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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Imaculata" data-source="post: 7572475" data-attributes="member: 6801286"><p>But they DO matter. They ARE the gameplay, especially in an RPG. RPG's are to many people all about making your character look nice. This is also the case for multiplayer games, where your character's appearance is a crucial part of how you present yourself as a player to other players. It is your avatar. It is the core gameplay, and gamedevelopers know how important they are to us, which is why they ask money for it.</p><p></p><p>A mechanical advantage is clearly worse, but that doesn't make it much better. They are both part of the same problem. If cosmetics weren't important, then why do so many RPG's have elaborate character creators? Clearly we care a great deal about how we look in a game. So much so, that some of us are willing to pay real money for some virtual clothes. </p><p></p><p>The biggest issue however, is that these cosmetics used to be part of the core reward system of the game. This is one of the main criticisms of Anthem right now, that it has a disappointing reward system where all weapons look the same. That is a HUGE issue for a looter-shooter, because being rewarded with cool looking weapons is what is supposed to keep people playing. But when developers decide to put these cosmetics behind a pay wall, something has now been removed from the core content, and this negatively effects the gameplay. </p><p></p><p>This also was a huge problem in Guild Wars 2, because players started to notice just how many of the cool items were now in the store, rather than as a dungeon reward. So why are we running dungeons at all then? They are not that much fun to run, and there are only poor rewards at the end. All the cool stuff is in the store, so why would we keep playing if the game feels like all sense of reward has been sucked from its reward system?</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7572475, member: 6801286"] But they DO matter. They ARE the gameplay, especially in an RPG. RPG's are to many people all about making your character look nice. This is also the case for multiplayer games, where your character's appearance is a crucial part of how you present yourself as a player to other players. It is your avatar. It is the core gameplay, and gamedevelopers know how important they are to us, which is why they ask money for it. A mechanical advantage is clearly worse, but that doesn't make it much better. They are both part of the same problem. If cosmetics weren't important, then why do so many RPG's have elaborate character creators? Clearly we care a great deal about how we look in a game. So much so, that some of us are willing to pay real money for some virtual clothes. The biggest issue however, is that these cosmetics used to be part of the core reward system of the game. This is one of the main criticisms of Anthem right now, that it has a disappointing reward system where all weapons look the same. That is a HUGE issue for a looter-shooter, because being rewarded with cool looking weapons is what is supposed to keep people playing. But when developers decide to put these cosmetics behind a pay wall, something has now been removed from the core content, and this negatively effects the gameplay. This also was a huge problem in Guild Wars 2, because players started to notice just how many of the cool items were now in the store, rather than as a dungeon reward. So why are we running dungeons at all then? They are not that much fun to run, and there are only poor rewards at the end. All the cool stuff is in the store, so why would we keep playing if the game feels like all sense of reward has been sucked from its reward system? [/QUOTE]
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