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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1163395" data-attributes="member: 4441"><p><a href="http://www.enworld.org/forums/showthread.php?p=1208110#post1208110" target="_blank">In Character Thread</a></p><p><a href="http://www.enworld.org/forums/showthread.php?t=65889" target="_blank">Out Of Character Thread</a></p><p></p><p>Ok, post your characters here. Format as follows:</p><p></p><p><strong>Dorcha Vasson</strong></p><p><strong>Male Human Fighter 6/Devoted Defender 3</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Height:</strong> 5' 8''</p><p><strong>Weight:</strong> 180lbs</p><p><strong>Hair:</strong> Gray</p><p><strong>Eyes:</strong> Gray</p><p><strong>Age:</strong> 25</p><p></p><p><strong>Str:</strong> 18 (+4) [6 points, +4 magical] </p><p><strong>Dex:</strong> 15 (+2) [8 points]</p><p><strong>Con:</strong> 10 (+0) [2 points] </p><p><strong>Int:</strong> 16 (+3) [10 points] </p><p><strong>Wis:</strong> 14 (+2) [4 points, +2 levels] </p><p><strong>Cha:</strong> 10 (+0) [2 points] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, Harm's Way, Defensive Strike, Deflect Attack +1.</p><p></p><p><strong>Hit Dice:</strong> 6d10 + 3d12</p><p><strong>HP:</strong> 75</p><p><strong>AC:</strong> 20 (+2 Dex, +5 Armor, +3 Shield, +2 to AC only when defending another)</p><p><strong>Init:</strong> +6 [+4 Improved Initiative, +2 Dex)</p><p><strong>Speed:</strong> 30ft (20ft in armor)</p><p><strong>Armor Check Penalty:</strong> -3</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +10 [+8 base, +0 Con, +2 from cloak]</p><p>Reflex +9 [+5 base, +2 Dex, +2 from cloak]</p><p>Will +7 [+3 base, +2 Wis, +2 from cloak]</p><p></p><p><strong>BAB:</strong> +9/+4</p><p><strong>Melee Atk:</strong> +16/+11 (1d8+8, x3, +2 warhammer)</p><p><strong>Ranged Atk:</strong> +9/+3 (1d8+4, x3, 110ft. range, mighty composite longbow)</p><p></p><p><strong>Skills:</strong></p><p>Climb +7 [3 ranks, +4 Str]</p><p>Handle Animal +10 [8 ranks, +2 Cha]</p><p>Heal +3 [1 rank, +2 Wis]</p><p>Intimidate +4 [4 ranks]</p><p>Knowledge (religion) +7 [4 ranks, +3 Int]</p><p>Listen +7 [3 ranks, +2 Wis, +2 Alertness]</p><p>Profession (fisherman) +5 [3 ranks, +2 Wis]</p><p>Search +10 [7 ranks, +3 Int]</p><p>Sense Motive +9 [7 ranks, +2 Wis]</p><p>Spot +12 [7 ranks, +3 Int, +2 Alertness]</p><p>Swim +12 [8 ranks, +4 Str]</p><p></p><p><strong>Feats:</strong></p><p>Alertness (human)</p><p>Weapon Focus: warhammer (1st level)</p><p>Dodge (1st level fighter)</p><p>Weapon Focus: composite longbow (2nd level fighter)</p><p>Mobility (3rd level)</p><p>Spring Attack (4th level fighter)</p><p>Power Attack (6th level fighter)</p><p>Quick Draw (6th level)</p><p>Weapon Specialization: warhammer (9th level)</p><p></p><p><strong>Languages</strong></p><p>Common, Chondathan, Elven, Dwarven, Giant.</p><p></p><p><strong>Equipment:</strong></p><p>Belt of Giant Strength (+4) [16,000gp], +2 breastplate [4,350gp], +2 warhammer [8,312gp0, +2 cloak of resistance [4,000gp], +1 mithral large sheild [2,020gp], MW mighty composite longbow (+4) (30 arrows), potion of <em>neutralize poison</em> [750gp], 2 potions of <em>cure light wounds</em> [100gp], backpack, bedroll, 50ft. hemp rope, light war horse, bit and bridle, saddle, belt pouch, flint and steel, 3 sunrods, two flasks of alchemist's fire, iron holy symbol of Kelemvor, fishing net.</p><p></p><p><strong>Appearance:</strong></p><p>Dorcha is an evenly proportioned man that appears, at first glance, to be rather old. His hair is iron-gray and matches his eyes. His face is deeply lined, and it seems his face is set into an expression of sterness. He wears a simple, though well-crafted breastplate, a belt with iron studs, and a fine, silver-gray cloak. He carries a well-made mithral sheild that is emblazoned with Kelemvor's holy symbol, and a very sturdy-looking warhammer. His unstrong longbow is attached to his backpack.</p><p></p><p><strong>Personality:</strong></p><p>Dorcha is a somewhat deceptive man, though he himself rarely lies. He appears older than his years due to his prematurely gray hair and his deeply-lined face. Though he weilds a warhammer as his weapon of choice, typically a slow and ponderous weapon, he darts around the battlefield with the reflexes of a shark.</p><p></p><p>He has a deeply-ingrained sense of duty both to the dead and the living. He feels the dead should rest in peace, and the living should remain unharmed until their time comes. He also has a powerful love for the sea, and like the wizard he guards, can't bear to be away from it for long. </p><p></p><p>He tries to scare people off rather than confront them or fight them, and is a good judge of character. It's not advisable to try to pull something over on him, as he doesn't appreciate pranks. He's about a stone's throw away from being a stick-in-the-mud, and though he won't stop Halark from having some fun, he'll probably just try to blend into the background and sigh heavily.</p><p></p><p><strong>Background:</strong></p><p>Dorcha was a poor fisherman's son living in Waterdeep. He was always a very strong lad, but he was but one of five sons, and the youngest to boot. His father fostered him out to a childless uncle to earn his keep. However, his uncle didn't fish for fish, but rather fished for bodies. He was part of an auxiliary layman's order in the church of Kelemvor that was responsible for retreiving the bodies of drowning victims from the harbor of Waterdeep for proper burial. It was a surprisingly tough profession, as unscrupulous people would try to steal the bodies away for either their possessions or for some illegal activities. Dorcha learned early how to be swift and to present a strong enough face to drive off those jackels that fed (figuratively) upon the dead.</p><p></p><p>The church noticed his concern for the dead, as well as his strength and his clever hands. Though he did not have a vocation, he still had a strong sense of responsibility. The church took him in and trained him as a guard for the graveyards, in order to protect it from the bolder thieves and vandels that would try to exhume the dead or deface their monuments. However, his intelligence and utmost attention to duty convinced the head of the church guard to bring him in to guard the living rather than the dead.</p><p></p><p>He was tutored in the dogma of Kelemvor as well as in special defensive techniques to protect high-ranking officials of the church. His somewhat deceiving appearance and quick feet made him an ideal guard. While learning about the church structure, Dorcha came into contact with Halark Greywave, an intensely religious half sea elf wizard in the service of the Lord of the Dead. Dorcha was very impressed with Halark's command of such powerful magic in the service of his chosen god, as well as feeling a kind of kinship for another who understood the lure of the ocean. He attached himself to Halark, and has been his bodyguard now for nearly a full year.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1163395, member: 4441"] [URL=http://www.enworld.org/forums/showthread.php?p=1208110#post1208110]In Character Thread[/URL] [URL=http://www.enworld.org/forums/showthread.php?t=65889]Out Of Character Thread[/URL] Ok, post your characters here. Format as follows: [b]Dorcha Vasson Male Human Fighter 6/Devoted Defender 3[/b] [b]Alignment:[/b] Lawful Neutral [b]Height:[/b] 5' 8'' [b]Weight:[/b] 180lbs [b]Hair:[/b] Gray [b]Eyes:[/b] Gray [b]Age:[/b] 25 [b]Str:[/b] 18 (+4) [6 points, +4 magical] [b]Dex:[/b] 15 (+2) [8 points] [b]Con:[/b] 10 (+0) [2 points] [b]Int:[/b] 16 (+3) [10 points] [b]Wis:[/b] 14 (+2) [4 points, +2 levels] [b]Cha:[/b] 10 (+0) [2 points] [b]Class and Racial Abilties:[/b] 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, Harm's Way, Defensive Strike, Deflect Attack +1. [b]Hit Dice:[/b] 6d10 + 3d12 [b]HP:[/b] 75 [b]AC:[/b] 20 (+2 Dex, +5 Armor, +3 Shield, +2 to AC only when defending another) [b]Init:[/b] +6 [+4 Improved Initiative, +2 Dex) [b]Speed:[/b] 30ft (20ft in armor) [b]Armor Check Penalty:[/b] -3 [b]Saves:[/b] Fortitude +10 [+8 base, +0 Con, +2 from cloak] Reflex +9 [+5 base, +2 Dex, +2 from cloak] Will +7 [+3 base, +2 Wis, +2 from cloak] [b]BAB:[/b] +9/+4 [b]Melee Atk:[/b] +16/+11 (1d8+8, x3, +2 warhammer) [b]Ranged Atk:[/b] +9/+3 (1d8+4, x3, 110ft. range, mighty composite longbow) [b]Skills:[/b] Climb +7 [3 ranks, +4 Str] Handle Animal +10 [8 ranks, +2 Cha] Heal +3 [1 rank, +2 Wis] Intimidate +4 [4 ranks] Knowledge (religion) +7 [4 ranks, +3 Int] Listen +7 [3 ranks, +2 Wis, +2 Alertness] Profession (fisherman) +5 [3 ranks, +2 Wis] Search +10 [7 ranks, +3 Int] Sense Motive +9 [7 ranks, +2 Wis] Spot +12 [7 ranks, +3 Int, +2 Alertness] Swim +12 [8 ranks, +4 Str] [b]Feats:[/b] Alertness (human) Weapon Focus: warhammer (1st level) Dodge (1st level fighter) Weapon Focus: composite longbow (2nd level fighter) Mobility (3rd level) Spring Attack (4th level fighter) Power Attack (6th level fighter) Quick Draw (6th level) Weapon Specialization: warhammer (9th level) [b]Languages[/b] Common, Chondathan, Elven, Dwarven, Giant. [b]Equipment:[/b] Belt of Giant Strength (+4) [16,000gp], +2 breastplate [4,350gp], +2 warhammer [8,312gp0, +2 cloak of resistance [4,000gp], +1 mithral large sheild [2,020gp], MW mighty composite longbow (+4) (30 arrows), potion of [i]neutralize poison[/i] [750gp], 2 potions of [i]cure light wounds[/i] [100gp], backpack, bedroll, 50ft. hemp rope, light war horse, bit and bridle, saddle, belt pouch, flint and steel, 3 sunrods, two flasks of alchemist's fire, iron holy symbol of Kelemvor, fishing net. [b]Appearance:[/b] Dorcha is an evenly proportioned man that appears, at first glance, to be rather old. His hair is iron-gray and matches his eyes. His face is deeply lined, and it seems his face is set into an expression of sterness. He wears a simple, though well-crafted breastplate, a belt with iron studs, and a fine, silver-gray cloak. He carries a well-made mithral sheild that is emblazoned with Kelemvor's holy symbol, and a very sturdy-looking warhammer. His unstrong longbow is attached to his backpack. [b]Personality:[/b] Dorcha is a somewhat deceptive man, though he himself rarely lies. He appears older than his years due to his prematurely gray hair and his deeply-lined face. Though he weilds a warhammer as his weapon of choice, typically a slow and ponderous weapon, he darts around the battlefield with the reflexes of a shark. He has a deeply-ingrained sense of duty both to the dead and the living. He feels the dead should rest in peace, and the living should remain unharmed until their time comes. He also has a powerful love for the sea, and like the wizard he guards, can't bear to be away from it for long. He tries to scare people off rather than confront them or fight them, and is a good judge of character. It's not advisable to try to pull something over on him, as he doesn't appreciate pranks. He's about a stone's throw away from being a stick-in-the-mud, and though he won't stop Halark from having some fun, he'll probably just try to blend into the background and sigh heavily. [b]Background:[/b] Dorcha was a poor fisherman's son living in Waterdeep. He was always a very strong lad, but he was but one of five sons, and the youngest to boot. His father fostered him out to a childless uncle to earn his keep. However, his uncle didn't fish for fish, but rather fished for bodies. He was part of an auxiliary layman's order in the church of Kelemvor that was responsible for retreiving the bodies of drowning victims from the harbor of Waterdeep for proper burial. It was a surprisingly tough profession, as unscrupulous people would try to steal the bodies away for either their possessions or for some illegal activities. Dorcha learned early how to be swift and to present a strong enough face to drive off those jackels that fed (figuratively) upon the dead. The church noticed his concern for the dead, as well as his strength and his clever hands. Though he did not have a vocation, he still had a strong sense of responsibility. The church took him in and trained him as a guard for the graveyards, in order to protect it from the bolder thieves and vandels that would try to exhume the dead or deface their monuments. However, his intelligence and utmost attention to duty convinced the head of the church guard to bring him in to guard the living rather than the dead. He was tutored in the dogma of Kelemvor as well as in special defensive techniques to protect high-ranking officials of the church. His somewhat deceiving appearance and quick feet made him an ideal guard. While learning about the church structure, Dorcha came into contact with Halark Greywave, an intensely religious half sea elf wizard in the service of the Lord of the Dead. Dorcha was very impressed with Halark's command of such powerful magic in the service of his chosen god, as well as feeling a kind of kinship for another who understood the lure of the ocean. He attached himself to Halark, and has been his bodyguard now for nearly a full year. [/QUOTE]
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