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<blockquote data-quote="KaintheSeeker" data-source="post: 1183185" data-attributes="member: 6663"><p><span style="font-size: 12px"><span style="color: blue"><u><em><strong>Lyssia Darkwing</strong></em></u></span></span></p><p><strong>Sanctified Frey’ri Ranger 4/Fighter 4</strong> (-3/2: 1/2 ranger/fighter)</p><p><strong>Diety</strong>: Sune</p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>Height</strong>: 5’10” </p><p><strong>Weight</strong>: 125</p><p><strong>Hair</strong>: Blonde</p><p><strong>Eyes</strong>: Golden Cat’s Eyes</p><p><strong>Age</strong>: 121</p><p> </p><p><strong>Str</strong>: 13 (+1) [5 points] </p><p><strong>Dex</strong>: 17/19 (+3/4) [6 points, +2 racial, +1 level/+2 Enhancement]</p><p><strong>Con</strong>: 14 (+2) [8 points, -2 racial, +1 level] </p><p><strong>Int</strong>: 16 (+3) [6 points, +2 racial] </p><p><strong>Wis</strong>: 13 (+1) [5 points] </p><p><strong>Cha</strong>: 10 (+0) [2 points] </p><p> </p><p><strong>Hit Dice</strong>: 4d8+8d10+20 HP: 100/41</p><p><strong>AC</strong>: [10 +3 Dexterity +5 Armor +2 Enhancement]</p><p><strong>Init</strong>: +7/8 [+3/4 Dex, +4 Feat]</p><p><strong>Speed</strong>: 30ft, Flight: 40ft [Poor]</p><p><strong>Armor Check Penalty</strong>: -2</p><p> </p><p><strong>Saves</strong>:</p><p>Fortitude +10 [+8 base, +2 Con]</p><p>Reflex +8/9 [+5 base, +3/4 Dex]</p><p>Will +3 [+2 base, +1 Wis]</p><p> </p><p><strong>BAB</strong>: +8/3 </p><p><strong>Melee Atk</strong>: +9/4 [Long sword +2, +11/6, Damage: 1d8+3, Crit.19-20/x2]</p><p><strong>Ranged Atk</strong>: +10/+5 (+11/6) </p><p><strong><em>Smiter </em></strong>w/in 30 feet: +14/9 (+15/10), Damage: 1d8+3, Crit.20/x3 </p><p><em><strong>Smiter </strong></em>Rapid Fire w/in 30 feet: +12/12/9 (+13/13/10) </p><p><strong><em>Smiter</em></strong> at 30+ ft: +11/6 (+12/7), Damage: 1d8+1, Crit: 20/x3, Range:275* </p><p><em><strong>Smiter</strong></em> Rapid Fire at 30+ ft: +9/9/5 (+10/10/6) </p><p>*220 ft w/ Distance Enhancement +55ft for Farshot</p><p><strong><em>Light Ray </em></strong>at 30 ft: +11/6 (+12/7): 6d6 Range: 60ft Ranged Touch</p><p><strong><em>Light Ray: </em></strong>+10/5 (+11/6): 6d6 Range: 60ft Ranged Touch</p><p> </p><p><strong>* Class and Racial Abilities:</strong></p><p>Ranger: Spells, Favored Enemy (Human, +1 Diplomacy, Listen, Sense Motive, Spot, Wilderness Lore; +1 to Weapon Damage)</p><p> </p><p>Fey’ri Traits: Wings: 40 Flight, Poor</p><p>Darkvision: 60 feet </p><p>Low-Light Vision: can see twice as far as humans in poor visibility </p><p>Immunity to Sleep spells and effects </p><p>+2 racial bonuses on Will Saves vs Enchantment spells/effects </p><p>+2 racial bonus to bluff, hide, listen, search and spot checks </p><p>Elven Blood </p><p>Outsider: Native Outsider </p><p>Demonic Abilities (all Supernatural and spell like abilities lost when gaining Santified Template)</p><p> </p><p>Sanctified Abilities: </p><p>Light Ray (Su): 1d6/2 HD of creature (6d6) versus Evil, Ranged Touch, Range: 60 ft </p><p>Aura of Menace (Su): Will Save (DC 10+ ½ HD+ Chr) or take –2 peanlty vs attacks, Saves, for 1 day or till successful hit on target. </p><p>Magical Circle vs. Evil (Su): Caster Level: 8th </p><p>Tongues: 8th Level Caster</p><p> </p><p> </p><p><strong>Skills</strong>: 58 </p><p>Animal Empathy: +2 [0] </p><p>Bluff: 0 [+2, Racial] </p><p>Climb: +4 [+1 Str] </p><p>Concentration: +2 [+2 Con] </p><p>Craft (Bowmaking): +8 [3 Int]</p><p>Heal: +2 [+1 Wis] </p><p>Hide: +6 [+3/4 Dex, +2 Racial, +10 Cloak] </p><p>Jump +3 [+1 Str] </p><p>Knowledge (Nature): +2 [+1 Int] </p><p>Listen: +4 [+1 Wis, +2 Racial] </p><p>Move Silently: +6 [+3/4 Dex, +10 Boots] </p><p>Search: +4 [+3 Int, +2 Racial] </p><p>Spot: +4 [+1 Wis, +2 Racial]</p><p>Swim: +3 [+1 Str] </p><p>Wilderness Lore +5 [+1 Wis, +10 Track (goggles)]</p><p> </p><p><strong>Spells</strong>: 1st:0/1</p><p><em>Her typical choices for her spells are: Eyes of the Avoral, Pass without</em></p><p><em>Trace or Speak with Animals</em></p><p> </p><p><strong>Feats</strong>:</p><p>-Swear an Oath [Free]</p><p>-Track [Ranger Bonus]</p><p>-Weapon Focus [Long Composite Bow, 1st Level]</p><p>-Point Blank Shot [Fighter Bonus]</p><p>-Far Shot [Fighter Bonus] </p><p>- Improved Initiative [3rd Level] </p><p>- Precise Shot [Fighter Bonus] </p><p>- Rapid Shot [Fighter Bonus] </p><p>-Devout Faith [6th Level]</p><p> </p><p>* <strong>Languages</strong>: </p><p>Common, Elvish, Infernal, Celestial</p><p> </p><p>Money: 235 GP</p><p> </p><p>*<strong>Equipment</strong>: </p><p>- <strong>Armor</strong>: </p><p>(<em>Shimmering Mail</em>) Elven Chain Mail +2 </p><p>(Armor: +7/Max Dex: +4/Skill Pen –2/Arcane Fail: 20%) (8,150)</p><p><strong>Magic Weapons</strong>: </p><p>(<em>Smiter</em>)+1 Mighty Composite Longbow (+1 Str, Distance/Merciful) (18500)</p><p>(<em>Falcon’s Wing</em>) Long sword +2 Throwing (18315)</p><p>Quiver of Elhona (1800) w/</p><p>50 +1 Arrow (2350)</p><p>10 Thundering Arrows (20) </p><p>5 Alchemist Fire Arrows (375)</p><p>3 Arrows of Eyes (3131)</p><p>10 Signal Arrows (5)</p><p>- <strong>Potions</strong>: Potion of Barkskin +2 (300)</p><p>- <strong>Rings</strong>: Ring of Sustenance (2200)</p><p>Ring of Feather Fall (1000)</p><p>- <strong>Miscellaneous Magic</strong>: Cloak of Elvenkind (2500)</p><p>Boots of Elvenkind (2500)</p><p>Gloves of Dexterity +2 (4000)</p><p>Heward’s Haversack (2000)</p><p>Phylactery of Faithfulness (1000)</p><p><em>Ams of Elhona</em> (Bracers of Archery, 5,100)</p><p><em>Earrings of Love’s Sight</em> (Hat of Disguise, 2000)</p><p>Goggles of Following (2000)</p><p><em>Draft of the Water Lord</em> (Decanter of Endless Water with </p><p>The ability to produce any 300 gp or less potion 3/days)</p><p>- <strong>Gear</strong>: (in the Haversack)</p><p>Bedroll (1sp)</p><p>Winter blanket (5sp)</p><p>Flint and Steel (1)</p><p>Grappling Hook (1)</p><p>50 ft of silken rope (10)</p><p>Tent (10)</p><p>Whetstone (4 sp)</p><p>3 Waterskins (3)</p><p>10 days of Trail Rations (5)</p><p>Silver Holy Symbol of Sune (25)</p><p>Total: 43,765 gps</p><p> </p><p><strong>Appearance</strong>: Slender, with bat wings and pointed ears, she would easily be seen as an elf if it wsn’t for her bronze skin and tail/wings. She typically wears her cloak with the hood up to hide her golden cat’s eyes, bronze skin and does her best to avoid flashing the pointed canine teeth. Despite all this her looks are quite fetching, in an exotic way.</p><p> </p><p><strong>Personality</strong>:Typically quiet and reserved, she has a lot of guilt over her past. Instead of hunting down those who did the same deeds she had once done, she typcially gives aid to the temple of Sune where her conversion occured. She discretely stands watch over those who come to the temple, using her skill at hiding (along with the boots/cloak of elvenkin) or the Earrings of Loves Sight to blend in as one of the lay people of the temple. When she sees a need, she might slip out of the temple to aid those who are in need of help to ensure that Love florished. She is usally quiet and reserved in her few public appearences, prrefering to pass in a mundane form unseen. In battle, she prefers to act decisively and from a distance, Smiter striking acurrately and if needed with deadly results from the shadows and trees (as more than one would be slaver, bandit or assasin will attest) or with the power of subdual (as more than one would be spouse or house guard can attest).</p><p> </p><p><strong>Background/History</strong></p><p>Lyssia was born into a dark destiny. From birth she was taught harsh cold lessons, life was a commodity and she was to be one who cashed in on it. She was taught that her heritage was to her demonic forebears, not the weak elven blood that flowed within her. From an early age she was taught to use her gifts with the bow to potent use. She was taught to stalk and hunt men. Till the night she was sent to kill a man. A holy man who was better protected than she had been led to believe. His magics struck her down and bound her body and soul in a prison of unbelievable magic. For a year she faced all the evil she had done and was shown all the lies and deceit of her life. Everywhere she looked the truth was shown to her. Something within her changed as the magics of her prison worked on her. </p><p> </p><p>The woman that emerged from the enscrolled diamond wasn’t the one that was bound, she was someone torn by guilt and anguish at her deeds and heritage. The priest, Angelo, took her in and helped her see the love that Sune’s disciples taught of. She slowly came to see that her past deeds were atonable. She raided her former master’s lair, putting an end to the circle of killers that had raised her with the help of others from the Church. Afterwards she has done what she could to help others. Aiding a family in need of food.</p><p> </p><p>Helping a star crossed couple to escape a planned marriage. Turning in a bandit group known to have ties to slavers. Any of a dozen small or not so small deeds of atonement, all the while looking for something much bigger to atone for the blood on her hands.</p><p> </p><p>Wish list:</p><p>Ring of Protection/Amulet of Natural Armor.</p><p>More to come when I can think of stuff I’ll like</p><p> </p><p>Breakdown: Goggles of Following (Masters of the Wild, +5 to Track rolls)</p><p>Alchemist Fire Arrows (Arms and Equipment Guide, 1d4 fire damage next round after It hits a target and requires a reflex save (DC 15) to extinguish the fire)</p><p>Arrows of the Eye (Arms and Equipment Guide, +1 arrows that allow you to ‘view’ The surroundings of the arrow for 10 rounds after it hits, as per arcane eye)</p><p>Signal Arrows (Arms and Equipment Guide) Makes a bird sound signal.</p><p>Thundering Arrows (Arms and Equipment Guide), basically thunderstones on an Arrow shaft (no damage but triggers the thunderstone sonice attack)</p><p> </p><p>Notes on Magic Items:</p><p>Earrings of Love's Sight - as hat of disguise . Given to you by the Beloved Mother of Roses, the priestess of the temple of Sune that raised you, these golden earrings are simple posts with red roses carved from garnets. </p><p> </p><p>Arms of Ehlonna - bracers of archery Made from green leather and flexible strips of wood, these bracers were found half-buried in a forest clearing, seemingly having been there for months.</p><p> </p><p>Draught of the Water Lord This is effectively a decanter of endless water with the ability to produce any potion worth 300gp or below 3/day. The potion must be drunk from the flask to have any affect. Given to Lyssia by a grateful priest of Istishia after she smuggled his bride-to-be out to him so they could be married, this silvered water flask has the symbol of Istishia (a cresting wave) on it.</p></blockquote><p></p>
[QUOTE="KaintheSeeker, post: 1183185, member: 6663"] [size=3][color=blue][u][i][b]Lyssia Darkwing[/b][/i][/u][/color][/size] [b]Sanctified Frey’ri Ranger 4/Fighter 4[/b] (-3/2: 1/2 ranger/fighter) [b]Diety[/b]: Sune [b]Alignment[/b]: Chaotic Good [b]Height[/b]: 5’10” [b]Weight[/b]: 125 [b]Hair[/b]: Blonde [b]Eyes[/b]: Golden Cat’s Eyes [b]Age[/b]: 121 [b]Str[/b]: 13 (+1) [5 points] [b]Dex[/b]: 17/19 (+3/4) [6 points, +2 racial, +1 level/+2 Enhancement] [b]Con[/b]: 14 (+2) [8 points, -2 racial, +1 level] [b]Int[/b]: 16 (+3) [6 points, +2 racial] [b]Wis[/b]: 13 (+1) [5 points] [b]Cha[/b]: 10 (+0) [2 points] [b]Hit Dice[/b]: 4d8+8d10+20 HP: 100/41 [b]AC[/b]: [10 +3 Dexterity +5 Armor +2 Enhancement] [b]Init[/b]: +7/8 [+3/4 Dex, +4 Feat] [b]Speed[/b]: 30ft, Flight: 40ft [Poor] [b]Armor Check Penalty[/b]: -2 [b]Saves[/b]: Fortitude +10 [+8 base, +2 Con] Reflex +8/9 [+5 base, +3/4 Dex] Will +3 [+2 base, +1 Wis] [b]BAB[/b]: +8/3 [b]Melee Atk[/b]: +9/4 [Long sword +2, +11/6, Damage: 1d8+3, Crit.19-20/x2] [b]Ranged Atk[/b]: +10/+5 (+11/6) [b][i]Smiter [/i][/b]w/in 30 feet: +14/9 (+15/10), Damage: 1d8+3, Crit.20/x3 [i][b]Smiter [/b][/i]Rapid Fire w/in 30 feet: +12/12/9 (+13/13/10) [b][i]Smiter[/i][/b] at 30+ ft: +11/6 (+12/7), Damage: 1d8+1, Crit: 20/x3, Range:275* [i][b]Smiter[/b][/i] Rapid Fire at 30+ ft: +9/9/5 (+10/10/6) *220 ft w/ Distance Enhancement +55ft for Farshot [b][i]Light Ray [/i][/b]at 30 ft: +11/6 (+12/7): 6d6 Range: 60ft Ranged Touch [b][i]Light Ray: [/i][/b]+10/5 (+11/6): 6d6 Range: 60ft Ranged Touch [b]* Class and Racial Abilities:[/b] Ranger: Spells, Favored Enemy (Human, +1 Diplomacy, Listen, Sense Motive, Spot, Wilderness Lore; +1 to Weapon Damage) Fey’ri Traits: Wings: 40 Flight, Poor Darkvision: 60 feet Low-Light Vision: can see twice as far as humans in poor visibility Immunity to Sleep spells and effects +2 racial bonuses on Will Saves vs Enchantment spells/effects +2 racial bonus to bluff, hide, listen, search and spot checks Elven Blood Outsider: Native Outsider Demonic Abilities (all Supernatural and spell like abilities lost when gaining Santified Template) Sanctified Abilities: Light Ray (Su): 1d6/2 HD of creature (6d6) versus Evil, Ranged Touch, Range: 60 ft Aura of Menace (Su): Will Save (DC 10+ ½ HD+ Chr) or take –2 peanlty vs attacks, Saves, for 1 day or till successful hit on target. Magical Circle vs. Evil (Su): Caster Level: 8th Tongues: 8th Level Caster [b]Skills[/b]: 58 Animal Empathy: +2 [0] Bluff: 0 [+2, Racial] Climb: +4 [+1 Str] Concentration: +2 [+2 Con] Craft (Bowmaking): +8 [3 Int] Heal: +2 [+1 Wis] Hide: +6 [+3/4 Dex, +2 Racial, +10 Cloak] Jump +3 [+1 Str] Knowledge (Nature): +2 [+1 Int] Listen: +4 [+1 Wis, +2 Racial] Move Silently: +6 [+3/4 Dex, +10 Boots] Search: +4 [+3 Int, +2 Racial] Spot: +4 [+1 Wis, +2 Racial] Swim: +3 [+1 Str] Wilderness Lore +5 [+1 Wis, +10 Track (goggles)] [b]Spells[/b]: 1st:0/1 [i]Her typical choices for her spells are: Eyes of the Avoral, Pass without[/i] [i]Trace or Speak with Animals[/i] [b]Feats[/b]: -Swear an Oath [Free] -Track [Ranger Bonus] -Weapon Focus [Long Composite Bow, 1st Level] -Point Blank Shot [Fighter Bonus] -Far Shot [Fighter Bonus] - Improved Initiative [3rd Level] - Precise Shot [Fighter Bonus] - Rapid Shot [Fighter Bonus] -Devout Faith [6th Level] * [b]Languages[/b]: Common, Elvish, Infernal, Celestial Money: 235 GP *[b]Equipment[/b]: - [b]Armor[/b]: ([i]Shimmering Mail[/i]) Elven Chain Mail +2 (Armor: +7/Max Dex: +4/Skill Pen –2/Arcane Fail: 20%) (8,150) [b]Magic Weapons[/b]: ([i]Smiter[/i])+1 Mighty Composite Longbow (+1 Str, Distance/Merciful) (18500) ([i]Falcon’s Wing[/i]) Long sword +2 Throwing (18315) Quiver of Elhona (1800) w/ 50 +1 Arrow (2350) 10 Thundering Arrows (20) 5 Alchemist Fire Arrows (375) 3 Arrows of Eyes (3131) 10 Signal Arrows (5) - [b]Potions[/b]: Potion of Barkskin +2 (300) - [b]Rings[/b]: Ring of Sustenance (2200) Ring of Feather Fall (1000) - [b]Miscellaneous Magic[/b]: Cloak of Elvenkind (2500) Boots of Elvenkind (2500) Gloves of Dexterity +2 (4000) Heward’s Haversack (2000) Phylactery of Faithfulness (1000) [i]Ams of Elhona[/i] (Bracers of Archery, 5,100) [i]Earrings of Love’s Sight[/i] (Hat of Disguise, 2000) Goggles of Following (2000) [i]Draft of the Water Lord[/i] (Decanter of Endless Water with The ability to produce any 300 gp or less potion 3/days) - [b]Gear[/b]: (in the Haversack) Bedroll (1sp) Winter blanket (5sp) Flint and Steel (1) Grappling Hook (1) 50 ft of silken rope (10) Tent (10) Whetstone (4 sp) 3 Waterskins (3) 10 days of Trail Rations (5) Silver Holy Symbol of Sune (25) Total: 43,765 gps [b]Appearance[/b]: Slender, with bat wings and pointed ears, she would easily be seen as an elf if it wsn’t for her bronze skin and tail/wings. She typically wears her cloak with the hood up to hide her golden cat’s eyes, bronze skin and does her best to avoid flashing the pointed canine teeth. Despite all this her looks are quite fetching, in an exotic way. [b]Personality[/b]:Typically quiet and reserved, she has a lot of guilt over her past. Instead of hunting down those who did the same deeds she had once done, she typcially gives aid to the temple of Sune where her conversion occured. She discretely stands watch over those who come to the temple, using her skill at hiding (along with the boots/cloak of elvenkin) or the Earrings of Loves Sight to blend in as one of the lay people of the temple. When she sees a need, she might slip out of the temple to aid those who are in need of help to ensure that Love florished. She is usally quiet and reserved in her few public appearences, prrefering to pass in a mundane form unseen. In battle, she prefers to act decisively and from a distance, Smiter striking acurrately and if needed with deadly results from the shadows and trees (as more than one would be slaver, bandit or assasin will attest) or with the power of subdual (as more than one would be spouse or house guard can attest). [b]Background/History[/b] Lyssia was born into a dark destiny. From birth she was taught harsh cold lessons, life was a commodity and she was to be one who cashed in on it. She was taught that her heritage was to her demonic forebears, not the weak elven blood that flowed within her. From an early age she was taught to use her gifts with the bow to potent use. She was taught to stalk and hunt men. Till the night she was sent to kill a man. A holy man who was better protected than she had been led to believe. His magics struck her down and bound her body and soul in a prison of unbelievable magic. For a year she faced all the evil she had done and was shown all the lies and deceit of her life. Everywhere she looked the truth was shown to her. Something within her changed as the magics of her prison worked on her. The woman that emerged from the enscrolled diamond wasn’t the one that was bound, she was someone torn by guilt and anguish at her deeds and heritage. The priest, Angelo, took her in and helped her see the love that Sune’s disciples taught of. She slowly came to see that her past deeds were atonable. She raided her former master’s lair, putting an end to the circle of killers that had raised her with the help of others from the Church. Afterwards she has done what she could to help others. Aiding a family in need of food. Helping a star crossed couple to escape a planned marriage. Turning in a bandit group known to have ties to slavers. Any of a dozen small or not so small deeds of atonement, all the while looking for something much bigger to atone for the blood on her hands. Wish list: Ring of Protection/Amulet of Natural Armor. More to come when I can think of stuff I’ll like Breakdown: Goggles of Following (Masters of the Wild, +5 to Track rolls) Alchemist Fire Arrows (Arms and Equipment Guide, 1d4 fire damage next round after It hits a target and requires a reflex save (DC 15) to extinguish the fire) Arrows of the Eye (Arms and Equipment Guide, +1 arrows that allow you to ‘view’ The surroundings of the arrow for 10 rounds after it hits, as per arcane eye) Signal Arrows (Arms and Equipment Guide) Makes a bird sound signal. Thundering Arrows (Arms and Equipment Guide), basically thunderstones on an Arrow shaft (no damage but triggers the thunderstone sonice attack) Notes on Magic Items: Earrings of Love's Sight - as hat of disguise . Given to you by the Beloved Mother of Roses, the priestess of the temple of Sune that raised you, these golden earrings are simple posts with red roses carved from garnets. Arms of Ehlonna - bracers of archery Made from green leather and flexible strips of wood, these bracers were found half-buried in a forest clearing, seemingly having been there for months. Draught of the Water Lord This is effectively a decanter of endless water with the ability to produce any potion worth 300gp or below 3/day. The potion must be drunk from the flask to have any affect. Given to Lyssia by a grateful priest of Istishia after she smuggled his bride-to-be out to him so they could be married, this silvered water flask has the symbol of Istishia (a cresting wave) on it. [/QUOTE]
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