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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Jester David" data-source="post: 7457510" data-attributes="member: 37579"><p>It was a whiny overreaction by a small segment of the online community. </p><p></p><p>The Reaper's motive was so-so but worked thematically with the franchise. And that only existed because <em>fans</em> spoiled the original ending. Blame them, not EA. </p><p>The rest, with the cinematics, is necessary given the number of variables. They couldn't have a hundred small cutscenes. </p><p></p><p>The original ending was problematic not for what it contained, but what was absent: a brief rundown on what happens next as a result of your actions. And they fixed that with the free DLC where they had a voice over explain what happened as the result of your actions. Once they did that, I was completely satisfied with the ending.</p><p></p><p></p><p>No it wasn't. It was fine. </p><p></p><p>The problem was fan expectations. People went in Expecting <em>DragonAge: Origins II</em> and the same thing as the prior games. Which it wasn't. </p><p>When you play it knowing it's something entirely different—a game set in the same world but about very different things—it plays just fine. (EA is to blame for that. It was originally going to be <em>DragonAge: Legacy</em> or something, but EA made them add the "II" instead.)</p><p></p><p></p><p>A better game coming out later doesn't make something bad. </p><p></p><p>(And by your complaints of <em>Anthem</em>, shouldn't we call <em>The Witcher 3</em> a good <em>DAI</em> clone?)</p><p></p><p>Plus, it's not like BioWare's past games were somehow magically perfect. Their animation and combat have always been problematic. Their first big game (<em>Baldur's Gate</em>) is almost unplayable by modern standards, where you spend 30 hours and only get to level 4 or 5... <em>Mass Effect</em> is dragged down by its horrible inventory management, repetitive maps, and limited number of opponents.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7457510, member: 37579"] It was a whiny overreaction by a small segment of the online community. The Reaper's motive was so-so but worked thematically with the franchise. And that only existed because [I]fans[/I] spoiled the original ending. Blame them, not EA. The rest, with the cinematics, is necessary given the number of variables. They couldn't have a hundred small cutscenes. The original ending was problematic not for what it contained, but what was absent: a brief rundown on what happens next as a result of your actions. And they fixed that with the free DLC where they had a voice over explain what happened as the result of your actions. Once they did that, I was completely satisfied with the ending. No it wasn't. It was fine. The problem was fan expectations. People went in Expecting [I]DragonAge: Origins II[/I] and the same thing as the prior games. Which it wasn't. When you play it knowing it's something entirely different—a game set in the same world but about very different things—it plays just fine. (EA is to blame for that. It was originally going to be [I]DragonAge: Legacy[/I] or something, but EA made them add the "II" instead.) A better game coming out later doesn't make something bad. (And by your complaints of [I]Anthem[/I], shouldn't we call [I]The Witcher 3[/I] a good [I]DAI[/I] clone?) Plus, it's not like BioWare's past games were somehow magically perfect. Their animation and combat have always been problematic. Their first big game ([I]Baldur's Gate[/I]) is almost unplayable by modern standards, where you spend 30 hours and only get to level 4 or 5... [I]Mass Effect[/I] is dragged down by its horrible inventory management, repetitive maps, and limited number of opponents. [/QUOTE]
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