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<blockquote data-quote="Velenne" data-source="post: 1177506" data-attributes="member: 1856"><p><strong><u><span style="font-size: 12px"><span style="color: Olive">Saint Norin, "Dawnkeeper"</span></span></u></strong></p><p><em>Male Human Saint / Monk 10</em></p><p><em>Outsider (Native)</em></p><p><span style="font-size: 9px">Height: 6'1" </span></p><p><span style="font-size: 9px">Weight: 175lbs </span></p><p><span style="font-size: 9px">Hair: Copper-Red</span></p><p><span style="font-size: 9px">Eyes: Blue</span></p><p><span style="font-size: 9px">Age: 28</span></p><p><span style="font-size: 9px">Alignment: Lawful Good</span></p><p><span style="font-size: 9px">Homeland: ?</span></p><p><span style="font-size: 9px">Patron Diety: Pistis Sophia - contemplative, mystic, and ascetic patron of those who follow similar paths.</span></p><p></p><p><strong>Attributes</strong></p><p><span style="font-size: 9px"><strong>Str:</strong> 12 (+1) </span></p><p><span style="font-size: 9px"><strong>Dex:</strong> 15 (+2) [+1@8th]</span></p><p><span style="font-size: 9px"><strong>Con:</strong> 16 (+3) [+2 from Saint]</span></p><p><span style="font-size: 9px"><strong>Int: </strong> 12 (+1) [+1@4th]</span></p><p><span style="font-size: 9px"><strong>Wis: </strong> 20 (+5) [+2 from Ascetic, +2 from Saint]</span></p><p><span style="font-size: 9px"><strong>Cha: </strong> 15 (0) [+4 from Saint]</span></p><p></p><p><strong>Hit Dice:</strong> 10d8+2d8+30 </p><p><strong>HP:</strong> 104 <span style="font-size: 9px">[Max@1st+75%after]</span></p><p><strong>AC:</strong> 33 [10 + 7 Exalted + 5 Wis + 2 Dex + 1 Natural + 1 Deflection (+4 vs. Evil w/in 20') + 2 Monk + 5 Insight]</p><p><strong>Initiative:</strong> +6 [+2 Dex, +4 Feat]</p><p><strong>BAB:</strong> +7/+2 <span style="font-size: 9px"><strong>Grapple: +8</strong></span></p><p><strong>Melee:</strong> +8 [+1 Strength]</p><p><strong>Ranged:</strong> +9 [+2 Dex]</p><p><strong>Speed:</strong> 60’ </p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +11 [+7 base, +3 Con, +1 Res] [+4 vs. Poison]</p><p><strong>Ref: </strong> +10 [+7 base, +2 Dex, +1 Res]</p><p><strong>Will: </strong> +13 [+7 base, +5 Wis, +1 Res] [+2 vs. Enchantment]</p><p></p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong><em>Unarmed Strike</em></strong> +14/+11/+8 melee [1d10+3 damage, 20, x2, 5', B]</span></p><p><span style="font-size: 9px">---Flurry +12/+12/+9/+6</span></p><p><span style="font-size: 9px">---Damage vs. Evil 1d10+3+3d6 + Golden Ice (Fort DC 16: 1d6 Dex...2d6 Dex)</span></p><p><span style="font-size: 9px">---Damage vs. Evil Outsiders 1d10+3+2d6+1d8 + Golden Ice (Fort DC 16: 1d6 Dex...2d6 Dex)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Feats:</strong> <span style="font-size: 9px">(Bonus)Swear a Vow, (1)Improved Initiative, (H)Vow of Poverty, (Ascetic 2)Touch of Golden Ice, (3)Feign Weakness, (A4)Intuitive Attack, (6)Expert Tactician, (A6)Sanctify <em>Ki</em> Strike, (A8)Fist of the Heavens, (9)Pain Touch, (A10)Holy <em>Ki</em> Strike[size]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong><u>Skills:</u></strong> (Monk - 78)</span></p><p><span style="font-size: 9px">Balance + [5 ranks, 2 synergy]</span></p><p><span style="font-size: 9px">Diplomacy +9 [5 ranks, +2 feat]</span></p><p><span style="font-size: 9px">Concentration +8 [5 ranks]</span></p><p><span style="font-size: 9px">Swim +8 [7 ranks]</span></p><p><span style="font-size: 9px">Climb +7 [6 ranks]</span></p><p><span style="font-size: 9px">Spot +18 [13 ranks]</span></p><p><span style="font-size: 9px">Listen +18 [13 ranks]</span></p><p><span style="font-size: 9px">Knowledge(Religion) +13 [12 ranks]</span></p><p><span style="font-size: 9px">Tumble +14 [12 ranks]</span></p><p></p><p><strong>Languages</strong> - Common, Celestial</p><p></p><p><strong>Racial Qualities:</strong> Bonus Feat, +4 skill points @ 1st, +1 skill point every level after 1st, Holy Power, Holy Touch, Spell-like Abilities (Guidence, Resistance, Virtue, Bless @Will), Damage Reduction 5/evil, Fast Healing 5, Immune to Cold/Acid/Electricity/Petrification, Keen Vision (Low-light, DV 60'), Protective Aura, Fire Resistance 10, +4 to Fort vs. poison, Tongues</p><p></p><p><strong>Class Qualities:</strong> </p><p>Unarmed Strike, Stunning Attack (Fort DC 24), Evasion, Deflect Arrows, Still Mind, Slow Fall (50'), Purity of Body, Improved Trip, Wholeness of Body (20 hp's/day), Leap of the Clouds, Improved Evasion, <em>Ki</em> strike (+1)</p><p></p><p><strong>Ascetic Qualities:</strong></p><p>Bonus Exalted Feat x5, Exalted Strike +2 (good;magic), Damage reduction 5/magic, Exalted AC bonus +7, Natural Armor +1, Deflection +1, Mind Shielding, Resistance +1, Ability Score Enhancement (Wis +2), Sustenance, Endure Elements</p><p></p><p><strong>Possessions:</strong></p><p><em><u>Wearing/Carrying</u></em></p><p><em>Monk Outfit</em></p><p></p><p><em><u>In sack</u></em> </p><p>Sack - 2lbs [2gp]</p><p>Food - 6lbs</p><p>Shroud of St. Felis** - ??</p><p></p><p><strong>Coin:</strong> 0gp</p><p></p><p><strong>Backstory: </strong></p><p>High Lord Gareth Orbin was known to his people as "The Frozen", derisively named so because of his cold heart. Gareth the Frozen embodied the harsh life of the northlanders, like the crown prince of all the cruelties the tundra had to offer. His justed was meated out on a daily basis. His guards were a dirty lot, prone to bribery and corruption. It was even rumored that he dealt in the Black Arts with the church of Hextor.</p><p></p><p>Lord Gareth's firstborn son was named Norin, a squalling child born on the coldest winter day the inhabitants around Ice Lake could remember in generations. Even the High Lord himself was not present for fear of leaving his blankets and catching a chill. It was thus that a wet nurse was able to smuggle the infant out of the castle where a sled waited on the frozen moat. Courier and child slipped between the gate where the moat emptied into the river and travelled south to warmer climes. </p><p></p><p>The infant, who barely survived the journey, was hidden away at a monestary on an uncharted island in the Sea of Song. The Temple of Humility, truly little more than a tiny network of sea caves, raised him as one of their own. It was said the child's early trauma had effected his mind for he seemed to hear voices and would publicly speak with seemingly nonexistant friends.</p><p></p><p>In truth, the Equinal known as Xanthos had heard of young Norin's existance and been following his progress. The Guardianal would offer the child advice, counseling, and guidence in the martial arts. The monks at the temple were baffled by Norin's rapid progress. They taught him of the ascetic ways, of truth and self-perfection. All of this was tempered by Xanthos' wisdom.</p><p></p><p>Back at Ice Lake, Garth the Frozen had cemented his power by compacting with a coven of erinyes and thus putting a stop to a <em>coup</em> attempt. The situation was getting dire. Other High Lords began to loathe Gareth and indeed had aided the rebellion, but to no avail. </p><p></p><p>Twenty years after he was brought to the Temple of Humility, Xanthos appeared before Norin and told him of his heritage- his destiny. Armed with nothing but the clothes on his back and his unwavering faith, the young man boarded a small rowboat and made his way north. </p><p></p><p>Days, weeks, months, and years passed. Norin's reputation grew as he managed to single-handedly create a thorn in his father's side. He was known only as "The Monk" and his kindness and passion inspired others to rise up against the High Lord's oppression. Assassins, hit squads, search parties, spies, even battalions were sent to capture and kill the elusive Monk. But each successful strike took resources away from the High Lord and managed to end up in the hands of commoners. It was enough to drive a man insane with rage.</p><p></p><p>And so he did. Gareth's rage consumed him. More rebels were cropping up. He implored the Council for aid but none came- he had made too many enemies. At last, with an army of pitchforks, saps, and scythes at his back, Norin calmly walked into his father's castle and challenged him. The battle was short. A single blow, in fact, and High Lord Gareth Orbin was frozen in Golden Ice. </p><p></p><p>The High Lord's lands and fortunes were Norin's inheritance by rights. Upon recieving them, he subsequently divided it all amongst the people, even forsaking his family name. </p><p></p><p>For his deeds, the church of Heironeous bestowed the title of Saint upon Norin. Orshallan, The High Righteousness of the Invincible, was on hand to conduct the ceremony. Inwardly, the former noble held his reservations about canonizing a man who had defied the civilized order of things. No doubt his own ties with the church of Siamorphe would be strained. And yet faith had told him that this man stood for everything Heironeous asked of his worshippers, had been visited numerous times by a celestial messenger, and sacrificed a great deal for the sake of others. The Siamorphites would have to understand for surely Heironeous would not if Orshallan failed to carry out this task.</p><p></p><p>Saint Norin is now known far and wide as the "Dawnkeeper", especially among the clergy of Heironeous, who freely grant him food and refuge in their temples.</p><p></p><p><strong>Personality:</strong> Kind, humble, peaceful, virtuous, and patient, all of these and more describe Norin, a beacon of righteousness. He prefers to walk than ride, eat on the floor than at a table, and listen instead of talk. When he does speak, however, it is often in Peloric parables spoken verbatim from the holy texts.</p><p></p><p></p><p>** - Saint Felis was a young noble of a forgotten bloodline who risked his life and destroyed his reputation to stop the predations of the church of Nerull on the poor over a hundred years ago. He was captured by the High Priest and tortured for his daring to interfere; both politically by trying to outlaw the church, and physically by evacuating whole poor neighborhoods and villages before the Reapers of Nerull could come to take the weak and dying for their vile undead experiments. He was tortured to death and then was to be raised as an undead. However, his sacrifice and noble soul caused his death to instead destroy the vile High Priest. His noble sacrifice was instrumental in causing the church of Nerull to be outlawed. His burial shroud has been known to cure disease and even help those dying from starvation.</p><p></p><p><strong>Appearance:</strong> See below...</p></blockquote><p></p>
[QUOTE="Velenne, post: 1177506, member: 1856"] [b][u][SIZE=3][COLOR=Olive]Saint Norin, "Dawnkeeper"[/color][/SIZE][/u][/b] [I]Male Human Saint / Monk 10[/i] [i]Outsider (Native)[/i] [SIZE=1]Height: 6'1" Weight: 175lbs Hair: Copper-Red Eyes: Blue Age: 28 Alignment: Lawful Good Homeland: ? Patron Diety: Pistis Sophia - contemplative, mystic, and ascetic patron of those who follow similar paths.[/SIZE] [b]Attributes[/b] [SIZE=1][B]Str:[/B] 12 (+1) [B]Dex:[/B] 15 (+2) [+1@8th] [B]Con:[/B] 16 (+3) [+2 from Saint] [B]Int: [/B] 12 (+1) [+1@4th] [B]Wis: [/B] 20 (+5) [+2 from Ascetic, +2 from Saint] [B]Cha: [/B] 15 (0) [+4 from Saint][/SIZE] [B]Hit Dice:[/B] 10d8+2d8+30 [B]HP:[/B] 104 [size=1][Max@1st+75%after][/size] [B]AC:[/B] 33 [10 + 7 Exalted + 5 Wis + 2 Dex + 1 Natural + 1 Deflection (+4 vs. Evil w/in 20') + 2 Monk + 5 Insight] [B]Initiative:[/B] +6 [+2 Dex, +4 Feat] [B]BAB:[/B] +7/+2 [size=1][b]Grapple: +8[/b][/size] [B]Melee:[/B] +8 [+1 Strength] [B]Ranged:[/B] +9 [+2 Dex] [B]Speed:[/B] 60’ [B]Saves[/B] [B]Fort:[/B] +11 [+7 base, +3 Con, +1 Res] [+4 vs. Poison] [B]Ref: [/B] +10 [+7 base, +2 Dex, +1 Res] [B]Will: [/B] +13 [+7 base, +5 Wis, +1 Res] [+2 vs. Enchantment] [u][B]Attacks-Weapons[/B]:[/u][Size=1] [B][i]Unarmed Strike[/i][/B] +14/+11/+8 melee [1d10+3 damage, 20, x2, 5', B] ---Flurry +12/+12/+9/+6 ---Damage vs. Evil 1d10+3+3d6 + Golden Ice (Fort DC 16: 1d6 Dex...2d6 Dex) ---Damage vs. Evil Outsiders 1d10+3+2d6+1d8 + Golden Ice (Fort DC 16: 1d6 Dex...2d6 Dex) [/size] [B]Feats:[/B] [size=1](Bonus)Swear a Vow, (1)Improved Initiative, (H)Vow of Poverty, (Ascetic 2)Touch of Golden Ice, (3)Feign Weakness, (A4)Intuitive Attack, (6)Expert Tactician, (A6)Sanctify [i]Ki[/i] Strike, (A8)Fist of the Heavens, (9)Pain Touch, (A10)Holy [i]Ki[/i] Strike[size] [b][u]Skills:[/u][/b][u][/u] (Monk - 78) Balance + [5 ranks, 2 synergy] Diplomacy +9 [5 ranks, +2 feat] Concentration +8 [5 ranks] Swim +8 [7 ranks] Climb +7 [6 ranks] Spot +18 [13 ranks] Listen +18 [13 ranks] Knowledge(Religion) +13 [12 ranks] Tumble +14 [12 ranks][/SIZE] [b]Languages[/b] - Common, Celestial [b]Racial Qualities:[/b] Bonus Feat, +4 skill points @ 1st, +1 skill point every level after 1st, Holy Power, Holy Touch, Spell-like Abilities (Guidence, Resistance, Virtue, Bless @Will), Damage Reduction 5/evil, Fast Healing 5, Immune to Cold/Acid/Electricity/Petrification, Keen Vision (Low-light, DV 60'), Protective Aura, Fire Resistance 10, +4 to Fort vs. poison, Tongues [b]Class Qualities:[/b] Unarmed Strike, Stunning Attack (Fort DC 24), Evasion, Deflect Arrows, Still Mind, Slow Fall (50'), Purity of Body, Improved Trip, Wholeness of Body (20 hp's/day), Leap of the Clouds, Improved Evasion, [i]Ki[/i] strike (+1) [b]Ascetic Qualities:[/b] Bonus Exalted Feat x5, Exalted Strike +2 (good;magic), Damage reduction 5/magic, Exalted AC bonus +7, Natural Armor +1, Deflection +1, Mind Shielding, Resistance +1, Ability Score Enhancement (Wis +2), Sustenance, Endure Elements [b]Possessions:[/b] [i][u]Wearing/Carrying[/u][/i][u][/u] [i]Monk Outfit[/i] [i][u]In sack[/u][/i][u][/u] Sack - 2lbs [2gp] Food - 6lbs Shroud of St. Felis** - ?? [b]Coin:[/b] 0gp [b]Backstory: [/b] High Lord Gareth Orbin was known to his people as "The Frozen", derisively named so because of his cold heart. Gareth the Frozen embodied the harsh life of the northlanders, like the crown prince of all the cruelties the tundra had to offer. His justed was meated out on a daily basis. His guards were a dirty lot, prone to bribery and corruption. It was even rumored that he dealt in the Black Arts with the church of Hextor. Lord Gareth's firstborn son was named Norin, a squalling child born on the coldest winter day the inhabitants around Ice Lake could remember in generations. Even the High Lord himself was not present for fear of leaving his blankets and catching a chill. It was thus that a wet nurse was able to smuggle the infant out of the castle where a sled waited on the frozen moat. Courier and child slipped between the gate where the moat emptied into the river and travelled south to warmer climes. The infant, who barely survived the journey, was hidden away at a monestary on an uncharted island in the Sea of Song. The Temple of Humility, truly little more than a tiny network of sea caves, raised him as one of their own. It was said the child's early trauma had effected his mind for he seemed to hear voices and would publicly speak with seemingly nonexistant friends. In truth, the Equinal known as Xanthos had heard of young Norin's existance and been following his progress. The Guardianal would offer the child advice, counseling, and guidence in the martial arts. The monks at the temple were baffled by Norin's rapid progress. They taught him of the ascetic ways, of truth and self-perfection. All of this was tempered by Xanthos' wisdom. Back at Ice Lake, Garth the Frozen had cemented his power by compacting with a coven of erinyes and thus putting a stop to a [i]coup[/i] attempt. The situation was getting dire. Other High Lords began to loathe Gareth and indeed had aided the rebellion, but to no avail. Twenty years after he was brought to the Temple of Humility, Xanthos appeared before Norin and told him of his heritage- his destiny. Armed with nothing but the clothes on his back and his unwavering faith, the young man boarded a small rowboat and made his way north. Days, weeks, months, and years passed. Norin's reputation grew as he managed to single-handedly create a thorn in his father's side. He was known only as "The Monk" and his kindness and passion inspired others to rise up against the High Lord's oppression. Assassins, hit squads, search parties, spies, even battalions were sent to capture and kill the elusive Monk. But each successful strike took resources away from the High Lord and managed to end up in the hands of commoners. It was enough to drive a man insane with rage. And so he did. Gareth's rage consumed him. More rebels were cropping up. He implored the Council for aid but none came- he had made too many enemies. At last, with an army of pitchforks, saps, and scythes at his back, Norin calmly walked into his father's castle and challenged him. The battle was short. A single blow, in fact, and High Lord Gareth Orbin was frozen in Golden Ice. The High Lord's lands and fortunes were Norin's inheritance by rights. Upon recieving them, he subsequently divided it all amongst the people, even forsaking his family name. For his deeds, the church of Heironeous bestowed the title of Saint upon Norin. Orshallan, The High Righteousness of the Invincible, was on hand to conduct the ceremony. Inwardly, the former noble held his reservations about canonizing a man who had defied the civilized order of things. No doubt his own ties with the church of Siamorphe would be strained. And yet faith had told him that this man stood for everything Heironeous asked of his worshippers, had been visited numerous times by a celestial messenger, and sacrificed a great deal for the sake of others. The Siamorphites would have to understand for surely Heironeous would not if Orshallan failed to carry out this task. Saint Norin is now known far and wide as the "Dawnkeeper", especially among the clergy of Heironeous, who freely grant him food and refuge in their temples. [b]Personality:[/b] Kind, humble, peaceful, virtuous, and patient, all of these and more describe Norin, a beacon of righteousness. He prefers to walk than ride, eat on the floor than at a table, and listen instead of talk. When he does speak, however, it is often in Peloric parables spoken verbatim from the holy texts. ** - Saint Felis was a young noble of a forgotten bloodline who risked his life and destroyed his reputation to stop the predations of the church of Nerull on the poor over a hundred years ago. He was captured by the High Priest and tortured for his daring to interfere; both politically by trying to outlaw the church, and physically by evacuating whole poor neighborhoods and villages before the Reapers of Nerull could come to take the weak and dying for their vile undead experiments. He was tortured to death and then was to be raised as an undead. However, his sacrifice and noble soul caused his death to instead destroy the vile High Priest. His noble sacrifice was instrumental in causing the church of Nerull to be outlawed. His burial shroud has been known to cure disease and even help those dying from starvation. [b]Appearance:[/b] See below... [/QUOTE]
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