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For the Greater Good - Full
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<blockquote data-quote="doghead" data-source="post: 1581411" data-attributes="member: 8243"><p>Reformatted again.</p><p></p><p>* Alignment is CG - which is not an option for Druids. Or am I missing something?</p><p>* Attack bonuses seemed +1 too high.</p><p>* Couldn't find the Improved Flight Feat either.</p><p>* Wildshape and Swan form added. Never done this before so just in case. Took the Cheetah for the 500 ft charge! If its out of place, I'll go with a Mountain Lion (Leopard) or Snake (for sneaking).</p><p>* Coverted Skills to v3.0 and recalculated. Added the Wild Empathy bonus to Animal Empathy, took v3.5 Survival as v3.0 Wilderness Lore for skills.</p><p>* Does enchanting her staff (Shillelagh) violate the Vow of Pverty?</p><p></p><p>OK. I think thats it. Now I'm off for a quiet constitutional.</p><p></p><p>the head of the dog</p><p></p><p style="text-align: center">***</p><p></p><p><strong>Sylinda</strong></p><p>Female Human Druid 5, Swanmay 7</p><p></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Height:</strong> 5'3"</p><p><strong>Weight:</strong> 115 lb.</p><p><strong>Hair:</strong> Dark</p><p><strong>Eyes:</strong> Green Flecked with gold</p><p><strong>Age:</strong> </p><p></p><p><strong>Str:</strong> 12 (+1) [4 points] </p><p><strong>Dex:</strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 16 (+3) [6 points, +2 ascetic] </p><p><strong>Wis:</strong> 18 (+4) [4 points, +2 level, +4 ascetic] </p><p><strong>Cha:</strong> 16 (+3) [8 points, +1 level] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p><em>Druid</em> </p><p>Animal Companion</p><p>Woodland Stride</p><p>Trackless step</p><p>Resist Nature's lure</p><p>Wild Shape (1/day)</p><p><span style="font-size: 9px"><em>Cheetah</em> Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL CG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.</span></p><p>Wild Empathy</p><p></p><p><em>Swanmay</em></p><p>Speak with Animals, Speak with plants (CL 7, at will)</p><p>Charm Monster (DC 18, 2/day)</p><p>Charm Person (DC 15, 3/day)</p><p>Shifting (swan form only, 4/day)</p><p><span style="font-size: 9px"><em>Swan:</em>Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (average); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL CG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.</span></p><p>Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore)</p><p>Wild Empathy (+2)</p><p>Low-light vision</p><p>Spell Resistence (19)</p><p></p><p><em>Ascetic</em></p><p>AC bonuses: +8 armor, +1 natural armor, +2 deflection</p><p>Endure Elements: -50 degrees to 140 degree w/o ill effects</p><p>Exalted Strike: +2/good</p><p>Sustenence: has no need for food or drink</p><p>Greater Sustenence: does not need to breathe</p><p>Resistance: +1 to all saves</p><p>Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection)</p><p>DR 5/magic</p><p></p><p><strong>Hit Dice:</strong> 5d8 + 7d8 +24</p><p><strong>HP:</strong> 98</p><p><strong>AC:</strong> 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection)</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30ft</p><p><strong>Armor Check Penalty:</strong> --</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic] </p><p>Reflex +5 [+3 base, +1 Dex, +1 ascetic]</p><p>Will +11 [+6 base, +4 Wis, +1 ascetic]</p><p></p><p><strong>BAB:</strong> +8/+3</p><p><strong>Melee:</strong> +12/+7 (1d6+3/1d6+3, x2, quarterstaff)</p><p><strong>Melee:</strong> +12/+7 (1d4+3, 19-20x2, daggar)</p><p><strong>Ranged:</strong> +9/+4 (1d4+3, 19-20x2, 10 ft., daggar)</p><p></p><p><strong>Skills:</strong> [Druid 64 + Swanmay 56]</p><p>Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay]</p><p>Concentration +9 [7 ranks, +2 Con]</p><p>Craft (weaving) +5 [2 ranks, +3 Int]</p><p>Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]]</p><p>Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn]</p><p>Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn]</p><p>Hide +10 [9 ranks, +1 Dex]</p><p>Intuite Direction +9 [5 ranks, +4 Wis]</p><p>Knowledge (geography) +9 [6 ranks, +3 Int]</p><p>Knowledge (nature) +13 [10 ranks, +3 Int]</p><p>Listen +13 (+14 vs undead) [9 ranks, +4 Wis]</p><p>Profession (herbalist) +11 [7 ranks, +4 Wis]</p><p>Ride +4 [3 ranks, +1 Dex]</p><p>Scry +11 [8 ranks, +3 Int]</p><p>Search +6 [3 ranks, +3 int]</p><p>Spellcraft +8 [5 ranks, +3 Int]</p><p>Spot +13 (+14 vs undead) [9 ranks, +4 Wis]</p><p>Swim +6 [5 ranks, +1 Str]</p><p>Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn]</p><p></p><p><strong>Feats:</strong></p><p>Sacred Vow</p><p>Vow of Poverty</p><p>Scent (Ex)*</p><p>Natural Spell</p><p>Leadership*</p><p>Improved Flight</p><p><em>Bonus Exalted Feats</em></p><p>Exalted Companion</p><p>Vow of Purity</p><p>Nemesis (Favored Enemy - Undead)</p><p>Nimbus of Light</p><p>Holy Radience</p><p>Intuitive Attack</p><p></p><p><strong>Languages:</strong></p><p>Common, Druidic, Sylvan, Elven, Celestial</p><p></p><p><strong>Spells per day:</strong></p><p>Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink.</p><p>Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh.</p><p>Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade.</p><p>Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison.</p><p>Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry.</p><p>Level 5 (2+1): Deathward, CCW.</p><p>Level 6 (1): Mass Bulls Strength.</p><p></p><p><strong>Equipment:</strong></p><p>Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water</p><p></p><p><strong>Appearance:</strong></p><p>as was</p><p></p><p><strong>Personality:</strong></p><p>as was</p><p></p><p><strong>Background:</strong></p><p>as was</p></blockquote><p></p>
[QUOTE="doghead, post: 1581411, member: 8243"] Reformatted again. * Alignment is CG - which is not an option for Druids. Or am I missing something? * Attack bonuses seemed +1 too high. * Couldn't find the Improved Flight Feat either. * Wildshape and Swan form added. Never done this before so just in case. Took the Cheetah for the 500 ft charge! If its out of place, I'll go with a Mountain Lion (Leopard) or Snake (for sneaking). * Coverted Skills to v3.0 and recalculated. Added the Wild Empathy bonus to Animal Empathy, took v3.5 Survival as v3.0 Wilderness Lore for skills. * Does enchanting her staff (Shillelagh) violate the Vow of Pverty? OK. I think thats it. Now I'm off for a quiet constitutional. the head of the dog [center]***[/center] [b]Sylinda[/b] Female Human Druid 5, Swanmay 7 [b]Alignment:[/b] Chaotic Good [b]Height:[/b] 5'3" [b]Weight:[/b] 115 lb. [b]Hair:[/b] Dark [b]Eyes:[/b] Green Flecked with gold [b]Age:[/b] [b]Str:[/b] 12 (+1) [4 points] [b]Dex:[/b] 12 (+1) [4 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 16 (+3) [6 points, +2 ascetic] [b]Wis:[/b] 18 (+4) [4 points, +2 level, +4 ascetic] [b]Cha:[/b] 16 (+3) [8 points, +1 level] [b]Class and Racial Abilties:[/b] [i]Druid[/i] Animal Companion Woodland Stride Trackless step Resist Nature's lure Wild Shape (1/day) [size=1][i]Cheetah[/i] Medium Animal; HD 12d8+24; hp 98; Init +4; Spd 50 ft.; AC 30 (+4 Dex, +6 natural, +8 ascetic, +2 deflection), touch 16, flat-footed 24; BAB +8/+3 (+12 Grapple); Attk +12/+7 melee (1d6+3, bite); SA Trip (+3); SQ Lowlight Vision, Scent, Sprint; AL CG; SV Fort +12, Ref +8, Will +11; Str 16, Dex 19, Con 15, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness and Weapon Finess.[/size] Wild Empathy [i]Swanmay[/i] Speak with Animals, Speak with plants (CL 7, at will) Charm Monster (DC 18, 2/day) Charm Person (DC 15, 3/day) Shifting (swan form only, 4/day) [size=1][i]Swan:[/i]Small Animal; HD 12d8+24; hp 98; Init +2; Spd 10 ft. fly 60 ft. (average); AC 29 (+1 size, +2 Dex, +6 natural, +8 ascetic, +2 deflection), touch 15, flat-footed 25; BAB +8/+3 (+7 Grapple) Attk +13/+8 melee (1d3-1, 2 slams) and +13/+8 melee (1d2-1, bite); SQ DR 5/cold iron, DR 5/magic; AL CG; SV Fort +3, Ref +5, Will +5; Str 8, Dex 15, Con 10, Int 16, Wis 18, Cha 16; Skills and Feats: As per character + Alertness.[/size] Favored Enemy (Undead +1 Dam, Bluff, Listen, Sense Motive, Spot & Wilderness Lore) Wild Empathy (+2) Low-light vision Spell Resistence (19) [i]Ascetic[/i] AC bonuses: +8 armor, +1 natural armor, +2 deflection Endure Elements: -50 degrees to 140 degree w/o ill effects Exalted Strike: +2/good Sustenence: has no need for food or drink Greater Sustenence: does not need to breathe Resistance: +1 to all saves Mind Shielding (Imm. to detect thoughts, discern lies, and alignment detection) DR 5/magic [b]Hit Dice:[/b] 5d8 + 7d8 +24 [b]HP:[/b] 98 [b]AC:[/b] 22 (+1 Dex, +8 armour [ascetic], +1 natural, +2 deflection) [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30ft [b]Armor Check Penalty:[/b] -- [b]Saves:[/b] Fortitude +12 (+16 vs disease & death effects) [+9 base, +2 Con, +1 ascetic] Reflex +5 [+3 base, +1 Dex, +1 ascetic] Will +11 [+6 base, +4 Wis, +1 ascetic] [b]BAB:[/b] +8/+3 [b]Melee:[/b] +12/+7 (1d6+3/1d6+3, x2, quarterstaff) [b]Melee:[/b] +12/+7 (1d4+3, 19-20x2, daggar) [b]Ranged:[/b] +9/+4 (1d4+3, 19-20x2, 10 ft., daggar) [b]Skills:[/b] [Druid 64 + Swanmay 56] Animal Empathy +15 [9 ranks, +4 Cha, +2 Swanmay] Concentration +9 [7 ranks, +2 Con] Craft (weaving) +5 [2 ranks, +3 Int] Diplomacy +7 [2 ranks, +3 Cha, +2 perfection [sacred vow]] Handle Animal +10 [5 ranks, +3 Cha, +2 Animal Empathy Syn] Heal +13 [7 ranks, +4 Wis, +2 Herbalist Syn] Hide +10 [9 ranks, +1 Dex] Intuite Direction +9 [5 ranks, +4 Wis] Knowledge (geography) +9 [6 ranks, +3 Int] Knowledge (nature) +13 [10 ranks, +3 Int] Listen +13 (+14 vs undead) [9 ranks, +4 Wis] Profession (herbalist) +11 [7 ranks, +4 Wis] Ride +4 [3 ranks, +1 Dex] Scry +11 [8 ranks, +3 Int] Search +6 [3 ranks, +3 int] Spellcraft +8 [5 ranks, +3 Int] Spot +13 (+14 vs undead) [9 ranks, +4 Wis] Swim +6 [5 ranks, +1 Str] Wilderness Lore +15 (+16 vs undead) [9 ranks, +4 Wis, +2 Intuit Direction Syn] [b]Feats:[/b] Sacred Vow Vow of Poverty Scent (Ex)* Natural Spell Leadership* Improved Flight [i]Bonus Exalted Feats[/i] Exalted Companion Vow of Purity Nemesis (Favored Enemy - Undead) Nimbus of Light Holy Radience Intuitive Attack [b]Languages:[/b] Common, Druidic, Sylvan, Elven, Celestial [b]Spells per day:[/b] Level 0 (6): Create Water, Detect Magic, Detect Poison, Guidance, Mend, Purify Food and Drink. Level 1 (5+1): CLW, Hide From Animals, Entangle, Pass w/out Trace, Shillelagh, Shillelagh. Level 2 (4+1): Bulls Strength, Cats Grace, CSW, CSW, Flame Blade. Level 3 (4+1): Lightning Storm, Greater Magical Fang, Remove Disease, Neutralise Poison. Level 4 (3+1): CSW, Dispel magic, Flame Strike, Scry. Level 5 (2+1): Deathward, CCW. Level 6 (1): Mass Bulls Strength. [b]Equipment:[/b] Simple Tunic and breeches, boots, light cloak, quarterstaff, dagger, 3 vials holy water [b]Appearance:[/b] as was [b]Personality:[/b] as was [b]Background:[/b] as was [/QUOTE]
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