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<blockquote data-quote="Salthorae" data-source="post: 1271819" data-attributes="member: 1095"><p><strong>Sylinda Heartmantle</strong></p><p></p><p>Sylinda, Human Female Ascetic</p><p>CG Druide5/Swanmay 7</p><p>Hair: blonde</p><p>Eyes: Green flecked with gold</p><p>Height: 5'3"</p><p>Weight: 115</p><p>Diety: Ehlonna</p><p></p><p>S 12 [4 pts]</p><p>D 12 [3 pts, +1 lvl]</p><p>C 14 [6 pts]</p><p>I 16 [6 pts, +2 ascetic]</p><p>W 18 [5 pts, +1 lvl, +4 ascetic]</p><p>Ch16 [8 pts, +1 lvl]</p><p></p><p>BAB: +10</p><p>melee: +13/+8/+3 (1d6+3 quarterstaff, 1d4+3 dagger)</p><p>ranged: +13/+8/+3 (1d4+3 dagger)</p><p></p><p>Fort: +12 [+9 base, +2 Con, +1 Ascetic resistance]</p><p>Ref: +5 [+3 base, +1 Dex, +1 Ascetic]</p><p>Will: +11 [+6 Base, +4 Wis, +1 Ascetic]</p><p></p><p>HP: 98</p><p>AC: 22 (+1 dex, [ascetic] +8 armor, +1 natural armor, +2 deflection)</p><p>SR: 19</p><p>DR: 5/magic, 5/cold iron (Swan form)</p><p></p><p>Lang: Common, Druiidic, Sylvan, Elven, Celetial</p><p></p><p>Class Abilities:</p><p>Druid: Animal Companion, Woodland Stride, Trackless step, Resist Nature's lure,</p><p>Wild Shape 1/day, Wild Empathy</p><p></p><p>Swanmay: @ will - Speak with Animals, Speak with plants, 2/day - Charm Monster</p><p>DC 18, 3/day - Charm person DC:15, Shifting 4/day (swan form only), Favored</p><p>Enemy - Undead, Wild Empathy: levels stack, +2, Low-light vision, Spell</p><p>Resistence 12 + swanmay level</p><p></p><p>Ascetic Abilities:</p><p>AC bonuses: +8 armor, +1 Natural armor, +2 deflection</p><p>Endure Elements: -50 degrees to 140 degree w/o ill effects</p><p>Exalted Strike: +2/good</p><p>Sustenence: has no need for food or drink</p><p>Greater Sustenence: does not need to breathe</p><p>Resistance: +1 to all saves</p><p>Mind Shielding: Imm. to detect thoughts, discern lies, and alignment detection</p><p>DR 5/magic</p><p></p><p>Skills and Feats</p><p>Skills: </p><p>Concentration (con) +8, Diplomacy (ch) +7, Handle Animal (ch) +14, Heal (wis)</p><p>+14, Hide (dex) +12, Knowledge(Geography) (int) +13, Knowledge(Nature) (int)</p><p>+15, Listen (wis) +15(16 vs undead), Ride (dex) +9, Search (int) +6, Spellcraft</p><p>(int) +8, Spot (wis) +15(16 vs undead), Survival (wis) +17, Swim (str) +7, Wild</p><p>Empathy (class ability) +17 </p><p></p><p>Feats:</p><p>Sacred Vow, Vow of Poverty, Scent, Natural Spell, Leadership, Improved Flight</p><p></p><p>Bonus Exalted Feats:</p><p>Exalted Companion, Vow of Purity, Nemesis (Undead), Nimbus of Light, Holy</p><p>Radience, Intuitive Attack</p><p></p><p>Equipment:</p><p>Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water</p><p></p><p>Spells:</p><p>0 1 2 3 4 5 6 7 8 9 level</p><p>6 5 4 4 3 2 1 - - - per/day</p><p>- 1 1 1 1 - - - - - bonus</p><p>DC:14-20(0-6lvl)</p><p></p><p>Companions and Cohorts</p><p></p><p>Exalted Companion: Celestial Awakened Hawk (Aeric)</p><p>HD 5d8 (27hp)</p><p>Initiative +4 (dex)</p><p>Speed: 10', 60' fly (average)</p><p>AC 20 (+2 size, +4 dex, +4 natural)</p><p>Attacks: Claws +8 melee</p><p>Damage: 1d4-2</p><p>Face/Reach: 2 1/2' by 2 1/2'/0'</p><p>SA: Smite Evil 1/day</p><p>SQ: Evasion, Link, Share Spells</p><p>Fort, +4, Ref +8, Will +3</p><p>S7, D18, C10, I16, W14, Ch9</p><p>Skills: Listen +8, Spot +8* </p><p>Weapon Finesse (claws)</p><p>Lang: Celestial, Common, Elven, Sylvan</p><p>*+8 racial bonus to spot in daylight</p><p></p><p>Cohort: Female Unicorn {Bellona} (8th level equivilent) [leadership feat]</p><p>HD 4d10+20 (49hp)</p><p>Initiative: +3 (dex)</p><p>Speed: 60'</p><p>AC: 18 (-1 size, +3 dex, +6 Natural)</p><p>Attacks: Horn +11 melee, 2 hooves +3 melee</p><p>Damage: Horn 1d8+8, Hoof 1d4+2</p><p>Face/Reach: 5' by 10'/5' (10' w/ horn)</p><p>SQ: magic circle against evil, spell-like abilities, immunities</p><p>Saves: Fort +9, Ref +7, Will +6</p><p>Abilities: S20, D17, C21, I10, W21, Ch24</p><p>Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9*</p><p>Feats: Alertness</p><p>Alignment: CG</p><p>*+3 competence bonus to checks w/n boundaries of own forest</p><p></p><p>Spell-Like: detect evil @ will (free action), 1/day Teleport w/o error w/n own forest</p><p>Immunities: poisons and charm/hold spells and abilites.</p><p></p><p><strong>Appearance</strong></p><p>Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world. </p><p></p><p><strong>Personality</strong></p><p>Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle. </p><p></p><p><strong>Background</strong></p><p>Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands </p><p></p><p>There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest. </p><p></p><p>The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda.</p><p></p><p>In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 1271819, member: 1095"] [b]Sylinda Heartmantle[/b] Sylinda, Human Female Ascetic CG Druide5/Swanmay 7 Hair: blonde Eyes: Green flecked with gold Height: 5'3" Weight: 115 Diety: Ehlonna S 12 [4 pts] D 12 [3 pts, +1 lvl] C 14 [6 pts] I 16 [6 pts, +2 ascetic] W 18 [5 pts, +1 lvl, +4 ascetic] Ch16 [8 pts, +1 lvl] BAB: +10 melee: +13/+8/+3 (1d6+3 quarterstaff, 1d4+3 dagger) ranged: +13/+8/+3 (1d4+3 dagger) Fort: +12 [+9 base, +2 Con, +1 Ascetic resistance] Ref: +5 [+3 base, +1 Dex, +1 Ascetic] Will: +11 [+6 Base, +4 Wis, +1 Ascetic] HP: 98 AC: 22 (+1 dex, [ascetic] +8 armor, +1 natural armor, +2 deflection) SR: 19 DR: 5/magic, 5/cold iron (Swan form) Lang: Common, Druiidic, Sylvan, Elven, Celetial Class Abilities: Druid: Animal Companion, Woodland Stride, Trackless step, Resist Nature's lure, Wild Shape 1/day, Wild Empathy Swanmay: @ will - Speak with Animals, Speak with plants, 2/day - Charm Monster DC 18, 3/day - Charm person DC:15, Shifting 4/day (swan form only), Favored Enemy - Undead, Wild Empathy: levels stack, +2, Low-light vision, Spell Resistence 12 + swanmay level Ascetic Abilities: AC bonuses: +8 armor, +1 Natural armor, +2 deflection Endure Elements: -50 degrees to 140 degree w/o ill effects Exalted Strike: +2/good Sustenence: has no need for food or drink Greater Sustenence: does not need to breathe Resistance: +1 to all saves Mind Shielding: Imm. to detect thoughts, discern lies, and alignment detection DR 5/magic Skills and Feats Skills: Concentration (con) +8, Diplomacy (ch) +7, Handle Animal (ch) +14, Heal (wis) +14, Hide (dex) +12, Knowledge(Geography) (int) +13, Knowledge(Nature) (int) +15, Listen (wis) +15(16 vs undead), Ride (dex) +9, Search (int) +6, Spellcraft (int) +8, Spot (wis) +15(16 vs undead), Survival (wis) +17, Swim (str) +7, Wild Empathy (class ability) +17 Feats: Sacred Vow, Vow of Poverty, Scent, Natural Spell, Leadership, Improved Flight Bonus Exalted Feats: Exalted Companion, Vow of Purity, Nemesis (Undead), Nimbus of Light, Holy Radience, Intuitive Attack Equipment: Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water Spells: 0 1 2 3 4 5 6 7 8 9 level 6 5 4 4 3 2 1 - - - per/day - 1 1 1 1 - - - - - bonus DC:14-20(0-6lvl) Companions and Cohorts Exalted Companion: Celestial Awakened Hawk (Aeric) HD 5d8 (27hp) Initiative +4 (dex) Speed: 10', 60' fly (average) AC 20 (+2 size, +4 dex, +4 natural) Attacks: Claws +8 melee Damage: 1d4-2 Face/Reach: 2 1/2' by 2 1/2'/0' SA: Smite Evil 1/day SQ: Evasion, Link, Share Spells Fort, +4, Ref +8, Will +3 S7, D18, C10, I16, W14, Ch9 Skills: Listen +8, Spot +8* Weapon Finesse (claws) Lang: Celestial, Common, Elven, Sylvan *+8 racial bonus to spot in daylight Cohort: Female Unicorn {Bellona} (8th level equivilent) [leadership feat] HD 4d10+20 (49hp) Initiative: +3 (dex) Speed: 60' AC: 18 (-1 size, +3 dex, +6 Natural) Attacks: Horn +11 melee, 2 hooves +3 melee Damage: Horn 1d8+8, Hoof 1d4+2 Face/Reach: 5' by 10'/5' (10' w/ horn) SQ: magic circle against evil, spell-like abilities, immunities Saves: Fort +9, Ref +7, Will +6 Abilities: S20, D17, C21, I10, W21, Ch24 Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9* Feats: Alertness Alignment: CG *+3 competence bonus to checks w/n boundaries of own forest Spell-Like: detect evil @ will (free action), 1/day Teleport w/o error w/n own forest Immunities: poisons and charm/hold spells and abilites. [b]Appearance[/b] Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world. [b]Personality[/b] Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle. [b]Background[/b] Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest. The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda. In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness. [/QUOTE]
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