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For the first time ever, I've banned a player class from my table
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<blockquote data-quote="Silveras" data-source="post: 2399983" data-attributes="member: 6271"><p>A couple of quick observations: </p><p></p><ol> <li data-xf-list-type="ol"> Twin Spell is a non-core feat. Artificer is an Eberron-Core class. If the combination is a problem, it is more likely that the Twin Spell feat is the problem. </li> <li data-xf-list-type="ol"> A quick reading of the Artificer class, it seems to me that using the Twin spell feat on the wands would use up 5 charges each time they were fired. </li> <li data-xf-list-type="ol"> A quick reading of the Suppress Requirement spell does not seem like it would apply in this case. It sounds to me like it is intended to allow people who do not have a class, race, or other feature (like Turn Undead, or Sneak Attack) to use magic items that work mostly on those things. It specifically mentions race, class, feature, or ability score requirements as what it affects; I do not see anything about reducing XP expenditures that might come up. </li> <li data-xf-list-type="ol"> ANY character MADE at 12th level is likely to much more optimized than characters played up from a lower level. In such cases, the PC did not have take sub-optimal Feats like Toughness to survive past 1st level, for example. Other features, especially ones that require book-keeping, are prone to the same kind of thing (the Artificer's XP pool, which does not carry over from level to level, seems an obvious candidate). </li> </ol><p></p><p>Just some thoughts. </p><p></p><p>To respond to the direct question, my games use 1st/2nd Edition policy: If I don't specifically approve its use, it is assumed NOT to be available.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2399983, member: 6271"] A couple of quick observations: [list=1] [*] Twin Spell is a non-core feat. Artificer is an Eberron-Core class. If the combination is a problem, it is more likely that the Twin Spell feat is the problem. [*] A quick reading of the Artificer class, it seems to me that using the Twin spell feat on the wands would use up 5 charges each time they were fired. [*] A quick reading of the Suppress Requirement spell does not seem like it would apply in this case. It sounds to me like it is intended to allow people who do not have a class, race, or other feature (like Turn Undead, or Sneak Attack) to use magic items that work mostly on those things. It specifically mentions race, class, feature, or ability score requirements as what it affects; I do not see anything about reducing XP expenditures that might come up. [*] ANY character MADE at 12th level is likely to much more optimized than characters played up from a lower level. In such cases, the PC did not have take sub-optimal Feats like Toughness to survive past 1st level, for example. Other features, especially ones that require book-keeping, are prone to the same kind of thing (the Artificer's XP pool, which does not carry over from level to level, seems an obvious candidate). [/list] Just some thoughts. To respond to the direct question, my games use 1st/2nd Edition policy: If I don't specifically approve its use, it is assumed NOT to be available. [/QUOTE]
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For the first time ever, I've banned a player class from my table
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