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<blockquote data-quote="Lazybones" data-source="post: 2339679" data-attributes="member: 143"><p>That's the brilliance of the game design, IMO. While I agree with you about team play on pubs (already evident from the demo), the game <em>pushes</em> you to be a team player. I've already seen close-knit squads school a group of unaffiliated players with twice their number, and then later saw some of those same n00bs in a squad, learning how to fight together. Plus, giving points to medics/support/engineers for performing their supporting roles is a great addition, allowing people to rack up high scores without firing their weapons. </p><p></p><p>Initially I'd thought that the demo map was a bit biased against the MEC, but as I played more, I saw that really the quality of the teamwork is the #1 determinant of the outcome of the battle. Thus this is another way of reinforcing team behaviors; players that refuse to work together will get owned, and owned badly. Thus those that absolutely refuse to play nice with the other kids in the sandbox will likely lose interest and move on to another game before too long. </p><p></p><p>And that too, IMHO, isn't a bad thing.</p><p></p><p>But I still hate EA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lazybones, post: 2339679, member: 143"] That's the brilliance of the game design, IMO. While I agree with you about team play on pubs (already evident from the demo), the game [i]pushes[/i] you to be a team player. I've already seen close-knit squads school a group of unaffiliated players with twice their number, and then later saw some of those same n00bs in a squad, learning how to fight together. Plus, giving points to medics/support/engineers for performing their supporting roles is a great addition, allowing people to rack up high scores without firing their weapons. Initially I'd thought that the demo map was a bit biased against the MEC, but as I played more, I saw that really the quality of the teamwork is the #1 determinant of the outcome of the battle. Thus this is another way of reinforcing team behaviors; players that refuse to work together will get owned, and owned badly. Thus those that absolutely refuse to play nice with the other kids in the sandbox will likely lose interest and move on to another game before too long. And that too, IMHO, isn't a bad thing. But I still hate EA. :p [/QUOTE]
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