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<blockquote data-quote="howandwhy99" data-source="post: 3944014" data-attributes="member: 3192"><p>Hey Adem,</p><p></p><p>Your right that the coming edition will look almost completely dissimilar from pre-d20 D&D. The biggest change is the customer base. Those who have bought books these last few years do not fall into your or my personal buying preferences. Therefore, it's a perfectly legitimate move, by any company, to change the game to fit the purchaser - even though it may, perhaps irreparably, damage the game (and conversely the community). Of course that depends on one's point of view. It could also be called progress.</p><p></p><p>Keep in mind, by posting in this forum you are addressing primarily proponents of the coming edition. The dislike of pre-d20 and d20 D&D, whether it be rules, setting, play style, character design, or whatever, is more prominent than not. If you like the game as it is, stick with what it is. If you like the pre-d20 version, as I do, stick with that. If you don't care for either, but really prefer something different, than <em>maybe</em> 4e is for you (though it sounds like 3e is your game).</p><p></p><p>IMO, d20 has become so large it has subsumed almost every fantasy RP community. So all those who moved away from earlier D&D, lovers of MERPs, Rolemaster, Earthdawn, heck, even Palladium, have come back this new millenium, but have not changed their personal dislikes of the earlier D&D rules. It's hard to address a community with such varied tastes. So arguing against folks who may have never liked the D&D rules of the past isn't going to be fruitful. I think it's better trying to determine if the future rules of the game will be malleable enough to satisfy one's own likes and dislikes. The bashing and praising of sometimes incongruent design decisions with previous versions of D&D will only drive the community to greater descension then it is already in.</p><p></p><p>--</p><p>Also, my thinking on tieflings and dragonborn: there will soon be more player races than we can shake a stick at - and none will be "core". I think the core concept is being done away with in 4e (though the "certified WotC design" branding and rules reliance will not - they need to remain a credible seller somehow). </p><p></p><p>The definition of D&D in setting terms will still remain. The new setting designs will keep certain races central to communal imagination. And more will get added in depending on their popularity. It's popularity and discussion that have kept races like drow as such a draw as player races in the first place. They've never even been a core PC race before and they were still popular as a PC race.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3944014, member: 3192"] Hey Adem, Your right that the coming edition will look almost completely dissimilar from pre-d20 D&D. The biggest change is the customer base. Those who have bought books these last few years do not fall into your or my personal buying preferences. Therefore, it's a perfectly legitimate move, by any company, to change the game to fit the purchaser - even though it may, perhaps irreparably, damage the game (and conversely the community). Of course that depends on one's point of view. It could also be called progress. Keep in mind, by posting in this forum you are addressing primarily proponents of the coming edition. The dislike of pre-d20 and d20 D&D, whether it be rules, setting, play style, character design, or whatever, is more prominent than not. If you like the game as it is, stick with what it is. If you like the pre-d20 version, as I do, stick with that. If you don't care for either, but really prefer something different, than [I]maybe[/I] 4e is for you (though it sounds like 3e is your game). IMO, d20 has become so large it has subsumed almost every fantasy RP community. So all those who moved away from earlier D&D, lovers of MERPs, Rolemaster, Earthdawn, heck, even Palladium, have come back this new millenium, but have not changed their personal dislikes of the earlier D&D rules. It's hard to address a community with such varied tastes. So arguing against folks who may have never liked the D&D rules of the past isn't going to be fruitful. I think it's better trying to determine if the future rules of the game will be malleable enough to satisfy one's own likes and dislikes. The bashing and praising of sometimes incongruent design decisions with previous versions of D&D will only drive the community to greater descension then it is already in. -- Also, my thinking on tieflings and dragonborn: there will soon be more player races than we can shake a stick at - and none will be "core". I think the core concept is being done away with in 4e (though the "certified WotC design" branding and rules reliance will not - they need to remain a credible seller somehow). The definition of D&D in setting terms will still remain. The new setting designs will keep certain races central to communal imagination. And more will get added in depending on their popularity. It's popularity and discussion that have kept races like drow as such a draw as player races in the first place. They've never even been a core PC race before and they were still popular as a PC race. [/QUOTE]
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