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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1172664" data-attributes="member: 4441"><p>Ok, your attacks, damage, and crit range on your weapon look good. However, your magical properties are not done correctly and thusly your weapon is underpriced. Remember, as I said in the first post: Thusly you may, currently, have no more than 44,000gp worth of gear. You submit a wish list for the other 44,000gp worth of your gear.</p><p></p><p>Now, back to your weapon. A masterworked mecurial greatsword 900gp (600gp base cost + 300gp masterwork, but note that the masterwork bonus to attack doesn't stack with any magical bonuses). All magical weapons with a special ability must have at least a +1 enhancement bonus (DMG 3.0, pg. 183, right-hand column, last sentence of third paragraph under the Weapons heading). </p><p></p><p>So thusly, your weapon must be a +1 keen speed weapon. Keen is a +1 bonus and speed is a +4 bonus, then add the +1 enhancement bonus. That's a total of a +6 bonus or 72,000gp. Plus 900gp for the weapon itself for a true total of 72,900gp. Now, that's far too much gold, almost your entire 88,000gp, and far over the cap I gave. </p><p></p><p>So you have to choose. A +1 speed weapon would be 50,000gp (plus the cost of the weapon), so that's too much as well. But a +1 keen mecurial greatsword would be 8,900gp in total, and well within your means, with enough money left over for armor and other magical items. In your wish list you can request additional enchantments to your weapon, so if you want more on there but can't afford it, just put it on your wish list.</p><p></p><p>You have similar problems with your armor. A masterwork mithril breastplate (what your armor would be prior to enchanting) would be 4,350gp. Magical armor with a special ability must have a +1 enhancement bonus prior to additional enchanting (3.0 DMG, pg. 179, right-hand side, last sentence of second paragraph under the Armor heading).</p><p></p><p>Your armor has to be a +1 fortification (75%) armor. Moderate fortification is worth a +3 bonus, then add in the +1 enhancement bonus. That's a total of 16,000gp, and add in your armor base costs and that's 20,350gp. That's within your means too. </p><p></p><p>You do have the DMG right?</p><p></p><p>And that reminds me:</p><p></p><p><strong>Everybody ping in and tell me what books you own out of the following:</strong></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1172664, member: 4441"] Ok, your attacks, damage, and crit range on your weapon look good. However, your magical properties are not done correctly and thusly your weapon is underpriced. Remember, as I said in the first post: Thusly you may, currently, have no more than 44,000gp worth of gear. You submit a wish list for the other 44,000gp worth of your gear. Now, back to your weapon. A masterworked mecurial greatsword 900gp (600gp base cost + 300gp masterwork, but note that the masterwork bonus to attack doesn't stack with any magical bonuses). All magical weapons with a special ability must have at least a +1 enhancement bonus (DMG 3.0, pg. 183, right-hand column, last sentence of third paragraph under the Weapons heading). So thusly, your weapon must be a +1 keen speed weapon. Keen is a +1 bonus and speed is a +4 bonus, then add the +1 enhancement bonus. That's a total of a +6 bonus or 72,000gp. Plus 900gp for the weapon itself for a true total of 72,900gp. Now, that's far too much gold, almost your entire 88,000gp, and far over the cap I gave. So you have to choose. A +1 speed weapon would be 50,000gp (plus the cost of the weapon), so that's too much as well. But a +1 keen mecurial greatsword would be 8,900gp in total, and well within your means, with enough money left over for armor and other magical items. In your wish list you can request additional enchantments to your weapon, so if you want more on there but can't afford it, just put it on your wish list. You have similar problems with your armor. A masterwork mithril breastplate (what your armor would be prior to enchanting) would be 4,350gp. Magical armor with a special ability must have a +1 enhancement bonus prior to additional enchanting (3.0 DMG, pg. 179, right-hand side, last sentence of second paragraph under the Armor heading). Your armor has to be a +1 fortification (75%) armor. Moderate fortification is worth a +3 bonus, then add in the +1 enhancement bonus. That's a total of 16,000gp, and add in your armor base costs and that's 20,350gp. That's within your means too. You do have the DMG right? And that reminds me: [b]Everybody ping in and tell me what books you own out of the following:[/b] [/QUOTE]
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