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For Science. You Monster. (Portal 2)
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<blockquote data-quote="Bullgrit" data-source="post: 5219756" data-attributes="member: 31216"><p>This excited me, at first. I watched the trailer 3 times, smiling all the while.</p><p></p><p>Then I watched one of the game play videos. Uh oh. I'm not so hopeful, now.</p><p></p><p>There is another "character" in the story: a robot eye-thingy -- it blinks, moves little parts as it talks to show emotion. And apparently GLADOS moves about?</p><p></p><p>Damn. Part of what made most of the "characters" of the first Portal so . . . interesting, is that they really had no . . . anything. Companion Cube was just an inanimate box. Ratman was never seen or heard or witnessed directly in any way. The sentry units had nothing but a voice. GLADOS was only a disembodied voice, even when you saw her directly -- her individual modules were not animated like the new eyeball-robot character.</p><p></p><p>I'm fearing the developers are trying to add too much [any] personality to the characters with Portal 2.</p><p></p><p>It's like, in Portal, you were shown ink blots. In Portal 2, it looks like they're animating them.</p><p></p><p>I'm still gonna buy Portal 2 when it comes out, (unless reviews are really negative). But watching the game play videos suggest the designers are trying to force personality into the game rather than letting a personality subtly evolve from the player's imagination.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5219756, member: 31216"] This excited me, at first. I watched the trailer 3 times, smiling all the while. Then I watched one of the game play videos. Uh oh. I'm not so hopeful, now. There is another "character" in the story: a robot eye-thingy -- it blinks, moves little parts as it talks to show emotion. And apparently GLADOS moves about? Damn. Part of what made most of the "characters" of the first Portal so . . . interesting, is that they really had no . . . anything. Companion Cube was just an inanimate box. Ratman was never seen or heard or witnessed directly in any way. The sentry units had nothing but a voice. GLADOS was only a disembodied voice, even when you saw her directly -- her individual modules were not animated like the new eyeball-robot character. I'm fearing the developers are trying to add too much [any] personality to the characters with Portal 2. It's like, in Portal, you were shown ink blots. In Portal 2, it looks like they're animating them. I'm still gonna buy Portal 2 when it comes out, (unless reviews are really negative). But watching the game play videos suggest the designers are trying to force personality into the game rather than letting a personality subtly evolve from the player's imagination. Bullgrit [/QUOTE]
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