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<blockquote data-quote="doghead" data-source="post: 1581760" data-attributes="member: 8243"><p><strong>Sylinda Heartmantle Female Human Druid 5 Swanmay 7</strong></p><p></p><p><strong>Sylinda Heartmantle</strong></p><p>Female Human Druid 5, Swanmay 7</p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 5'3"</p><p><strong>Weight:</strong> 115 lb.</p><p><strong>Hair:</strong> Blond</p><p><strong>Eyes:</strong> Green Flecked with gold</p><p><strong>Deity:</strong> Elhonna</p><p></p><p><strong>Str:</strong> 12 (+1) [4 points] </p><p><strong>Dex:</strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 16 (+3) [6 points, +2 ascetic] </p><p><strong>Wis:</strong> 18 (+4) [4 points, +2 4th/8th, +4 ascetic] </p><p><strong>Cha:</strong> 16 (+3) [8 points, +1 12th] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p><em>Druid</em> </p><p>Animal Companion</p><p>Woodland Stride</p><p>Trackless step</p><p>Resist Nature's lure</p><p>Wild Shape (1/day)</p><p><em>Swanmay</em></p><p>Speak with Animals, Speak with plants (CL 7, at will)</p><p>Charm Monster (DC 18, 2/day)</p><p>Charm Person (DC 15, 3/day)</p><p>Shifting (swan form only, 4/day)</p><p>Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore)</p><p>Wild Empathy (+2)</p><p>Low-light vision</p><p>Spell Resistence (19)</p><p><em>Ascetic</em></p><p>AC bonuses: +8 armor, +1 natural armor, +2 deflection</p><p>Endure Elements: -50 degrees to 140 degree w/o ill effects</p><p>Exalted Strike: +2/good</p><p>Sustenence: has no need for food or drink</p><p>Greater Sustenence: does not need to breathe</p><p>Resistance: +1 to all saves</p><p>Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection)</p><p>DR 5/magic</p><p></p><p><strong>Hit Dice:</strong> 5d8 + 7d8 +24</p><p><strong>HP:</strong> 98</p><p><strong>AC:</strong> 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection)</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30ft</p><p><strong>Armor Check Penalty:</strong> --</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic] </p><p>Reflex +5 [+3 base, +1 Dex, +1 ascetic]</p><p>Will +11 [+6 base, +4 Wis, +1 ascetic]</p><p></p><p><strong>BAB:</strong> +8/+3</p><p><strong>Melee:</strong> +12/+7 (1d6+3/1d6+3, x2, quarterstaff)</p><p><strong>Melee:</strong> +12/+7 (1d4+3, 19-20x2, daggar)</p><p><strong>Ranged:</strong> +9/+4 (1d4+3, 19-20x2, 10 ft., daggar)</p><p></p><p><strong>Skills:</strong> [Druid 64 + Swanmay 56]</p><p>Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay]</p><p>Concentration +9 [7 ranks, +2 Con]</p><p>Craft (weaving) +5 [2 ranks, +3 Int]</p><p>Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]]</p><p>Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn]</p><p>Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn]</p><p>Hide +10 [9 ranks, +1 Dex]</p><p>Intuite Direction +9 [5 ranks, +4 Wis]</p><p>Knowledge (geography) +9 [6 ranks, +3 Int]</p><p>Knowledge (nature) +13 [10 ranks, +3 Int]</p><p>Listen +13 (+14 vs undead) [9 ranks, +4 Wis]</p><p>Profession (herbalist) +11 [7 ranks, +4 Wis]</p><p>Ride +4 [3 ranks, +1 Dex]</p><p>Scry +11 [8 ranks, +3 Int]</p><p>Search +6 [3 ranks, +3 int]</p><p>Spellcraft +8 [5 ranks, +3 Int]</p><p>Spot +13 (+14 vs undead) [9 ranks, +4 Wis]</p><p>Swim +6 [5 ranks, +1 Str]</p><p>Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn]</p><p></p><p><strong>Feats:</strong></p><p>Sacred Vow</p><p>Vow of Poverty</p><p>Scent (Ex)*</p><p>Natural Spell</p><p>Leadership*</p><p>Improved Flight</p><p><em>Bonus Exalted Feats</em></p><p>Exalted Companion</p><p>Vow of Purity</p><p>Nemesis (Favored Enemy - Undead)</p><p>Nimbus of Light</p><p>Holy Radience</p><p>Intuitive Attack</p><p></p><p><strong>Languages:</strong></p><p>Common, Druidic, Sylvan, Elven, Celestial</p><p></p><p><strong>Spells per day:</strong></p><p>Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink.</p><p>Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh.</p><p>Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade.</p><p>Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison.</p><p>Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry.</p><p>Level 5 (2+1): Deathward, CCW.</p><p>Level 6 (1): Mass Bulls Strength.</p><p></p><p><strong>Equipment:</strong></p><p>Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water</p><p></p><p><strong>Forms</strong></p><p></p><p><span style="font-size: 9px"><strong>Wild Shape form: Cheetah</strong> Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL NG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.</span></p><p></p><p><span style="font-size: 9px"><strong>Swanmay form: Swan</strong> Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (good); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL NG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.</span></p><p></p><p></p><p><strong>Companions and Cohorts:</strong></p><p></p><p><span style="font-size: 9px"><em>Exalted Companion: Male Celestial Awakened Hawk (Aeric)</em></span></p><p><span style="font-size: 9px">HD: 5d8 (27hp)</span></p><p><span style="font-size: 9px">Initiative: +4 (dex)</span></p><p><span style="font-size: 9px">Speed: 10', 60' fly (average)</span></p><p><span style="font-size: 9px">AC 20 (+2 size, +4 dex, +4 natural)</span></p><p><span style="font-size: 9px">Attacks: Claws +8 melee</span></p><p><span style="font-size: 9px">Damage: 1d4-2</span></p><p><span style="font-size: 9px">Face/Reach: 2 1/2' by 2 1/2'/0'</span></p><p><span style="font-size: 9px">SA: Smite Evil 1/day</span></p><p><span style="font-size: 9px">SQ: Evasion, Link, Share Spells</span></p><p><span style="font-size: 9px">Fort, +4, Ref +8, Will +3</span></p><p><span style="font-size: 9px">S7, D18, C10, I16, W14, Ch9</span></p><p><span style="font-size: 9px">Skills: Listen +8, Spot +8*</span></p><p><span style="font-size: 9px">Weapon Finesse (claws)</span></p><p><span style="font-size: 9px">Lang: Celestial, Common, Elven, Sylvan</span></p><p><span style="font-size: 9px">*+8 racial bonus to spot in daylight</span></p><p></p><p><span style="font-size: 9px"><em>Cohort: Female Unicorn (Bellona)</em> (8th level equivilent) [leadership feat]</span></p><p><span style="font-size: 9px">HD 4d10+20 (49hp)</span></p><p><span style="font-size: 9px">Initiative: +3 (dex)</span></p><p><span style="font-size: 9px">Speed: 60'</span></p><p><span style="font-size: 9px">AC: 18 (-1 size, +3 dex, +6 Natural)</span></p><p><span style="font-size: 9px">Attacks: Horn +11 melee, 2 hooves +3 melee</span></p><p><span style="font-size: 9px">Damage: Horn 1d8+8, Hoof 1d4+2</span></p><p><span style="font-size: 9px">Face/Reach: 5' by 10'/5' (10' w/ horn)</span></p><p><span style="font-size: 9px">SQ: magic circle against evil, spell-like abilities, immunities</span></p><p><span style="font-size: 9px">Saves: Fort +9, Ref +7, Will +6</span></p><p><span style="font-size: 9px">Abilities: S20, D17, C21, I10, W21, Ch24</span></p><p><span style="font-size: 9px">Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9*</span></p><p><span style="font-size: 9px">Feats: Alertness</span></p><p><span style="font-size: 9px">Alignment: CG</span></p><p><span style="font-size: 9px">Spell-Like: detect evil @ will (free action), 1/day Teleport w/out error w/in own forest.</span></p><p><span style="font-size: 9px">Immunities: poisons and charm/hold spells and abilites.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*+3 competence bonus to checks w/n boundaries of own forest</span></p><p></p><p><strong>Appearance:</strong></p><p>Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world.</p><p></p><p><strong>Personality:</strong></p><p>Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle.</p><p></p><p><strong>Background:</strong></p><p>Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands</p><p></p><p>There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest.</p><p></p><p>The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda.</p><p></p><p>In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness.</p></blockquote><p></p>
[QUOTE="doghead, post: 1581760, member: 8243"] [b]Sylinda Heartmantle Female Human Druid 5 Swanmay 7[/b] [b]Sylinda Heartmantle[/b] Female Human Druid 5, Swanmay 7 [b]Alignment:[/b] Neutral Good [b]Height:[/b] 5'3" [b]Weight:[/b] 115 lb. [b]Hair:[/b] Blond [b]Eyes:[/b] Green Flecked with gold [b]Deity:[/b] Elhonna [b]Str:[/b] 12 (+1) [4 points] [b]Dex:[/b] 12 (+1) [4 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 16 (+3) [6 points, +2 ascetic] [b]Wis:[/b] 18 (+4) [4 points, +2 4th/8th, +4 ascetic] [b]Cha:[/b] 16 (+3) [8 points, +1 12th] [b]Class and Racial Abilties:[/b] [i]Druid[/i] Animal Companion Woodland Stride Trackless step Resist Nature's lure Wild Shape (1/day) [i]Swanmay[/i] Speak with Animals, Speak with plants (CL 7, at will) Charm Monster (DC 18, 2/day) Charm Person (DC 15, 3/day) Shifting (swan form only, 4/day) Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore) Wild Empathy (+2) Low-light vision Spell Resistence (19) [i]Ascetic[/i] AC bonuses: +8 armor, +1 natural armor, +2 deflection Endure Elements: -50 degrees to 140 degree w/o ill effects Exalted Strike: +2/good Sustenence: has no need for food or drink Greater Sustenence: does not need to breathe Resistance: +1 to all saves Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection) DR 5/magic [b]Hit Dice:[/b] 5d8 + 7d8 +24 [b]HP:[/b] 98 [b]AC:[/b] 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection) [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30ft [b]Armor Check Penalty:[/b] -- [b]Saves:[/b] Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic] Reflex +5 [+3 base, +1 Dex, +1 ascetic] Will +11 [+6 base, +4 Wis, +1 ascetic] [b]BAB:[/b] +8/+3 [b]Melee:[/b] +12/+7 (1d6+3/1d6+3, x2, quarterstaff) [b]Melee:[/b] +12/+7 (1d4+3, 19-20x2, daggar) [b]Ranged:[/b] +9/+4 (1d4+3, 19-20x2, 10 ft., daggar) [b]Skills:[/b] [Druid 64 + Swanmay 56] Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay] Concentration +9 [7 ranks, +2 Con] Craft (weaving) +5 [2 ranks, +3 Int] Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]] Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn] Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn] Hide +10 [9 ranks, +1 Dex] Intuite Direction +9 [5 ranks, +4 Wis] Knowledge (geography) +9 [6 ranks, +3 Int] Knowledge (nature) +13 [10 ranks, +3 Int] Listen +13 (+14 vs undead) [9 ranks, +4 Wis] Profession (herbalist) +11 [7 ranks, +4 Wis] Ride +4 [3 ranks, +1 Dex] Scry +11 [8 ranks, +3 Int] Search +6 [3 ranks, +3 int] Spellcraft +8 [5 ranks, +3 Int] Spot +13 (+14 vs undead) [9 ranks, +4 Wis] Swim +6 [5 ranks, +1 Str] Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn] [b]Feats:[/b] Sacred Vow Vow of Poverty Scent (Ex)* Natural Spell Leadership* Improved Flight [i]Bonus Exalted Feats[/i] Exalted Companion Vow of Purity Nemesis (Favored Enemy - Undead) Nimbus of Light Holy Radience Intuitive Attack [b]Languages:[/b] Common, Druidic, Sylvan, Elven, Celestial [b]Spells per day:[/b] Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink. Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh. Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade. Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison. Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry. Level 5 (2+1): Deathward, CCW. Level 6 (1): Mass Bulls Strength. [b]Equipment:[/b] Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water [b]Forms[/b] [size=1][b]Wild Shape form: Cheetah[/b] Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL NG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.[/size] [size=1][b]Swanmay form: Swan[/b] Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (good); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL NG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.[/size] [b]Companions and Cohorts:[/b] [size=1][i]Exalted Companion: Male Celestial Awakened Hawk (Aeric)[/i] HD: 5d8 (27hp) Initiative: +4 (dex) Speed: 10', 60' fly (average) AC 20 (+2 size, +4 dex, +4 natural) Attacks: Claws +8 melee Damage: 1d4-2 Face/Reach: 2 1/2' by 2 1/2'/0' SA: Smite Evil 1/day SQ: Evasion, Link, Share Spells Fort, +4, Ref +8, Will +3 S7, D18, C10, I16, W14, Ch9 Skills: Listen +8, Spot +8* Weapon Finesse (claws) Lang: Celestial, Common, Elven, Sylvan *+8 racial bonus to spot in daylight[/size] [size=1][i]Cohort: Female Unicorn (Bellona)[/i] (8th level equivilent) [leadership feat] HD 4d10+20 (49hp) Initiative: +3 (dex) Speed: 60' AC: 18 (-1 size, +3 dex, +6 Natural) Attacks: Horn +11 melee, 2 hooves +3 melee Damage: Horn 1d8+8, Hoof 1d4+2 Face/Reach: 5' by 10'/5' (10' w/ horn) SQ: magic circle against evil, spell-like abilities, immunities Saves: Fort +9, Ref +7, Will +6 Abilities: S20, D17, C21, I10, W21, Ch24 Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Survival +9* Feats: Alertness Alignment: CG Spell-Like: detect evil @ will (free action), 1/day Teleport w/out error w/in own forest. Immunities: poisons and charm/hold spells and abilites. *+3 competence bonus to checks w/n boundaries of own forest[/size] [b]Appearance:[/b] Sylinda is a pretty girl with beautiful golden locks and piercing green eyes. Her skin has a dark tan that seems to imply many days under the sun. She carries almost nothing with her, save a walking stick, a simple dagger, and three vials. All else is naught but the clothes on her back. There is also a hint of the fey about her, a glint in her eyes, the lightness of her step, nothing definable, but there is a sense that Sylinda has a connection with the wild and fey places of the world. [b]Personality:[/b] Quick to laugh, Sylinda spends much of her time being amused at the world around her. She has a great love for and desire to preserve the natural world. She loves animals of all kind, and holds a special place in her heart for birds. She is a fierce combatant and wielder of spells on behalf of the natural world, seeking to defend it from those who would defile it. She especially abhors undead in all their forms as they are aberrations from the natural cycle. [b]Background:[/b] Sylinda's mother Kirlinda was a member of a secret group of druids sworn to protect the natural world from evil and aberration. This secretive group was made up only of female druids who bound themselves together through the shape of a swan. Never knowing her father, Sylinda was raised among these women when they gathered and alone by her mother when they were apart from the group. Her whole life has been one of nature and guarding nature from evil. Sylinda joined the druidic circle as soon as she was able and from there was able to serve the woodlands There came a day when the fight got the best of her mother, and she was lost in a battle against undead that Sylinda barely survived. Knocked unconscious and dragged from the battle by her mother's friends, Sylinda swore to strive against all manner of undead for the rest of her life. With this vow she was accepted into the secret order of her mother, in her mothers place. She then began her quests to slay undead within and surrounding the Blackpine forest. The only contact that she has with "civilized" humans are the occational traders and adventurers she encounters within the forests. An old companion of her mother's named Orshallan is her only contact in any city that she maintains. Her mother told Sylinda to seek him out and tell him if her mother ever passed on, and she did though it brought her much grief to recount the tale. Since then they have kept on amicable terms, Orshallan writes to check up on her, though how he manages to get messages to her in the midst of the forest continues to baffle Sylinda. In her travels she met and befriended a unicorn named Bellona. Only Sylinda having lived within the natural world her whole life does not realize the exceptional nature of this friendship. The accompany one another on their travels, except for the occational trip to the city, Bellona will not go there, and neither wouls Sylinda ask her to. The druidic council saw her remarkable friendship and granted her a grove and large protectorate within the Blackpine forest, hoping that the unicorn Bellona saw something within Sylinda that indicated greatness. [/QUOTE]
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