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<blockquote data-quote="dave2008" data-source="post: 7918789" data-attributes="member: 83242"><p>I'm not a new player so maybe those comments have less of an impact on me. I don't think the mechanics back up your fears, but my fears and experience are not yours so I see things differently I;m sure.</p><p></p><p>So what your afraid of is magic vs martial balance? It is not an issue for my group as we have very little magic, but this has definitely been discussed before. From a DPR perspective they classes are pretty balanced. So I assume the issue you see is one or both of the following:</p><p></p><p>1) Too few non-magical options/too many magical class options. Definitely more magical options than I will ever use. However, I don't need a lot more than the fighter and the rogue for my martial options. I did have to homebrew a spell-less ranger though. However, as it stands with just the WotC Fighter and Rogue we have:</p><ul> <li data-xf-list-type="ul">Assassin</li> <li data-xf-list-type="ul">Cavalier</li> <li data-xf-list-type="ul">Champion</li> <li data-xf-list-type="ul">Battle Master</li> <li data-xf-list-type="ul">Inquisitive</li> <li data-xf-list-type="ul">Mastermind</li> <li data-xf-list-type="ul">Purple Dragon Knight</li> <li data-xf-list-type="ul">Samurai</li> <li data-xf-list-type="ul">Scout</li> <li data-xf-list-type="ul">Swashbuckler</li> <li data-xf-list-type="ul">Thief</li> </ul><p>Not to bad (more than I need), and with the UA articles out recently I think we are likely to see some more.</p><p></p><p>2) Versatility (or lack their of): I think this is a stronger argument, for fighters at least. If you get past the class name some of the rogue archtypes make interesting fighters and rangers IMO and provide a degree of versatility. However, it doesn't come close to what is available with magic. That being said, the UA variant class features offer some very interesting options to provide more diversity and options for martial characters. I think we are likely to see those soon, so I think that will help. </p><p></p><p>Personally, I don't need or want the copy / paste re-fluff approach of 4e powers anymore, but I am always for more martial options. I don't think 5e is perfect, and the version of it we play would be virtually unrecognizable to someone who just started with the game, but I think the core is very strong and great for modifying. Also think WotC has done a respectable job balancing the classes while giving them different structure as well. Not something I necessarily need, but it is a tough thing to do well and they did a good job IMO. </p><p></p><p>My favorite part of 5e is how easy i find it to modify to something my group likes. In that respect I find it an improvement to 4e, which was an improvement to 1e (for us).</p></blockquote><p></p>
[QUOTE="dave2008, post: 7918789, member: 83242"] I'm not a new player so maybe those comments have less of an impact on me. I don't think the mechanics back up your fears, but my fears and experience are not yours so I see things differently I;m sure. So what your afraid of is magic vs martial balance? It is not an issue for my group as we have very little magic, but this has definitely been discussed before. From a DPR perspective they classes are pretty balanced. So I assume the issue you see is one or both of the following: 1) Too few non-magical options/too many magical class options. Definitely more magical options than I will ever use. However, I don't need a lot more than the fighter and the rogue for my martial options. I did have to homebrew a spell-less ranger though. However, as it stands with just the WotC Fighter and Rogue we have: [LIST] [*]Assassin [*]Cavalier [*]Champion [*]Battle Master [*]Inquisitive [*]Mastermind [*]Purple Dragon Knight [*]Samurai [*]Scout [*]Swashbuckler [*]Thief [/LIST] Not to bad (more than I need), and with the UA articles out recently I think we are likely to see some more. 2) Versatility (or lack their of): I think this is a stronger argument, for fighters at least. If you get past the class name some of the rogue archtypes make interesting fighters and rangers IMO and provide a degree of versatility. However, it doesn't come close to what is available with magic. That being said, the UA variant class features offer some very interesting options to provide more diversity and options for martial characters. I think we are likely to see those soon, so I think that will help. Personally, I don't need or want the copy / paste re-fluff approach of 4e powers anymore, but I am always for more martial options. I don't think 5e is perfect, and the version of it we play would be virtually unrecognizable to someone who just started with the game, but I think the core is very strong and great for modifying. Also think WotC has done a respectable job balancing the classes while giving them different structure as well. Not something I necessarily need, but it is a tough thing to do well and they did a good job IMO. My favorite part of 5e is how easy i find it to modify to something my group likes. In that respect I find it an improvement to 4e, which was an improvement to 1e (for us). [/QUOTE]
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