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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Jester David" data-source="post: 7457661" data-attributes="member: 37579"><p>It's not disingenuous. It just contradicts your argument. </p><p></p><p>Again:</p><p>* Two million more copies sold than ME2 and three million more than ME1</p><p>* 60% did not have the import achievement. Not chose not to import for a game, but did not have it on their account. </p><p>* Half the players of ME2 did not finish the game. </p><p></p><p>The majority of players of ME3 were casual players who did not import and had none of the choices they had made in previous games—for the minority that even played said games—had any impact on the story. </p><p>And of the 40% who did import, and presumably did finish the game, not every one was unhappy with the ending. Even if the majority of those fans *did* hate the ending, that's still something like 21-30% of the audience. A small fraction.</p><p></p><p>I've talked to a few ME3 players. Most were just fine with the ending. Others were more cranky that the original motivation for the Reapers was changed, but that would have mostly just changed the dialogue choices on the Citadel and not impacted the cut scenes. </p><p></p><p></p><p>Which would be terrible as not everyone wants to do all the side quests and get to 100% to unlock the ending.</p><p></p><p>And the DLC fixed that very nicely with the montage of the consequences of all your choices. Because that's all that was needed. </p><p></p><p></p><p>Watch again. There's a BUNCH of small, subtle changes dependant on your readiness rating: <a href="https://www.youtube.com/watch?v=BqGLDXbG90Y" target="_blank">https://www.youtube.com/watch?v=BqGLDXbG90Y</a></p><p>The "nothing but colour" was a reactionary argument made by fans who hadn't actually seen any of the other endings. </p><p></p><p></p><p>The problem with SimCity wasn't that it was always on. It was connectivity problems with the server, which occurred at launch and were then solved. Had the server worked at launch and not disconnected people NO ONE WOULD HAVE CARED. Because it was 2013 and people didn't even go offline to use the washroom. </p><p></p><p></p><p>So... you're quoting the sales numbers of SimCity from four months after its release and comparing them to sakes from City: Skylines from three years after its release. </p><p></p><p>You don't maybe think that SimCity could have moved a few copies in the intervening five years?</p></blockquote><p></p>
[QUOTE="Jester David, post: 7457661, member: 37579"] It's not disingenuous. It just contradicts your argument. Again: * Two million more copies sold than ME2 and three million more than ME1 * 60% did not have the import achievement. Not chose not to import for a game, but did not have it on their account. * Half the players of ME2 did not finish the game. The majority of players of ME3 were casual players who did not import and had none of the choices they had made in previous games—for the minority that even played said games—had any impact on the story. And of the 40% who did import, and presumably did finish the game, not every one was unhappy with the ending. Even if the majority of those fans *did* hate the ending, that's still something like 21-30% of the audience. A small fraction. I've talked to a few ME3 players. Most were just fine with the ending. Others were more cranky that the original motivation for the Reapers was changed, but that would have mostly just changed the dialogue choices on the Citadel and not impacted the cut scenes. Which would be terrible as not everyone wants to do all the side quests and get to 100% to unlock the ending. And the DLC fixed that very nicely with the montage of the consequences of all your choices. Because that's all that was needed. Watch again. There's a BUNCH of small, subtle changes dependant on your readiness rating: [url]https://www.youtube.com/watch?v=BqGLDXbG90Y[/url] The "nothing but colour" was a reactionary argument made by fans who hadn't actually seen any of the other endings. The problem with SimCity wasn't that it was always on. It was connectivity problems with the server, which occurred at launch and were then solved. Had the server worked at launch and not disconnected people NO ONE WOULD HAVE CARED. Because it was 2013 and people didn't even go offline to use the washroom. So... you're quoting the sales numbers of SimCity from four months after its release and comparing them to sakes from City: Skylines from three years after its release. You don't maybe think that SimCity could have moved a few copies in the intervening five years? [/QUOTE]
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