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For some reason I have a crazed desire to take another stab at 3e
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<blockquote data-quote="Henry" data-source="post: 3089631" data-attributes="member: 158"><p>Flexor,</p><p></p><p>First of all, do your current players have anything bad to say about the C&C game (or whatever you're running right now?) If not, I wouldn't worry about it so much.</p><p></p><p>If you still want to give it another shot, I'd first start by seeing if there's a group member you can borrow the core books from, who has them. There's no need to spend the money if you get frustrated again and wind up chucking 3E a second time around.</p><p></p><p>If you get the books, there are lots of tips and tricks that can be used to keep things smooth. First is to make sure everybody's in synch with your table expectations. No use going down the "who's got final authority?" alley when you don't need to.</p><p></p><p>Next, there are plenty of speed-up suggestions, and tips and items that can make play pretty fast. Initiative cards are a free (and useful) way to go, it's one I use myself to great effect.</p><p></p><p>The GMGen Java client with PCGen is free and does a decent job of keeping track of stats in combat. PCGen also has all the stuff in the SRD, so 99% of your "core only" game would be easy to put into the program, including your players' PC sheets, plus you can add in special rules and features and notes into the character sheets as needed.</p><p></p><p>Also, do you use a battlemat of some sort when playing? If not, you may need to do minor doctoring to eliminate all rules relating to Op attacks, which isn't too hard, since it consists of about a half dozen feats or less, total.</p><p></p><p>Finally, I'd advocate sticking below 10th level, because this is a trial more than anything else -- no need to put too much on yourself again until you're ready; plus, levels 1 through 10 emulate the levels of power more similar to 1E and C&C than the higher levels do (hit dice, spells available, etc.)</p><p></p><p>Anything else that flusters you, let us know and we'll help where we can.</p></blockquote><p></p>
[QUOTE="Henry, post: 3089631, member: 158"] Flexor, First of all, do your current players have anything bad to say about the C&C game (or whatever you're running right now?) If not, I wouldn't worry about it so much. If you still want to give it another shot, I'd first start by seeing if there's a group member you can borrow the core books from, who has them. There's no need to spend the money if you get frustrated again and wind up chucking 3E a second time around. If you get the books, there are lots of tips and tricks that can be used to keep things smooth. First is to make sure everybody's in synch with your table expectations. No use going down the "who's got final authority?" alley when you don't need to. Next, there are plenty of speed-up suggestions, and tips and items that can make play pretty fast. Initiative cards are a free (and useful) way to go, it's one I use myself to great effect. The GMGen Java client with PCGen is free and does a decent job of keeping track of stats in combat. PCGen also has all the stuff in the SRD, so 99% of your "core only" game would be easy to put into the program, including your players' PC sheets, plus you can add in special rules and features and notes into the character sheets as needed. Also, do you use a battlemat of some sort when playing? If not, you may need to do minor doctoring to eliminate all rules relating to Op attacks, which isn't too hard, since it consists of about a half dozen feats or less, total. Finally, I'd advocate sticking below 10th level, because this is a trial more than anything else -- no need to put too much on yourself again until you're ready; plus, levels 1 through 10 emulate the levels of power more similar to 1E and C&C than the higher levels do (hit dice, spells available, etc.) Anything else that flusters you, let us know and we'll help where we can. [/QUOTE]
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For some reason I have a crazed desire to take another stab at 3e
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