + 2 ability)</p><p></p><p>Languages (2):</p><p>English</p><p>French</p><p>German</p><p></p><p>Feats (23) </p><p>Ambidexterity</p><p>Attack Focus (melee) (3)</p><p>Blind Fight</p><p>Defensive Roll (3)</p><p>Dodge Focus (4)</p><p>Equipment (2)</p><p>Fearless</p><p>Improved Block (2)</p><p>Improved Critical (rapier)</p><p>Quick Draw</p><p>Second Chance (pilot checks)</p><p>Sneak Attack</p><p>Uncanny Dodge (auditory)</p><p>Weapon Bind</p><p></p><p>Equipment (10)</p><p>Rapier (5)</p><p>Single-Barrel Pistol (2)</p><p>Leather Buff Coat (1)</p><p>Complications:</p><p>Reckless-has a strong desire to take unnecessary risks.</p><p>Rivalry-Jim wants to desperatly show the British Royal Navy that he is better then their pilots.</p><p>Fascination-Jim has recently developed a fascination with piracy and dreams of having his own ship and crew. </p><p></p><p>Cost</p><p>Abilities: 25</p><p>Combat: 10</p><p>Saves: 12</p><p>Skills: 20</p><p>Feats: 23</p><p>Powers: 0</p><p>Drawbacks: 0</p><p>Total: 90</p><p></p><p></p><p>History</p><p></p><p>As a child James Roarke was fascinated with flight. He drew pictures of aether ships and his head was always pointed skyward. His father was a pilot and would occasionally take Jim up into the sky, which only solidified his desire to want to be a pilot as well. On his eighteenth birthday he joined the British Royal Navy. He quickly grew skilled with swordplay and favored close combat rather then pistols. Unfortunatly he had become an avid risk taker (a prerequesite he believed all pilots needed to possess) and washed out of Navy. Nursing resentment toward the Navy, Jim ultimatly found work as a pilot with a French outfit where he learned to handle and aether ship and refined his swordsmanship. </p><p></p><p>Eventually he parted ways with the outfit, taking in odd jobs here and there all the while wanting a ship he could call his own.</p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Raylis, post: 3237697, member: 19854"] Hey Yellow Sign, I saw on the recruitment board that you had a spot open for this game? If that is true I'd like to toss my hat in. Not particularly familiar with Space 1889 but I do know the M&M system. I'll take the liberty of posting the character sheet [sblock=James "Jim" Roarke] Personal Name: James “Jim” Roarke Power Level: 6 (90 points) Gender: Male Age: 25 Size: M Height: 5’9” Weight: 135 Hair: blonde Eyes: brown Nationality: British Abilities (25) Str 10 Dex 16 Con 14 Int 15 Wis 14 Cha 16 Combat (10) Init: +3 Base Def: +3 Def: 17 (3 base + 4 feats) Flat Footed: 17 Base Attack: +2 Grapple: +2 Attacks: Rapier [sword] +5 (dmg +3, crit 18-20, dmg lethal, DC 18, size med: Equipment Cost: 5) Single-Barrel Pistol (Remington Rolling Block Pistol) (DMG: +3, CRIT: 20, DMG DESCR: Ballistic, RNG INC: 30ft; SIZE: Small, AMMO: 1 [requires one standard action to reload], EQUIPMENT COST: 2) Saves (12) Toughness: +5 (2 ability + 3 feats) Fortitude: +6 (4 base + 2 ability) Reflex: +9 (6 base + 3 ability) Will: +4 (2 base + 2 ability) Skills (20 [80 skill points]) Acrobatics +11 (8 ranks + 3 ability) Bluff +12 (9 ranks + 3 ability) Escape Artist +12 (9 ranks +3 ability) Notice +11 (9 ranks +2 ability) Pilot +14 (11 ranks + 3 ability) Profession (pilot) +10 (8 ranks + 2 ability) Search +10 (8 ranks +2 ability) Sense Motive +9 (7 ranks +2 ability) Survival +11 (9 ranks + 2 ability) Languages (2): English French German Feats (23) Ambidexterity Attack Focus (melee) (3) Blind Fight Defensive Roll (3) Dodge Focus (4) Equipment (2) Fearless Improved Block (2) Improved Critical (rapier) Quick Draw Second Chance (pilot checks) Sneak Attack Uncanny Dodge (auditory) Weapon Bind Equipment (10) Rapier (5) Single-Barrel Pistol (2) Leather Buff Coat (1) Complications: Reckless-has a strong desire to take unnecessary risks. Rivalry-Jim wants to desperatly show the British Royal Navy that he is better then their pilots. Fascination-Jim has recently developed a fascination with piracy and dreams of having his own ship and crew. Cost Abilities: 25 Combat: 10 Saves: 12 Skills: 20 Feats: 23 Powers: 0 Drawbacks: 0 Total: 90 History As a child James Roarke was fascinated with flight. He drew pictures of aether ships and his head was always pointed skyward. His father was a pilot and would occasionally take Jim up into the sky, which only solidified his desire to want to be a pilot as well. On his eighteenth birthday he joined the British Royal Navy. He quickly grew skilled with swordplay and favored close combat rather then pistols. Unfortunatly he had become an avid risk taker (a prerequesite he believed all pilots needed to possess) and washed out of Navy. Nursing resentment toward the Navy, Jim ultimatly found work as a pilot with a French outfit where he learned to handle and aether ship and refined his swordsmanship. Eventually he parted ways with the outfit, taking in odd jobs here and there all the while wanting a ship he could call his own. [/sblock] [/QUOTE]
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