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For the Children [OOC Thread]
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<blockquote data-quote="Ashrem Bayle" data-source="post: 121526" data-attributes="member: 3103"><p><strong>Shade - The Shadow Elf</strong></p><p></p><p><span style="font-size: 12px"><strong>Savris Ko’thari (Moon Shadow) aka. Shade</strong></span> </p><p><strong>1st level Moon Elf Rogue</strong></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Religion:</strong> Mask</p><p><strong>Experience:</strong> 0 / 1,000</p><p></p><p><strong>ABILITY SCORES</strong></p><p><strong>STR:</strong> 14 (+2)</p><p><strong>DEX: </strong> 18 (+3) </p><p><strong>CON: </strong> 10 (+0)</p><p><strong>INT: </strong> 14 (+2)</p><p><strong>WIS: </strong> 10 (+0)</p><p><strong>CHA: </strong> 10 (+0)</p><p></p><p><strong>SAVING THROWS</strong></p><p>Fortitude: +0</p><p>Reflex: +6</p><p>Will: +0</p><p></p><p><strong>Hit Points:</strong> 6</p><p><strong>Initiative:</strong> +6</p><p><strong>Armor Class:</strong> 16 (Dexterity +4, Leather Armor +2,)</p><p></p><p><strong>ATTACKS</strong></p><p>Masterwork Longsword (Stealthwhisper) +3 Att, 1d8+2 Dmg (Regional Equipment, +3 dmg with both hands)</p><p>Lt. Crossbow +4 Att, 1d8 Dmg</p><p>Dagger x 2 +2(+4) Att, 1d4+2 dmg</p><p></p><p><strong> SPECIAL RACIAL AND CLASS ABILITIES</strong></p><p>Low Light Vision</p><p>Immune to <em>Sleep</em></p><p>+2 Saving Throw vs. Enchantments</p><p>Trance</p><p>Secret Door Detection</p><p>+2 Spot, Search, & Listen</p><p></p><p>Sneak Attack, +1d6</p><p>Trap Detection</p><p></p><p><strong>FEATS</strong></p><p>Thug (Regional Feat)</p><p></p><p><strong>SKILLS</strong> – Number of ranks in parenthesis.</p><p>Balance +4(1); Bluff +3(3); Climb +3(1); Diplomacy +1(1); Disable Device +7(3); Escape Artist +5(1); Gather Information +1(1); Hide +8(4); Intimidate +7(4); Jump +3(1); Listen +6(4); Move Silently +8(4); Open Lock +4(1); Pick Pocket +6(2), Read Lips +3(1), Search +6(2); Spot +6(3); and Tumble +7(3)</p><p></p><p><strong>EQUIPMENT</strong></p><p>Leather Armor, Rapier, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, Bandoleer, Expanable Pole, Garrote Wire, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel</p><p></p><p><strong>TREASURE</strong></p><p>25 gold pieces</p><p>3 silver pieces</p><p>5 copper pieces</p><p>Golden hoop earring (2gp)</p><p></p><p><strong>BACKGROUND & DESCRIPTION</strong></p><p>Savris stands about 5ft 4 inches tall. He has long straight black hair and cold ice blue eyes. His muscles dense and strong, Savris moves with catlike grace. He wears black leather armor and covers it with a black cloak that often hides his visage.</p><p></p><p>He wears an oddly shaped rapier. It has a long round handle made to accommodate both hands, but has no guard. The blade is a little over 2 ft. long and is sharp on both sides. The blade is slightly wider than most rapier blades. The weapon belonged to his friend, Jalar, who was killed by a pair of merchant's guards while trying to break into the merchant's home. Shade himself just managed to escape.</p><p></p><p>Born along the Dragon Coast, in the huge trade city of Westgate, Savris was among very few elves in the city. His father was a wealthy merchant who controlled a great deal of the silk trade along the Coast. Not content to sit and watch his father grow fat on the coin of others, he set out to make his own name. Not as a semi-honest merchant, but as a member of the thieves’ guild known as the Night Masks. Using his father’s less wholesome contacts, he managed to gain membership as an apprentice. </p><p></p><p>The fellows in the Night Masks turned him to the servitude of Mask. It seemed like the dark deity granted him a special blessing, for as soon as he began to pray to him, he became more successful. However, Savris found some of the more heinous practices of the Night Masks to be too much for him and he began looking for a way out. Not really wanting to leave the guild, he convinced his superiors to let him travel to the Western Heartlands.</p><p></p><p>Recently he has found himself in the large town of Beregost. Here he plans to rest a bit before moving on to Baldur’s Gate and making contact with its thieves’ guild who, he has heard, is also led by a devout worshipper of Mask. He has hopes that these worshippers of Mask aren’t as sadistic as the ones he left behind, for he is not an evil man. He just know the power of the shadows and that he has to look out for number one.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 121526, member: 3103"] [b]Shade - The Shadow Elf[/b] [SIZE=3][b]Savris Ko’thari (Moon Shadow) aka. Shade[/b][/SIZE] [b]1st level Moon Elf Rogue[/b] [b]Alignment:[/b] Chaotic Neutral [b]Religion:[/b] Mask [b]Experience:[/b] 0 / 1,000 [B]ABILITY SCORES[/B] [B]STR:[/B] 14 (+2) [B]DEX: [/B] 18 (+3) [B]CON: [/B] 10 (+0) [B]INT: [/B] 14 (+2) [B]WIS: [/B] 10 (+0) [B]CHA: [/B] 10 (+0) [B]SAVING THROWS[/B] Fortitude: +0 Reflex: +6 Will: +0 [b]Hit Points:[/b] 6 [b]Initiative:[/b] +6 [b]Armor Class:[/b] 16 (Dexterity +4, Leather Armor +2,) [b]ATTACKS[/b] Masterwork Longsword (Stealthwhisper) +3 Att, 1d8+2 Dmg (Regional Equipment, +3 dmg with both hands) Lt. Crossbow +4 Att, 1d8 Dmg Dagger x 2 +2(+4) Att, 1d4+2 dmg [b] SPECIAL RACIAL AND CLASS ABILITIES[/B] Low Light Vision Immune to [I]Sleep[/I] +2 Saving Throw vs. Enchantments Trance Secret Door Detection +2 Spot, Search, & Listen Sneak Attack, +1d6 Trap Detection [b]FEATS[/b] Thug (Regional Feat) [b]SKILLS[/b] – Number of ranks in parenthesis. Balance +4(1); Bluff +3(3); Climb +3(1); Diplomacy +1(1); Disable Device +7(3); Escape Artist +5(1); Gather Information +1(1); Hide +8(4); Intimidate +7(4); Jump +3(1); Listen +6(4); Move Silently +8(4); Open Lock +4(1); Pick Pocket +6(2), Read Lips +3(1), Search +6(2); Spot +6(3); and Tumble +7(3) [b]EQUIPMENT[/B] Leather Armor, Rapier, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, Bandoleer, Expanable Pole, Garrote Wire, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel [b]TREASURE[/B] 25 gold pieces 3 silver pieces 5 copper pieces Golden hoop earring (2gp) [b]BACKGROUND & DESCRIPTION[/b] Savris stands about 5ft 4 inches tall. He has long straight black hair and cold ice blue eyes. His muscles dense and strong, Savris moves with catlike grace. He wears black leather armor and covers it with a black cloak that often hides his visage. He wears an oddly shaped rapier. It has a long round handle made to accommodate both hands, but has no guard. The blade is a little over 2 ft. long and is sharp on both sides. The blade is slightly wider than most rapier blades. The weapon belonged to his friend, Jalar, who was killed by a pair of merchant's guards while trying to break into the merchant's home. Shade himself just managed to escape. Born along the Dragon Coast, in the huge trade city of Westgate, Savris was among very few elves in the city. His father was a wealthy merchant who controlled a great deal of the silk trade along the Coast. Not content to sit and watch his father grow fat on the coin of others, he set out to make his own name. Not as a semi-honest merchant, but as a member of the thieves’ guild known as the Night Masks. Using his father’s less wholesome contacts, he managed to gain membership as an apprentice. The fellows in the Night Masks turned him to the servitude of Mask. It seemed like the dark deity granted him a special blessing, for as soon as he began to pray to him, he became more successful. However, Savris found some of the more heinous practices of the Night Masks to be too much for him and he began looking for a way out. Not really wanting to leave the guild, he convinced his superiors to let him travel to the Western Heartlands. Recently he has found himself in the large town of Beregost. Here he plans to rest a bit before moving on to Baldur’s Gate and making contact with its thieves’ guild who, he has heard, is also led by a devout worshipper of Mask. He has hopes that these worshippers of Mask aren’t as sadistic as the ones he left behind, for he is not an evil man. He just know the power of the shadows and that he has to look out for number one. [/QUOTE]
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