Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
For the Children [OOC Thread]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Akunin" data-source="post: 142787" data-attributes="member: 15"><p>I really hoped everyone would use the background material presented to incorporate themselves into the setting. As it is, however, we're having to deal with bringing everyone to one place without railroading them. For the most part, it's working (I nudged things a bit for the sake of getting into the story). </p><p></p><p>As it stands, it looks like four of the five will be together at the temple for the next post. Not sure how Shade is going to fit into things at this point, as he seems to have his own agenda.</p><p></p><p>I'm sorry if the game isn't running as fast as people had hoped, but it's one of the faults of this medium. Most of us have work and other commitments that have to take a priority, and I've had a very full week. This week is going to be much less busy, and I've set aside time to catch up on posts. Please bear with me, here - two, sometimes three "turns" in a week is normal for this sort of game. </p><p></p><p>If anyone else is concerned with the pacing, please let me know. I don't want to have anyone unhappy with the way it's going, but please understand that I'd rather take time to tell a good story and make this a memorable game than gloss over plot in favor of action.</p><p></p><p>What you can expect from a game that I run:</p><p> </p><p>Interacting with locals </p><p>Little tidbits on customs, mannerisms, and dress</p><p>Reaction to characters based on things such as occupation, appearance, etc</p><p>NPCs with ideosyncracies and quirks</p><p>Branching plotlines</p><p>Focus on role-playing over dice-rolling</p><p>Circumstance bonuses for good ideas or clever dialogue</p><p>Problem-solving</p><p>Tactical combat</p><p>Unique locations for fights, where the terrain can be an advantage or a disadvantage</p><p>Application of a broad range of skills</p><p>Mysterious locations</p><p>Rumors and legends</p><p>Clever foes</p><p></p><p>What I DON'T run:</p><p></p><p>Kick in the door, kill the monsters</p><p>"You all meet in a bar."</p><p>Combat after combat after combat</p><p>"Kill the ogres, and I'll give you these magical weapons."</p><p>Illogical monster placement in a trap-filled dungeon.</p><p>"Oh, gee! ANOTHER +2 Sword..."</p><p></p><p></p><p>If the type of game I run doesn't work for you, please let me know.</p><p></p><p></p><p>The game's only been running for one week, and people are getting into the swing of things - please be patient, and once we get past this "getting the PCs together" stage, you'll start to see some goals and some action.</p></blockquote><p></p>
[QUOTE="Akunin, post: 142787, member: 15"] I really hoped everyone would use the background material presented to incorporate themselves into the setting. As it is, however, we're having to deal with bringing everyone to one place without railroading them. For the most part, it's working (I nudged things a bit for the sake of getting into the story). As it stands, it looks like four of the five will be together at the temple for the next post. Not sure how Shade is going to fit into things at this point, as he seems to have his own agenda. I'm sorry if the game isn't running as fast as people had hoped, but it's one of the faults of this medium. Most of us have work and other commitments that have to take a priority, and I've had a very full week. This week is going to be much less busy, and I've set aside time to catch up on posts. Please bear with me, here - two, sometimes three "turns" in a week is normal for this sort of game. If anyone else is concerned with the pacing, please let me know. I don't want to have anyone unhappy with the way it's going, but please understand that I'd rather take time to tell a good story and make this a memorable game than gloss over plot in favor of action. What you can expect from a game that I run: Interacting with locals Little tidbits on customs, mannerisms, and dress Reaction to characters based on things such as occupation, appearance, etc NPCs with ideosyncracies and quirks Branching plotlines Focus on role-playing over dice-rolling Circumstance bonuses for good ideas or clever dialogue Problem-solving Tactical combat Unique locations for fights, where the terrain can be an advantage or a disadvantage Application of a broad range of skills Mysterious locations Rumors and legends Clever foes What I DON'T run: Kick in the door, kill the monsters "You all meet in a bar." Combat after combat after combat "Kill the ogres, and I'll give you these magical weapons." Illogical monster placement in a trap-filled dungeon. "Oh, gee! ANOTHER +2 Sword..." If the type of game I run doesn't work for you, please let me know. The game's only been running for one week, and people are getting into the swing of things - please be patient, and once we get past this "getting the PCs together" stage, you'll start to see some goals and some action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
For the Children [OOC Thread]
Top