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<blockquote data-quote="Banshee16" data-source="post: 3948060" data-attributes="member: 7883"><p>I'm not liking these "control" type abilities (from how they sound, so far). Like the ones allowing fighters etc. to issue a challenge or whatever the mechanism is, that force opponents to fight them. I always thought that's what attacks of opportunities and threat ranges were for.</p><p></p><p>As GM, it should be *me* who determines whether a particular opponent sticks around to fight the fighter or whichever character. Not some ability. Any ability to force opponents to fight should be intelligence linked or something. I could see a fighter having an ability to force a goblin with 8 INT to fight...but it might not work against an INT 15 Drow, for instance.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3948060, member: 7883"] I'm not liking these "control" type abilities (from how they sound, so far). Like the ones allowing fighters etc. to issue a challenge or whatever the mechanism is, that force opponents to fight them. I always thought that's what attacks of opportunities and threat ranges were for. As GM, it should be *me* who determines whether a particular opponent sticks around to fight the fighter or whichever character. Not some ability. Any ability to force opponents to fight should be intelligence linked or something. I could see a fighter having an ability to force a goblin with 8 INT to fight...but it might not work against an INT 15 Drow, for instance. Banshee [/QUOTE]
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