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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1206746" data-attributes="member: 4441"><p>Ok, items for Nessa:</p><p></p><p><strong>Ghostbite</strong> - add +1 <em>ghost touch</em> to your sickle (8,000gp)</p><p></p><p><strong>Fireheart</strong> - a ring of gold twisted with a red gem, this was given to Nessa by a minor jinn lord of the City of Brass on the elemental plane of fire. <em>ring of minor elemental resistance (fire)</em>, (16,000gp)</p><p></p><p><strong>Bounty of the Arcane</strong> - given to Nessa as reward for outstanding service in the name of the Lord of All Magics, this brilliantly purple stone has been quite useful in keeping a few useful spells around. <em>vibrant purple ioun stone</em>, (12,000gp)</p><p></p><p><strong>Venom Ward</strong> - a strange gift given by a priestess of Talona after Nessa's even-handed mediating prevented a false accusation of murder, this is a small purple gem in an elegant cage of gold. <em>periapt of proof against poison</em>, (4,000gp)</p><p></p><p><strong>Vial of Storm Tears</strong> - 750gp</p><p></p><p><strong>2 vials of Ambrosia</strong> - 400gp</p><p></p><p><strong>wand of <em>cure light wounds</em></strong> - 750gp</p><p></p><p><strong>scroll of <em>word of recall</em></strong> - 1,650gp. Given to you by the Spell Lord Tellaqu, he wanted you to have something on you to bring you to safety, should things go wrong during negotiations in the city.</p><p></p><p><strong>vial of jade water</strong> - 350gp</p><p></p><p><strong>4 flasks of holy water</strong> - 100gp. These were blessed by Pelor's priests, and glow with a faint, sunlike radiance.</p><p></p><p><strong>The Church of Boccob</strong></p><p></p><p>Currently led by Spell Lord Tellaqu, the high priest, the followers of the Archmage of the Deities are very active in promoting the use of magic in nearly all aspects of Low'verok life. Boccob is the official patron of the Mage's Guild (Wee Jas is the one worshipped by the guild's necromancers however), and thus often helps promote the actions of the guild with church backing. Tellaqu is a relatively young human man in his early thirties, and a minor noble's son. Thin and black-haired with a small goatee, he bears a passing resemblance to Boccob Himself. Eloquent and blindingly intelligent, the man is considered a prodigy, having held the position of Spell Lord for over ten years, having gained his magical mastery at age fourteen.</p><p></p><p>While Boccob's priests accept students wishing to learn magic, they do charge a steep fee, though not as much as that required from wizard academies. Those wishing to learn magic from Boccob's priests can pay part of their fees by serving as acolytes during services as well as doing chores around the church. The main advantage from learning from a temple rather than an academy is that (aside from the lesser cost) they will take anyone, regardless of connections or breeding, unlike wizard academies or the Mage's Guild.</p><p></p><p>Boccob's church is currently backing the status quo on the necromantic reanimation laws, primarily because the reanimation is the major source of acceptance for those practicing necromancy. If reanimation is outlawed, the strong stigma against that brand of magic will undoubtedly resurface in spades. The followers of the Uncaring do not wish to see any branch of magic neglected and shunned because of human laws. The Spell Lord warns the Church's Council that there will be a dangerous imbalance of magic if the laws are revoked.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1206746, member: 4441"] Ok, items for Nessa: [b]Ghostbite[/b] - add +1 [i]ghost touch[/i] to your sickle (8,000gp) [b]Fireheart[/b] - a ring of gold twisted with a red gem, this was given to Nessa by a minor jinn lord of the City of Brass on the elemental plane of fire. [i]ring of minor elemental resistance (fire)[/i], (16,000gp) [b]Bounty of the Arcane[/b] - given to Nessa as reward for outstanding service in the name of the Lord of All Magics, this brilliantly purple stone has been quite useful in keeping a few useful spells around. [i]vibrant purple ioun stone[/i], (12,000gp) [b]Venom Ward[/b] - a strange gift given by a priestess of Talona after Nessa's even-handed mediating prevented a false accusation of murder, this is a small purple gem in an elegant cage of gold. [i]periapt of proof against poison[/i], (4,000gp) [b]Vial of Storm Tears[/b] - 750gp [b]2 vials of Ambrosia[/b] - 400gp [b]wand of [i]cure light wounds[/i][/b] - 750gp [b]scroll of [i]word of recall[/i][/b] - 1,650gp. Given to you by the Spell Lord Tellaqu, he wanted you to have something on you to bring you to safety, should things go wrong during negotiations in the city. [b]vial of jade water[/b] - 350gp [b]4 flasks of holy water[/b] - 100gp. These were blessed by Pelor's priests, and glow with a faint, sunlike radiance. [b]The Church of Boccob[/b] Currently led by Spell Lord Tellaqu, the high priest, the followers of the Archmage of the Deities are very active in promoting the use of magic in nearly all aspects of Low'verok life. Boccob is the official patron of the Mage's Guild (Wee Jas is the one worshipped by the guild's necromancers however), and thus often helps promote the actions of the guild with church backing. Tellaqu is a relatively young human man in his early thirties, and a minor noble's son. Thin and black-haired with a small goatee, he bears a passing resemblance to Boccob Himself. Eloquent and blindingly intelligent, the man is considered a prodigy, having held the position of Spell Lord for over ten years, having gained his magical mastery at age fourteen. While Boccob's priests accept students wishing to learn magic, they do charge a steep fee, though not as much as that required from wizard academies. Those wishing to learn magic from Boccob's priests can pay part of their fees by serving as acolytes during services as well as doing chores around the church. The main advantage from learning from a temple rather than an academy is that (aside from the lesser cost) they will take anyone, regardless of connections or breeding, unlike wizard academies or the Mage's Guild. Boccob's church is currently backing the status quo on the necromantic reanimation laws, primarily because the reanimation is the major source of acceptance for those practicing necromancy. If reanimation is outlawed, the strong stigma against that brand of magic will undoubtedly resurface in spades. The followers of the Uncaring do not wish to see any branch of magic neglected and shunned because of human laws. The Spell Lord warns the Church's Council that there will be a dangerous imbalance of magic if the laws are revoked. [/QUOTE]
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