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For the Children [OOC Thread]
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<blockquote data-quote="Ashrem Bayle" data-source="post: 123120" data-attributes="member: 3103"><p><span style="font-size: 12px"><strong>Savris Ko’thari (Moon Shadow) aka. Shade</strong></span> </p><p></p><p><strong> Moon Elf </strong></p><p><strong>1st level Rogue / 1st level Urban Ranger</strong></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Religion:</strong> Mask</p><p><strong>Experience:</strong> 1,000 / 3,000</p><p></p><p><strong>ABILITY SCORES</strong></p><p><strong>STR:</strong> 14 (+2)</p><p><strong>DEX: </strong> 18 (+3) </p><p><strong>CON: </strong> 10 (+0)</p><p><strong>INT: </strong> 14 (+2)</p><p><strong>WIS: </strong> 10 (+0)</p><p><strong>CHA: </strong> 10 (+0)</p><p></p><p><strong>SAVING THROWS</strong></p><p>Fortitude: +2</p><p>Reflex: +6</p><p>Will: +0</p><p></p><p><strong>Hit Points:</strong> 12</p><p><strong>Initiative:</strong> +6 (+2 Thug Feat)</p><p><strong>Armor Class:</strong> 17 (+4 Dexterity, +3 Masterwork Studded Leather Armor)</p><p></p><p><strong>ATTACKS</strong></p><p>Masterwork Shortsword x 2 +4 Att, 1d6+2* Dmg (Dual Wielding - +2/+2 1d6+2* x 2)</p><p>Masterwork Lt. Crossbow +6 Att, 1d8* Dmg</p><p>Dagger x 2 +3(+5) Att, 1d4+2* Dmg</p><p></p><p>*+1 Damage when fighting humans within 30’.</p><p></p><p><strong> SPECIAL RACIAL AND CLASS ABILITIES</strong></p><p>Low Light Vision</p><p>Immune to <em>Sleep</em></p><p>+2 Saving Throw vs. Enchantments</p><p>Trance</p><p>Secret Door Detection</p><p>+2 Spot, Search, & Listen</p><p></p><p>Sneak Attack, +1d6</p><p>Trap Detection</p><p>Bonus Feat</p><p>Shadow (Replaces Track)</p><p>Favored Enemy: Human</p><p></p><p><strong>FEATS</strong></p><p>Thug (Regional Feat)</p><p></p><p><strong>SKILLS</strong> – Number of ranks in parenthesis.</p><p>Appraise +4(2), Balance +6(1); Bluff +5(5)*; Climb +2(0); Diplomacy +7(5); Disable Device +7(1); Escape Artist +4(0); Gather Information +4(4); Hide +8(2); Intimidate +8(3); Jump +5(1); Listen +5(3)*; Move Silently +9(5); Open Lock +6(1); Pick Pocket +8(2), Read Lips +3(1), Sense Motive +2(2)*, Search +7(3); Spot +8(4)*; and Tumble +9(5)</p><p></p><p>Preadventure Skills: Appraise (2), Diplomacy (1), Bluff (1). The last two his father tought him about haggling over prices.</p><p></p><p>*+1 When dealing with humans.</p><p></p><p><strong>EQUIPMENT</strong></p><p>Masterwork Studded Leather Armor, Masterwork Short Sword x 2 , Masterwork Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, Bandoleer, Alchemist’s Fire x 2, Expandable Pole, Garrote Wire, Locking Garrote, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (4 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Masterwork Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel</p><p></p><p><strong>TREASURE</strong></p><p>75 gold pieces</p><p>3 silver pieces</p><p>5 copper pieces</p><p>Golden hoop earring (2gp)</p><p></p><p><strong>BACKGROUND & DESCRIPTION</strong></p><p>Savris stands about 5ft 4 inches tall. He has long straight black hair and cold ice blue eyes. His muscles dense and strong, Savris moves with catlike grace. He wears black leather armor and covers it with a black cloak that often hides his visage. He wears two masterwork <a href="http://www.thesteelsource.com/images/fakk2sword.jpg" target="_blank">short swords</a> strapped to his back hilt down for easy access and are concealed by his cloak.</p><p></p><p>Born along the Dragon Coast, in the huge trade city of Westgate, Savris was among very few elves in the city. His father was a wealthy merchant who controlled a great deal of the silk trade along the Coast. Not content to sit and watch his father grow fat on the coin of others, he set out to make his own name. Not as a semi-honest merchant, but as a member of the thieves’ guild known as the Night Masks. Using his father’s less wholesome contacts, he managed to gain membership as an apprentice. </p><p></p><p>His fellows in the Night Masks turned him to the servitude of Mask. It seemed like the dark deity granted him a special blessing, for as soon as he began to pray to him, he became more successful. However, Savris found some of the more heinous practices of the Night Masks to be too much for him and he began looking for a way out. Not really wanting to leave the guild, he convinced his superiors to let him travel to the Western Heartlands.</p><p></p><p>Recently he has found himself in the large town of Beregost. Here he plans to rest a bit before moving on to Baldur’s Gate and making contact with its thieves’ guild who, he has heard, is also led by a devout worshipper of Mask. He has hopes that these worshippers of Mask aren’t as sadistic as the ones he left behind, for he is not an evil man. He just know the power of the shadows and that he has to look out for number one.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 123120, member: 3103"] [SIZE=3][b]Savris Ko’thari (Moon Shadow) aka. Shade[/b][/SIZE] [b] Moon Elf [/b] [b]1st level Rogue / 1st level Urban Ranger[/b] [b]Alignment:[/b] Chaotic Neutral [b]Religion:[/b] Mask [b]Experience:[/b] 1,000 / 3,000 [B]ABILITY SCORES[/B] [B]STR:[/B] 14 (+2) [B]DEX: [/B] 18 (+3) [B]CON: [/B] 10 (+0) [B]INT: [/B] 14 (+2) [B]WIS: [/B] 10 (+0) [B]CHA: [/B] 10 (+0) [B]SAVING THROWS[/B] Fortitude: +2 Reflex: +6 Will: +0 [b]Hit Points:[/b] 12 [b]Initiative:[/b] +6 (+2 Thug Feat) [b]Armor Class:[/b] 17 (+4 Dexterity, +3 Masterwork Studded Leather Armor) [b]ATTACKS[/b] Masterwork Shortsword x 2 +4 Att, 1d6+2* Dmg (Dual Wielding - +2/+2 1d6+2* x 2) Masterwork Lt. Crossbow +6 Att, 1d8* Dmg Dagger x 2 +3(+5) Att, 1d4+2* Dmg *+1 Damage when fighting humans within 30’. [b] SPECIAL RACIAL AND CLASS ABILITIES[/B] Low Light Vision Immune to [I]Sleep[/I] +2 Saving Throw vs. Enchantments Trance Secret Door Detection +2 Spot, Search, & Listen Sneak Attack, +1d6 Trap Detection Bonus Feat Shadow (Replaces Track) Favored Enemy: Human [b]FEATS[/b] Thug (Regional Feat) [b]SKILLS[/b] – Number of ranks in parenthesis. Appraise +4(2), Balance +6(1); Bluff +5(5)*; Climb +2(0); Diplomacy +7(5); Disable Device +7(1); Escape Artist +4(0); Gather Information +4(4); Hide +8(2); Intimidate +8(3); Jump +5(1); Listen +5(3)*; Move Silently +9(5); Open Lock +6(1); Pick Pocket +8(2), Read Lips +3(1), Sense Motive +2(2)*, Search +7(3); Spot +8(4)*; and Tumble +9(5) Preadventure Skills: Appraise (2), Diplomacy (1), Bluff (1). The last two his father tought him about haggling over prices. *+1 When dealing with humans. [b]EQUIPMENT[/B] Masterwork Studded Leather Armor, Masterwork Short Sword x 2 , Masterwork Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, Bandoleer, Alchemist’s Fire x 2, Expandable Pole, Garrote Wire, Locking Garrote, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (4 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Masterwork Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel [b]TREASURE[/B] 75 gold pieces 3 silver pieces 5 copper pieces Golden hoop earring (2gp) [b]BACKGROUND & DESCRIPTION[/b] Savris stands about 5ft 4 inches tall. He has long straight black hair and cold ice blue eyes. His muscles dense and strong, Savris moves with catlike grace. He wears black leather armor and covers it with a black cloak that often hides his visage. He wears two masterwork [URL=http://www.thesteelsource.com/images/fakk2sword.jpg]short swords[/URL] strapped to his back hilt down for easy access and are concealed by his cloak. Born along the Dragon Coast, in the huge trade city of Westgate, Savris was among very few elves in the city. His father was a wealthy merchant who controlled a great deal of the silk trade along the Coast. Not content to sit and watch his father grow fat on the coin of others, he set out to make his own name. Not as a semi-honest merchant, but as a member of the thieves’ guild known as the Night Masks. Using his father’s less wholesome contacts, he managed to gain membership as an apprentice. His fellows in the Night Masks turned him to the servitude of Mask. It seemed like the dark deity granted him a special blessing, for as soon as he began to pray to him, he became more successful. However, Savris found some of the more heinous practices of the Night Masks to be too much for him and he began looking for a way out. Not really wanting to leave the guild, he convinced his superiors to let him travel to the Western Heartlands. Recently he has found himself in the large town of Beregost. Here he plans to rest a bit before moving on to Baldur’s Gate and making contact with its thieves’ guild who, he has heard, is also led by a devout worshipper of Mask. He has hopes that these worshippers of Mask aren’t as sadistic as the ones he left behind, for he is not an evil man. He just know the power of the shadows and that he has to look out for number one. [/QUOTE]
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