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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Gladius Legis" data-source="post: 7457578" data-attributes="member: 68748"><p>It wasn't a "small segment." It was the vast majority of Mass Effect fans. The choices you made for 3 games simply did not matter in any way because you destroyed it all, no matter your color choice. Talk to people offline and you'll get the same near-universal condemnation.</p><p></p><p>The cinematics thing is a lame excuse for lazy storytelling. And the free DLC was a band-aid on an aorta wound.</p><p></p><p></p><p></p><p>The themes of DA2's story were not my problem with it. My problems with it were the overly simplified combat, character progression and leveling, and bare-bones dialogue trees.</p><p></p><p></p><p></p><p>Those are multiplayer games. EA has made online mandatory even for <em>single-player</em> games (see the SimCity debacle, for example).</p><p></p><p></p><p></p><p>Enough gamers got suckered into buying Battlefront II to be a million seller. Unfortunately, EA got their money. However, now EA has the bad PR from Battlefront II that will impact later sales.</p><p></p><p>It's usually not the crappy game itself that tanks sales figures, but the game after that does. (See Ubisoft's Assassin's Creed Unity debacle, and how it was Syndicate a year later that bit the dust sales-wise for it.)</p><p></p><p></p><p>On the other hand, if Anthem fails, and Battlefield 5 fails, and whatever other microtransaction-riddled projects fail ...</p><p></p><p></p><p></p><p>Or it might *gasp* force EA to re-evaluate their current money-grubbing course, see that what they're doing for the last decade has put millions of gamers on the verge of revolt, and either get better or die.</p><p></p><p>BioWare probably is toast, though. And as I said, in its current form, it won't break my heart.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7457578, member: 68748"] It wasn't a "small segment." It was the vast majority of Mass Effect fans. The choices you made for 3 games simply did not matter in any way because you destroyed it all, no matter your color choice. Talk to people offline and you'll get the same near-universal condemnation. The cinematics thing is a lame excuse for lazy storytelling. And the free DLC was a band-aid on an aorta wound. The themes of DA2's story were not my problem with it. My problems with it were the overly simplified combat, character progression and leveling, and bare-bones dialogue trees. Those are multiplayer games. EA has made online mandatory even for [I]single-player[/I] games (see the SimCity debacle, for example). Enough gamers got suckered into buying Battlefront II to be a million seller. Unfortunately, EA got their money. However, now EA has the bad PR from Battlefront II that will impact later sales. It's usually not the crappy game itself that tanks sales figures, but the game after that does. (See Ubisoft's Assassin's Creed Unity debacle, and how it was Syndicate a year later that bit the dust sales-wise for it.) On the other hand, if Anthem fails, and Battlefield 5 fails, and whatever other microtransaction-riddled projects fail ... Or it might *gasp* force EA to re-evaluate their current money-grubbing course, see that what they're doing for the last decade has put millions of gamers on the verge of revolt, and either get better or die. BioWare probably is toast, though. And as I said, in its current form, it won't break my heart. [/QUOTE]
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