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For the first time ever, I've banned a player class from my table
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<blockquote data-quote="Roudi" data-source="post: 2400464" data-attributes="member: 12423"><p>I'll add #6 to the list: The Game Master. No offence meant; just hear me out.</p><p></p><p>She can pull off an amazing amount of fire damage from those wands. That doesn't mean that she can surmount any challenge. Throw some creatures with significant Spell Resistance, Fire Resistance, or immunity to fire damage at her, and those 52 dice of fire damage suddenly don't seem so significant.</p><p></p><p>Also, being able to deal such an amount of damage means that intelligent foes will focus on knocking her out of combat first. If done right, her character will likely have a harder time in combat and getting off shots from her wands if she wants to fight AND survive. This means the GM needs the right tactics.</p><p></p><p>Really smart foes will try and surprise the Artificer, sneak attack her, or take her wands away when she's asleep.</p><p></p><p>If you're really short on ideas, you could just try throwing higher challenge ratings at the party.</p><p></p><p>My point is that there are a lot of in-game ways to deal with a perceived balance problem, rather than resorting to banning a player class. I'm not telling you what to do at your own gaming table, because that's your sovereign domain; but, I do feel the need to present more options.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2400464, member: 12423"] I'll add #6 to the list: The Game Master. No offence meant; just hear me out. She can pull off an amazing amount of fire damage from those wands. That doesn't mean that she can surmount any challenge. Throw some creatures with significant Spell Resistance, Fire Resistance, or immunity to fire damage at her, and those 52 dice of fire damage suddenly don't seem so significant. Also, being able to deal such an amount of damage means that intelligent foes will focus on knocking her out of combat first. If done right, her character will likely have a harder time in combat and getting off shots from her wands if she wants to fight AND survive. This means the GM needs the right tactics. Really smart foes will try and surprise the Artificer, sneak attack her, or take her wands away when she's asleep. If you're really short on ideas, you could just try throwing higher challenge ratings at the party. My point is that there are a lot of in-game ways to deal with a perceived balance problem, rather than resorting to banning a player class. I'm not telling you what to do at your own gaming table, because that's your sovereign domain; but, I do feel the need to present more options. [/QUOTE]
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For the first time ever, I've banned a player class from my table
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