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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Imaculata" data-source="post: 7569426" data-attributes="member: 6801286"><p>The last two games I bought were the Resident Evil 2 remake and Spyro the Dragon Reignited, both which were great games right out of the box. Before that, I bought Dead Cells, Bloodstained Curse of the Moon, Mother Russia Bleeds and Axiom Verge. A bunch of Indy games which were all great, and content complete. Fall Out 4 also was a great game upon release. Buggy perhaps, as all Bethesda products are, but fun. </p><p></p><p>There wasn't any content missing in any of these games. When a publisher releases a game that is supposed to be a live service, it should have all the content in it upon launch, just like any game. There should be enough missions, quests and variety to keep me playing for at least 8 hours. It shouldn't be released as an incomplete product, where the main gameplay is broken, ai is non-existent, and most of the content that they advertised with has mysteriously vanished... only to probably reappear behind a paywall in a month or so.</p><p></p><p>When I started playing the original Guild Wars, it was a fantastic game right from the start. There were plenty of missions, quests, items and even endgame content, though sparse. They then added more and more to it over time, but it didn't need those additions to be a fun game. No game releases entirely without bugs, but that is not what I'm talking about here. We need to stop accepting incomplete products, and we need to stop accepting games that are taken apart, only to resell the missing pieces to us at a later date. It is pure consumer exploitation.</p><p></p><p>When game publishers first started throwing the term "live service" around, it had a positive meaning. It meant that they would keep updating the game with new content, and thus prolong its lifespan. But the meaning has changed, and it should now serve as a warning for an incomplete game, full of grind, daily/weekly/monthly challenges (I seriously hate those), missing rewards and paywall-locked content. Because that's what it means now.</p><p></p><p></p><p></p><p></p><p><strong>No, here is your accurate tracker for how Anthem is doing:</strong> Anthem is selling worse than Mass Effect Andromeda, which was a commercial success. But despite Mass Effect Andromeda being a commercial success, it didn't make enough money (or not as much as EA wanted) and EA still killed off the studio that made it: Bioware Montreal. They closed a studio down for it. So what do you think they are going to do to a studio that made a game that sells even worse? I'm calling it now, EA will shut down Bioware completely over this. It is done. EA doesn't have any sentimental attachment to Bioware like we gamers seem to have. They are a Tarrasque; devouring and destroying everything in its path in a desire for more dollars. They don't care how good the artists and writers are at Bioware, or how good Dragon Age and Mass Effect were. They will close them down if Anthem isn't the critical success that they want it to be during its first month.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7569426, member: 6801286"] The last two games I bought were the Resident Evil 2 remake and Spyro the Dragon Reignited, both which were great games right out of the box. Before that, I bought Dead Cells, Bloodstained Curse of the Moon, Mother Russia Bleeds and Axiom Verge. A bunch of Indy games which were all great, and content complete. Fall Out 4 also was a great game upon release. Buggy perhaps, as all Bethesda products are, but fun. There wasn't any content missing in any of these games. When a publisher releases a game that is supposed to be a live service, it should have all the content in it upon launch, just like any game. There should be enough missions, quests and variety to keep me playing for at least 8 hours. It shouldn't be released as an incomplete product, where the main gameplay is broken, ai is non-existent, and most of the content that they advertised with has mysteriously vanished... only to probably reappear behind a paywall in a month or so. When I started playing the original Guild Wars, it was a fantastic game right from the start. There were plenty of missions, quests, items and even endgame content, though sparse. They then added more and more to it over time, but it didn't need those additions to be a fun game. No game releases entirely without bugs, but that is not what I'm talking about here. We need to stop accepting incomplete products, and we need to stop accepting games that are taken apart, only to resell the missing pieces to us at a later date. It is pure consumer exploitation. When game publishers first started throwing the term "live service" around, it had a positive meaning. It meant that they would keep updating the game with new content, and thus prolong its lifespan. But the meaning has changed, and it should now serve as a warning for an incomplete game, full of grind, daily/weekly/monthly challenges (I seriously hate those), missing rewards and paywall-locked content. Because that's what it means now. [B]No, here is your accurate tracker for how Anthem is doing:[/B] Anthem is selling worse than Mass Effect Andromeda, which was a commercial success. But despite Mass Effect Andromeda being a commercial success, it didn't make enough money (or not as much as EA wanted) and EA still killed off the studio that made it: Bioware Montreal. They closed a studio down for it. So what do you think they are going to do to a studio that made a game that sells even worse? I'm calling it now, EA will shut down Bioware completely over this. It is done. EA doesn't have any sentimental attachment to Bioware like we gamers seem to have. They are a Tarrasque; devouring and destroying everything in its path in a desire for more dollars. They don't care how good the artists and writers are at Bioware, or how good Dragon Age and Mass Effect were. They will close them down if Anthem isn't the critical success that they want it to be during its first month. [/QUOTE]
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