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<blockquote data-quote="Rykion" data-source="post: 3943929" data-attributes="member: 33035"><p>All of those games are heavily based on that century of fantasy literature and on D&D itself. So even if 4e D&D is basing itself on MMORPG's, which I don't believe it is, it is still true to its roots.</p><p></p><p></p><p>D&D has always had multiple fantasy influences. The Tolkien inspirations were mainly the playable races and the concept of an adventuring party instead of a solo hero/pair of heroes. Most of the monsters in the Monster manual didn't come from Tolkien. The magic system didn't come from Tolkien. The concept of killing things and taking their stuff didn't come from Tolkien. </p><p></p><p>Half-orcs are so uncommon and mistrusted in my campaign worlds that no one ever plays them. I'm used to not using all the PHB playable races. </p><p></p><p></p><p>The class roles in D&D have always been pretty much based on their usefulness in a fight or an adventure. Non-combat roles are pretty much defined by skills rather than class. The concept of a "tank" in online games came from the D&D fighter to begin with. I can't think of an edition of D&D where a fighter wasn't, generally speaking, a high HP, high AC, low damage dealing at high levels, character who mainly covers the squishier party members.</p><p></p><p></p><p>I never cared for prestige classes so won't miss them if they are gone. Class options and multi-classing have always seemed a better fit to me.</p><p></p><p></p><p>As an RPG system, encounters have always been the focus of D&D. I'm sure that the 4th ed rules will work for social encounters, and background skills that aren't used regularly in encounters can be part of the character's written background.</p></blockquote><p></p>
[QUOTE="Rykion, post: 3943929, member: 33035"] All of those games are heavily based on that century of fantasy literature and on D&D itself. So even if 4e D&D is basing itself on MMORPG's, which I don't believe it is, it is still true to its roots. D&D has always had multiple fantasy influences. The Tolkien inspirations were mainly the playable races and the concept of an adventuring party instead of a solo hero/pair of heroes. Most of the monsters in the Monster manual didn't come from Tolkien. The magic system didn't come from Tolkien. The concept of killing things and taking their stuff didn't come from Tolkien. Half-orcs are so uncommon and mistrusted in my campaign worlds that no one ever plays them. I'm used to not using all the PHB playable races. The class roles in D&D have always been pretty much based on their usefulness in a fight or an adventure. Non-combat roles are pretty much defined by skills rather than class. The concept of a "tank" in online games came from the D&D fighter to begin with. I can't think of an edition of D&D where a fighter wasn't, generally speaking, a high HP, high AC, low damage dealing at high levels, character who mainly covers the squishier party members. I never cared for prestige classes so won't miss them if they are gone. Class options and multi-classing have always seemed a better fit to me. As an RPG system, encounters have always been the focus of D&D. I'm sure that the 4th ed rules will work for social encounters, and background skills that aren't used regularly in encounters can be part of the character's written background. [/QUOTE]
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