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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 7570818" data-attributes="member: 710"><p>Well, I think Mass Effect overall story always lost severely in quality in ME2. The whole "Harvesting to make a Reaper" thing was already not the best idea. Turning the "We harvest to preserve all the life we kill so we don't have to kill life" thing in ME3 is more or less just a consequence of a bad idea started in ME2. ME2 however did make great work with the characters and the squad.</p><p></p><p>ME3 ending probably actualy didn't need 3 (or 4) choices at the end. It just needed to respect the choices we made before and not fail to acknowledge them (Hey, Starbrat, you know I brokered a peace between the Quarian and Geth, so stop blabbering about how that is impossible. We don't need forced Synthesis for that, and we don't need to mind-control anyone or murder them either!)</p><p>it's not like ME1 had different endings where in one, Saren lives or Sovereign gets convinced that maybe murdering organics isn't such a great idea. </p><p></p><p>What happens to Anderson</p><p>- You're really awesome: he survives the conflict with the IM and joins you on the way to the Control Chamber and stays alive for the final decision.</p><p>- You manage: He dies in the control chamber before you have to make the final decision.</p><p>- You screw up: You have the choice. Sacrifice yourself for Anderson, or lose him. </p><p>- You royally screw up: IM reaches the Control Chamber. </p><p></p><p>What happens to the Illusive Man</p><p>- You're really awesome: You convince the IM to stop. You can get him to kill himself, or get him to overcome the indoctrination and join you for the Control Chamber.</p><p>- You manage: You and Anderson kill the IM before he can do more harm.</p><p>- You screw up: He activates the Crucible, sending a Control Signal to the Reapers. It doesn't work, because he's indoctrinated and the Crucible as not really designed for this purpose. But with his dying words, Shepard can get through the indoctrination, and the IM activates the Crucible again. But it wasn't really designed for a second activation, and it blows up, destroying Earth. The IM kills himself because he realizes his attempt of advanding humanity just ruined it.</p><p>- You royally screw up: The Illusive Man activates the Control Signal, but it doesn't work. He dies as the Reapers blow up the Crucible and win this cycle. 50,000 years later, Liara's Beacon acttivates and warns of the return of the Reapers.</p><p></p><p>Final Decision</p><p>Activating the Crucible will require a lot of excess energy be channeled somwhere, and the persons in the Control Chamber have the choice. The energy can simply be channeled into the Citadel, or down the Citadel Beam, or a combination. The Crucible itself is mostly protected from the fallout, but the Citadel isn't, and the radiation will also affect the fleets around you, potentially destroying it. </p><p>Whoever actually activates the Crucible however is screwed, he'll die. but he gets to make the final decision. </p><p>- Kill everyone aboard the Citadel and huge parts of the fleets as the energy is radiated into open space. The Citadel will likely be completely destroyed. => TIM's Choice, except for his case things turn worse.</p><p>- Kill everyone in a 2,000 Kilometer Radius around London and probably lead to a "nuclear winter" on Earth. The Citadel can be repaired afterwards. => Andersons Default Choice</p><p>- Kill everyone in the Control Chamber, everyone in a 500 Kilometer Radius around London, and everyone in the Citadel, as you split the energy up. There is a possiblity the Citadel can be repaired afterwards. </p><p></p><p>If anyone is with you, you can choose which of you actually go to the shelter and who sacrifices himself. </p><p></p><p>Final Results:</p><p>Depending only on your EMS</p><p>- You're really awesome: The losses on Earth/Citadel/Fleet are not as bad as feared. </p><p>- You manage: The losses are as expected, the Mass Relays are damaged but salvagable.</p><p>- You screw up: The losses are worse than expected, as some Reapers survive and wreak havoc for a while. But they are beaten in the end.</p><p>- You royally screw up: Reapers are gone, but so are the Mass Relays and the system they are in. 50,000 years later, Liara's Beacon activates and tell the story of how the Reapers were beaten at the cost of everyone.</p><p></p><p>Additionally. If the Citadel somehow can be salvaged, it will help the survivors of Earth. Losing the Fleets when Reapers survive will lead to more devastation. Losing the Citadel entirely could make reestablishing the Council Authority harder, as no one can agree where the new seat should be. Unless Earth is devestated, then people agree it should be there, in honor of humanity's sacrifice. The outlook for the future could vary depending on the other chices - Genophage Cured but no Wrex, noo Citadel leads to a weak Council Authority (or perhaps none), and to new Krogan rebellion, which a strong remaining fleet cna contain, a weak fleet won't. Genophage Cured with Wrex culd lead to Wrex offering Krogan help to restore Earth. Stuff like that.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 7570818, member: 710"] Well, I think Mass Effect overall story always lost severely in quality in ME2. The whole "Harvesting to make a Reaper" thing was already not the best idea. Turning the "We harvest to preserve all the life we kill so we don't have to kill life" thing in ME3 is more or less just a consequence of a bad idea started in ME2. ME2 however did make great work with the characters and the squad. ME3 ending probably actualy didn't need 3 (or 4) choices at the end. It just needed to respect the choices we made before and not fail to acknowledge them (Hey, Starbrat, you know I brokered a peace between the Quarian and Geth, so stop blabbering about how that is impossible. We don't need forced Synthesis for that, and we don't need to mind-control anyone or murder them either!) it's not like ME1 had different endings where in one, Saren lives or Sovereign gets convinced that maybe murdering organics isn't such a great idea. What happens to Anderson - You're really awesome: he survives the conflict with the IM and joins you on the way to the Control Chamber and stays alive for the final decision. - You manage: He dies in the control chamber before you have to make the final decision. - You screw up: You have the choice. Sacrifice yourself for Anderson, or lose him. - You royally screw up: IM reaches the Control Chamber. What happens to the Illusive Man - You're really awesome: You convince the IM to stop. You can get him to kill himself, or get him to overcome the indoctrination and join you for the Control Chamber. - You manage: You and Anderson kill the IM before he can do more harm. - You screw up: He activates the Crucible, sending a Control Signal to the Reapers. It doesn't work, because he's indoctrinated and the Crucible as not really designed for this purpose. But with his dying words, Shepard can get through the indoctrination, and the IM activates the Crucible again. But it wasn't really designed for a second activation, and it blows up, destroying Earth. The IM kills himself because he realizes his attempt of advanding humanity just ruined it. - You royally screw up: The Illusive Man activates the Control Signal, but it doesn't work. He dies as the Reapers blow up the Crucible and win this cycle. 50,000 years later, Liara's Beacon acttivates and warns of the return of the Reapers. Final Decision Activating the Crucible will require a lot of excess energy be channeled somwhere, and the persons in the Control Chamber have the choice. The energy can simply be channeled into the Citadel, or down the Citadel Beam, or a combination. The Crucible itself is mostly protected from the fallout, but the Citadel isn't, and the radiation will also affect the fleets around you, potentially destroying it. Whoever actually activates the Crucible however is screwed, he'll die. but he gets to make the final decision. - Kill everyone aboard the Citadel and huge parts of the fleets as the energy is radiated into open space. The Citadel will likely be completely destroyed. => TIM's Choice, except for his case things turn worse. - Kill everyone in a 2,000 Kilometer Radius around London and probably lead to a "nuclear winter" on Earth. The Citadel can be repaired afterwards. => Andersons Default Choice - Kill everyone in the Control Chamber, everyone in a 500 Kilometer Radius around London, and everyone in the Citadel, as you split the energy up. There is a possiblity the Citadel can be repaired afterwards. If anyone is with you, you can choose which of you actually go to the shelter and who sacrifices himself. Final Results: Depending only on your EMS - You're really awesome: The losses on Earth/Citadel/Fleet are not as bad as feared. - You manage: The losses are as expected, the Mass Relays are damaged but salvagable. - You screw up: The losses are worse than expected, as some Reapers survive and wreak havoc for a while. But they are beaten in the end. - You royally screw up: Reapers are gone, but so are the Mass Relays and the system they are in. 50,000 years later, Liara's Beacon activates and tell the story of how the Reapers were beaten at the cost of everyone. Additionally. If the Citadel somehow can be salvaged, it will help the survivors of Earth. Losing the Fleets when Reapers survive will lead to more devastation. Losing the Citadel entirely could make reestablishing the Council Authority harder, as no one can agree where the new seat should be. Unless Earth is devestated, then people agree it should be there, in honor of humanity's sacrifice. The outlook for the future could vary depending on the other chices - Genophage Cured but no Wrex, noo Citadel leads to a weak Council Authority (or perhaps none), and to new Krogan rebellion, which a strong remaining fleet cna contain, a weak fleet won't. Genophage Cured with Wrex culd lead to Wrex offering Krogan help to restore Earth. Stuff like that. [/QUOTE]
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