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For some reason I have a crazed desire to take another stab at 3e
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<blockquote data-quote="MerricB" data-source="post: 3090519" data-attributes="member: 3586"><p>And suggesting True20 isn't hijacking the thread? </p><p></p><p></p><p></p><p>Ow. I wonder if that will prove a problem. </p><p></p><p>Thinking back over my many sessions of 3.*E, I've almost always played with players who, at the very least, have bought the <em>Player's Handbook</em>. I feel that 3E rewards people who understand the system and who care enough to see what they can do before jumping into the action.</p><p></p><p>The depth of PC customisation options also requires a similar commitment from the players to understand those options. Where, in 1E, a PC who grappled an opponent would be expected to know none of the rules (as they were totally in the province of the DM), in 3E it is expected that the player understand how it works - especially if their character was specialised for grappling opponents!</p><p></p><p>With regard to your other questions: I'm an old-school Pen & Paper style DM for record-keeping. Initiative order is kept on a scratchpad (with only one roll used for a bunch of similar creatures, say 5 orcs, although each NPC would get a separate roll). </p><p></p><p>My main suggestion is not to overcomplicate things. The more opponents you throw at the PCs, the more things you have to keep track of, so keeping the numbers down until you feel comfortable with your grasp of the system is a good idea. At its most basic level, 3e isn't much more complicated than C&C; it's the rules for various options that complicate it. If your PCs never grapple anyone, you don't need to refer to them.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3090519, member: 3586"] And suggesting True20 isn't hijacking the thread? Ow. I wonder if that will prove a problem. Thinking back over my many sessions of 3.*E, I've almost always played with players who, at the very least, have bought the [i]Player's Handbook[/i]. I feel that 3E rewards people who understand the system and who care enough to see what they can do before jumping into the action. The depth of PC customisation options also requires a similar commitment from the players to understand those options. Where, in 1E, a PC who grappled an opponent would be expected to know none of the rules (as they were totally in the province of the DM), in 3E it is expected that the player understand how it works - especially if their character was specialised for grappling opponents! With regard to your other questions: I'm an old-school Pen & Paper style DM for record-keeping. Initiative order is kept on a scratchpad (with only one roll used for a bunch of similar creatures, say 5 orcs, although each NPC would get a separate roll). My main suggestion is not to overcomplicate things. The more opponents you throw at the PCs, the more things you have to keep track of, so keeping the numbers down until you feel comfortable with your grasp of the system is a good idea. At its most basic level, 3e isn't much more complicated than C&C; it's the rules for various options that complicate it. If your PCs never grapple anyone, you don't need to refer to them. Cheers! [/QUOTE]
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For some reason I have a crazed desire to take another stab at 3e
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