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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1300570" data-attributes="member: 4441"><p>*Nessa, Lord Tellaqu furrows his brows, taking in what you have said. You note he made a slight frown of distaste when you mention Sister Rekash, but that may be more from sheer fastidiouness than true dislike. Tellaqu is a very precise and neat man, and doesn't care much for Talona's ilk because they tend to the sick, who are often dirty and ill-kept.*</p><p></p><p>"Yes, the realms of the dead and the spirits of the slain... Even if their souls are bound for a time in undeath, it is no more than they deserve. They will receive their eternal judgement in time, no one can escape that. There is some small risk with the use of negative energy, no one can deny that, but undoubtedly it would be used in a far more reckless manner if it were outlawed. I fear it might be to the best to foster this lesser of two evils than to permit a branch of magic to be outlawed because of these concerns. </p><p></p><p>"There has not been a rogue necromancer in fifty years, and that cost the lives of hundreds of beings before he was subdued. We can only be thankful that such things are rare that necromancers have a safe outlet for their powers. Our shadowy brethern don't have far to fall, and I want every possible way to keep them from utter darkness. If I must coddle these laws to do it, I will. Best to have a small stain on my soul from the delayed judgements of a few dozen criminals than to have hundreds from rogue necromancers. </p><p></p><p>"I hear your concerns Nessa, and to an extent I share them, but now you see my true reasons. You need not agree with them, but I expect you not oppose them in council when it comes to vote. Our church must be unified," Tellaqu says, staring at you intently. "When the time comes, we all must be unified in our voice, whichever way the vote is cast."</p><p></p><p>*Lyssia, in the afternoon you manage to find Brightfire in the Dancing Phoenix, practicing a bit on a lute. Smiling when she sees you, she's delighted to take you on a tour of the city. She's been to Andeluvay many times before, and will happily show you all sorts of different places. She'll take Darren along as well if he's willing, showing the two the various shrines to Sune (singing at each one briefly), several open-air theaters, and a few bustling marketplaces, one full of secondhand clothes, one of food, and another selling jewelry and gems.*</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1300570, member: 4441"] *Nessa, Lord Tellaqu furrows his brows, taking in what you have said. You note he made a slight frown of distaste when you mention Sister Rekash, but that may be more from sheer fastidiouness than true dislike. Tellaqu is a very precise and neat man, and doesn't care much for Talona's ilk because they tend to the sick, who are often dirty and ill-kept.* "Yes, the realms of the dead and the spirits of the slain... Even if their souls are bound for a time in undeath, it is no more than they deserve. They will receive their eternal judgement in time, no one can escape that. There is some small risk with the use of negative energy, no one can deny that, but undoubtedly it would be used in a far more reckless manner if it were outlawed. I fear it might be to the best to foster this lesser of two evils than to permit a branch of magic to be outlawed because of these concerns. "There has not been a rogue necromancer in fifty years, and that cost the lives of hundreds of beings before he was subdued. We can only be thankful that such things are rare that necromancers have a safe outlet for their powers. Our shadowy brethern don't have far to fall, and I want every possible way to keep them from utter darkness. If I must coddle these laws to do it, I will. Best to have a small stain on my soul from the delayed judgements of a few dozen criminals than to have hundreds from rogue necromancers. "I hear your concerns Nessa, and to an extent I share them, but now you see my true reasons. You need not agree with them, but I expect you not oppose them in council when it comes to vote. Our church must be unified," Tellaqu says, staring at you intently. "When the time comes, we all must be unified in our voice, whichever way the vote is cast." *Lyssia, in the afternoon you manage to find Brightfire in the Dancing Phoenix, practicing a bit on a lute. Smiling when she sees you, she's delighted to take you on a tour of the city. She's been to Andeluvay many times before, and will happily show you all sorts of different places. She'll take Darren along as well if he's willing, showing the two the various shrines to Sune (singing at each one briefly), several open-air theaters, and a few bustling marketplaces, one full of secondhand clothes, one of food, and another selling jewelry and gems.* [/QUOTE]
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