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<blockquote data-quote="Remathilis" data-source="post: 3944312" data-attributes="member: 7635"><p>Hey Adam.</p><p></p><p>Its Ok, we're all a little apprehensive. We were from 2e->3e and 3e->3.5. Human nature.</p><p></p><p>However, I'm afraid you read three things, got one thing wrong, and came to a conclusion based on it.</p><p></p><p>1.) We DON'T know all the details. Well, no one who will speak up. We don't see the whole picture, and everytime we see a new detail, we have to filter it through what we already know (usually 3.5). Thus, a lot of things DON'T make sense yet.</p><p></p><p>2.) D&D is barbecuing some sacred cows so that the game will evolve. More people played tielfings and half-dragons (or would have, without those ridiculous LAs) than played Gnomes. Why shouldn't those things that ARE popular filter into the core and those things not so move on? There are plenty of things that seem to be reactions to classic D&D complaints: Flavorless Planes (unless your playing Planescape) Gone. Alignments Greatly Redefined. Paladins Can Be Evil. Besides, WotC has to fill supplements and we already know all the 3.5 PHB classes will be coming out eventually...</p><p></p><p>3.) WoW, MMO's, JRPG's and more recent fantasy (Jackson's LotR, Harry Potter, Eragon) are what the kids today know. Kid's don't know Vance, Moorcock or Liebir, they know Rowling and Lucas and Paolini and Blizzard. Just as OD&D was born of the fantasy of the 1970's 4e is taking from the fantasy of NOW. For some of us older fan's this is like trying to turn from the Classic Rock station to New Rock Alternative; its jarring and we feel old and out of touch. However, its really not all that bad. You just need to get used to it. Free your mind.</p><p></p><p>4.) D&D is a combat-tactical game because I don't need rules to role-play. It bugged the hell out of me that to be the son of a blacksmith, I needed to invest precious skill points in craft or profession. I don't need rules to play haughty elves, noble dwarves or shady tieflings, I need rules to decide if the elf can shoot the orc, the dwarf can dodge the dragon's breath, and the tiefling can sneak past the guard on duty. </p><p></p><p>5.) They are also using this opportunity to revamp rules that looked GREAT on paper but didn't work in practice. Saving throws that scaled differently often created a "half-your-team-is-out" scenario where one side cannot fail and one cannot succeed without auto-success/fail. Multiple attacks made combat long and drawn out, often for little gain on secondary and tertiary rolls with "to hits" too low to actually hit. The result will be a smoother, faster game that allows people to move through exciting combat quicker and get to the good stuff faster. </p><p></p><p>6.) Sure, WotC is borrowing from MMO's. It's also borrowing from other game systems (fate points), Magic Cards, TV, Movies and a host of other things. They're successful, so why not emulate their finer points, esp if it makes D&D better in the process.</p><p></p><p>So relax. Enjoy the ride. Grab <em>Races and Classes</em> and <em>Worlds and Monsters </em>when they are available, you might be surprised. Yes, D&D is changing, its inevitable. However, there is much that is new and wonderful once you see past the nostalgia and view it with fresh eyes...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3944312, member: 7635"] Hey Adam. Its Ok, we're all a little apprehensive. We were from 2e->3e and 3e->3.5. Human nature. However, I'm afraid you read three things, got one thing wrong, and came to a conclusion based on it. 1.) We DON'T know all the details. Well, no one who will speak up. We don't see the whole picture, and everytime we see a new detail, we have to filter it through what we already know (usually 3.5). Thus, a lot of things DON'T make sense yet. 2.) D&D is barbecuing some sacred cows so that the game will evolve. More people played tielfings and half-dragons (or would have, without those ridiculous LAs) than played Gnomes. Why shouldn't those things that ARE popular filter into the core and those things not so move on? There are plenty of things that seem to be reactions to classic D&D complaints: Flavorless Planes (unless your playing Planescape) Gone. Alignments Greatly Redefined. Paladins Can Be Evil. Besides, WotC has to fill supplements and we already know all the 3.5 PHB classes will be coming out eventually... 3.) WoW, MMO's, JRPG's and more recent fantasy (Jackson's LotR, Harry Potter, Eragon) are what the kids today know. Kid's don't know Vance, Moorcock or Liebir, they know Rowling and Lucas and Paolini and Blizzard. Just as OD&D was born of the fantasy of the 1970's 4e is taking from the fantasy of NOW. For some of us older fan's this is like trying to turn from the Classic Rock station to New Rock Alternative; its jarring and we feel old and out of touch. However, its really not all that bad. You just need to get used to it. Free your mind. 4.) D&D is a combat-tactical game because I don't need rules to role-play. It bugged the hell out of me that to be the son of a blacksmith, I needed to invest precious skill points in craft or profession. I don't need rules to play haughty elves, noble dwarves or shady tieflings, I need rules to decide if the elf can shoot the orc, the dwarf can dodge the dragon's breath, and the tiefling can sneak past the guard on duty. 5.) They are also using this opportunity to revamp rules that looked GREAT on paper but didn't work in practice. Saving throws that scaled differently often created a "half-your-team-is-out" scenario where one side cannot fail and one cannot succeed without auto-success/fail. Multiple attacks made combat long and drawn out, often for little gain on secondary and tertiary rolls with "to hits" too low to actually hit. The result will be a smoother, faster game that allows people to move through exciting combat quicker and get to the good stuff faster. 6.) Sure, WotC is borrowing from MMO's. It's also borrowing from other game systems (fate points), Magic Cards, TV, Movies and a host of other things. They're successful, so why not emulate their finer points, esp if it makes D&D better in the process. So relax. Enjoy the ride. Grab [I]Races and Classes[/I] and [I]Worlds and Monsters [/I]when they are available, you might be surprised. Yes, D&D is changing, its inevitable. However, there is much that is new and wonderful once you see past the nostalgia and view it with fresh eyes... [/QUOTE]
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