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<blockquote data-quote="dmccoy1693" data-source="post: 3945452" data-attributes="member: 51747"><p>Well what do you expect? WotC screwed the pooch with the gnome. Favored class: Bard, Cha bonus, no. Gnome hooked hammer is a martial weapon; can the bard use martial weapons, no. Illusionist spell-like abilities that require a Cha bonus, so fighters, rangers, certain rogue builds, and wizards are probably never going to be able to use. Oh, and those spell-like abilities, the bard could have at 1st level and the save DC can increase as they increase in level. Wait a second, Wizard's dump stats tend to be Cha. So a "major" part of the race is unusable because I played the other suggested great use for a gnome. And don't forget they can also talk to a badger, but only once per day. Bonus to Craft (Alchemy) and that makes them 'good tinkerers?' Maybe if the gnome is a pyromaniac, in which case, I recommend the Pyrokineticist. Wait, it still doesn't allow the gnome bard to use the gnome hooked hammer.</p><p></p><p>Is there any way to interpret this as WotC rolling a nat 1 on creating the gnome. Why couldn't WotC instead put their effort to reimagine the gnome instead of nixing the gnome? Why couldn't they make the gnome cool?</p><p></p><p>In a campaign starting soon, I'm playing a Whisper Gnome Scout/Ranger (Swift Hunter). Why? Because the Whisper Gnome is cool. It's built to be a spy. Spell-like ability: silence. Dex bonus, Cha pen, perfect. Small size with 30 ft movement rate. Bonus to spot, listen, hide and move silently. This race rules.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 3945452, member: 51747"] Well what do you expect? WotC screwed the pooch with the gnome. Favored class: Bard, Cha bonus, no. Gnome hooked hammer is a martial weapon; can the bard use martial weapons, no. Illusionist spell-like abilities that require a Cha bonus, so fighters, rangers, certain rogue builds, and wizards are probably never going to be able to use. Oh, and those spell-like abilities, the bard could have at 1st level and the save DC can increase as they increase in level. Wait a second, Wizard's dump stats tend to be Cha. So a "major" part of the race is unusable because I played the other suggested great use for a gnome. And don't forget they can also talk to a badger, but only once per day. Bonus to Craft (Alchemy) and that makes them 'good tinkerers?' Maybe if the gnome is a pyromaniac, in which case, I recommend the Pyrokineticist. Wait, it still doesn't allow the gnome bard to use the gnome hooked hammer. Is there any way to interpret this as WotC rolling a nat 1 on creating the gnome. Why couldn't WotC instead put their effort to reimagine the gnome instead of nixing the gnome? Why couldn't they make the gnome cool? In a campaign starting soon, I'm playing a Whisper Gnome Scout/Ranger (Swift Hunter). Why? Because the Whisper Gnome is cool. It's built to be a spy. Spell-like ability: silence. Dex bonus, Cha pen, perfect. Small size with 30 ft movement rate. Bonus to spot, listen, hide and move silently. This race rules. [/QUOTE]
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