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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="jonesy" data-source="post: 7457511" data-attributes="member: 10324"><p>Honestly this is the first time I've paid any attention to Anthem. Went and checked some game footage because of this thread. Kinda seems like a mix of Halo, Tribes and Warframe. I don't quite understand why it has Diablo-style damage indicators that block the players view of the enemies. The ingame "story" gives me Gears of War vibes, and not in any good way.</p><p></p><p></p><p>Dragon Age II was bad? No.</p><p></p><p>Dissappointing? Perhaps to some. Different in game mechanics as compared to Origins? Yes. Different in style? Absolutely. Incomplete, rushed, and buggy on release? Sure (but then again, so many games these days are that on release). Bad? Still no.</p><p></p><p>Origins was a power fantasy. You not only save the world, you can save pretty much everything you come across.</p><p></p><p>The story in Dragon Age II was the complete opposite of that. It's the story of a refugee trying to find a place in a world that doesn't want him/her. It's the story of how things don't always work out no matter how powerful you yourself might be. A thematic opposite to the first. But that just makes it different. It's still a good game. DAII is easily in the top-10 RPG's of 2011 (granted, on that list it probably was on last place).</p><p></p><p>Inquisition was also different in its themes. It's a very mismatched trilogy. But the games individually were all good games. And comparing anything in the RPG genre to The Witcher 3 is stupid. It's the best there is. Of course everything else looks bad by comparison.</p><p></p><p>The thing about "loot boxes" is that they are not inherently a bad thing. It's all in how they are used. Eve Online has loot boxes everywhere and I've never seen anyone there complain about them. You can even buy them, and still people don't care. But that's because in Eve everything (except certain blueprints, which you can't even buy on open market anymore) can be found in-game in free play these days. Money just makes things progress faster. You don't want to pay, don't. Just go do wormholes and come back with trillions of in-game currency. I'm using Eve as an example here, because that's the way I think it should be done. Where Battlefront 2 the second was the worst way.</p></blockquote><p></p>
[QUOTE="jonesy, post: 7457511, member: 10324"] Honestly this is the first time I've paid any attention to Anthem. Went and checked some game footage because of this thread. Kinda seems like a mix of Halo, Tribes and Warframe. I don't quite understand why it has Diablo-style damage indicators that block the players view of the enemies. The ingame "story" gives me Gears of War vibes, and not in any good way. Dragon Age II was bad? No. Dissappointing? Perhaps to some. Different in game mechanics as compared to Origins? Yes. Different in style? Absolutely. Incomplete, rushed, and buggy on release? Sure (but then again, so many games these days are that on release). Bad? Still no. Origins was a power fantasy. You not only save the world, you can save pretty much everything you come across. The story in Dragon Age II was the complete opposite of that. It's the story of a refugee trying to find a place in a world that doesn't want him/her. It's the story of how things don't always work out no matter how powerful you yourself might be. A thematic opposite to the first. But that just makes it different. It's still a good game. DAII is easily in the top-10 RPG's of 2011 (granted, on that list it probably was on last place). Inquisition was also different in its themes. It's a very mismatched trilogy. But the games individually were all good games. And comparing anything in the RPG genre to The Witcher 3 is stupid. It's the best there is. Of course everything else looks bad by comparison. The thing about "loot boxes" is that they are not inherently a bad thing. It's all in how they are used. Eve Online has loot boxes everywhere and I've never seen anyone there complain about them. You can even buy them, and still people don't care. But that's because in Eve everything (except certain blueprints, which you can't even buy on open market anymore) can be found in-game in free play these days. Money just makes things progress faster. You don't want to pay, don't. Just go do wormholes and come back with trillions of in-game currency. I'm using Eve as an example here, because that's the way I think it should be done. Where Battlefront 2 the second was the worst way. [/QUOTE]
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