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For the first time ever, I've banned a player class from my table
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<blockquote data-quote="Tzarevitch" data-source="post: 2404324" data-attributes="member: 1792"><p>No offense intended, but I don't understand how you are planning to ban something the player did when you don't even really understand what it was that she did. Shouldn't you read up on the rules she was using first and make sure she did whatever she did correctly before you allege that there is a problem with the rules? </p><p></p><p>I agree with some of the other posters that the equivalent of an empowered, twinned scorching ray at the equivalent of 11th level comes out to 36d6. That seems like a lot, but remember that it actually does damage in several single target rays, all of which must hit for maxium effect. This apparently also takes a round to set up (and another infusion), and it is consuming an expensive and non-renewable resource (@27,000gp total cost for the full wand). </p><p></p><p>Compare this to an 11th sorcerer with a lesser quicken rod casting empowered scorching rays. The rod costs @35,000gp or so and it is a 1x cost. The artificer really doesn't seem that out of line to me but you really should get the whole story on what your player actually did before you try to ban it.</p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 2404324, member: 1792"] No offense intended, but I don't understand how you are planning to ban something the player did when you don't even really understand what it was that she did. Shouldn't you read up on the rules she was using first and make sure she did whatever she did correctly before you allege that there is a problem with the rules? I agree with some of the other posters that the equivalent of an empowered, twinned scorching ray at the equivalent of 11th level comes out to 36d6. That seems like a lot, but remember that it actually does damage in several single target rays, all of which must hit for maxium effect. This apparently also takes a round to set up (and another infusion), and it is consuming an expensive and non-renewable resource (@27,000gp total cost for the full wand). Compare this to an 11th sorcerer with a lesser quicken rod casting empowered scorching rays. The rod costs @35,000gp or so and it is a 1x cost. The artificer really doesn't seem that out of line to me but you really should get the whole story on what your player actually did before you try to ban it. Tzarevitch [/QUOTE]
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For the first time ever, I've banned a player class from my table
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