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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1546403" data-attributes="member: 4441"><p>*As Saint Norin sings, the mulberry bush seems to sway slightly in time with the song, and when it is over, it rustles its branches appreciatively, or what that the wind? A feeling of peace comes over you, and you can tell you've appeased the god.*</p><p></p><p>*Laying out your plan to the others, you get several nods.*</p><p></p><p>"If someone is expecting this caravan, then perhaps we would do best to travel in stealth from now on," Staeven says, "Our original goal is the Baroness, and I have the sinking feeling that perhaps that caravan was bound for her estates. She is known to traffic in the undead, and I recognized those demons as those who feed on the dead. We should not tip our hand any more than necessary by charging right up to her front gates, waving our swords."</p><p></p><p>"And for the items that might attract attention... I say we will have to keep the death mask, the decorative sheild, the ivory statue, the dismantled scepter, the harp, and the minature knight, as well as all the magical items. Those are the ones that could be traced the easiest if they hit the market," Daren offers, his mispent former habits coming to the rescue. </p><p></p><p>*Assuming you spend the rest of the evening examining the magic items to see if you can figure out what they do, a few things come to light. Daren recognizes with a start that the magical pearl earrings are nothing less that healing song pearls, capable of healing the nearly-dead, regenerating limbs, or even bringin the dead back to life.*</p><p></p><p>*Lyssia takes a closer look at the arrowheads, and questions Daren about where he found them. Judging from how they were in the coffin, and how they had shreads of clothing stuck to them, Lyssia thinks she recognizes them. They are probably slaying arrows. Since they were in the devourer's coffin, Lyssia decides to take a stab that they were probably meant to kill monstrous humanoids, or maybe giants.*</p><p></p><p>*Nessa takes a look at the doll and has a sudden memory of one of her fellow wizards making a protecting golem. It is very likely the doll is some kind of specialized construct. A thorough search of the doll turns up a tiny necklace that has several words written on it.*</p><p></p><p></p><p></p><p>*In addition, a check of the jeweled, feathered fan reveals that the magic on it is probably to preserve the feathers from rotting. The calendar disk may be some kind of divination device, probably used to keep track of holy days for whichever religion created it.*</p><p></p><p>*Of the chaotic idol you still have no idea, but everyone becomes less and less inclined to pick it up or even touch it as the night goes on. It's just extremely unnerving.*</p><p></p><p>*The golden ball no one is quite sure of, but maybe if you opened it up and looked inside you could figure out what it is.*</p><p></p><p>*The night passes fairly uneventfully, aside from your studies. Apparently the mulberry god does not book any nonsense in his domain. In the early morning Nessa can awaken and prepare her spell to bring Sebastion back from the darkness in which he wanders. She extolls Boccob, listing the virtues of the warrior whose soul she is trying to reclaim, and how is presense would help Him rid the world of the vile and evil magic that taints others' view of their sacred Craft. The beautiful diamond in her hands glows brightly as she makes her impassioned plea.*</p><p></p><p>*Sebastion [spoiler]you've been floating in darkness, a place neither of goodness nor of evil. Yet despite this place that has no ground or sky, no sun or wind, you've been feeling a steadily-creeping cold, a cold hand of corruption that keeps trying to clutch around your heart. You keep pushing it away, keeping it out of your mind, but it has become very hard, and you're getting tired. Suddenly there's a light in the darkness, a long tunnel that seems to lead to a green clearing very far away. You hear a voice, Nessa's, calling you. </p><p></p><p>"Sebastion, come back to us, please," she asks. You know it truly is Nessa, and that she is invoking Boccob's magic to bring you back from death.</p><p></p><p>But you are tired, mortally tired, and for a moment look back at the darkness around you. In front of you you see a curious sight, three meadows side-by-side. One meadow is a riot of flowers and butterflies, with sunshine pours down on it. One is the same meadow in autumn on an overcast, drizzly day, the colors muted and everything dead, but the promise of new life waiting in the spring. The third is of the medow after it has been ravaged by war, the grass splashed with blood, the sky lit with flames, the bodies of the fallen littering the grass.</p><p></p><p>In the autumn meadow stands a woman carrying a baby, a toddler at her side. She has a white rose in one hand. Miranda looks at you with a sad smile, not her bright one of life or the twisted mockery of her undead state. Eloise looks at you with wide eyes, and Estefan turns toward you. Miranda looks to to the sunlit meadow, and suddenly you see yourself, as you are in life, standing at Aerofax's side, pale but alive. As she watches this she smiles, and the autumn meadow in which she stands seems to take on some of the bright sunshine. </p><p></p><p>Then you fade from view and she turns her gaze to the war-torn meadow. Here you see yourself lying amongst the dead, and slowly, inexorably, your skin taking on the pale gray of the undead, and your eyes becoming the white orbs of death of the creature that killed you. As Miranda watches this her meadow seems to take on the glow of the hellish flames.</p><p></p><p>Then she turns and looks back at you, a tremulous smile on her lips, as Nessa's voice breaks into your vision.[/spoiler]*</p><p></p><p>"Sebastion, Sebastion, please come back to us!" Nessa cries, the diamond in her hands glowing like a young sun.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1546403, member: 4441"] *As Saint Norin sings, the mulberry bush seems to sway slightly in time with the song, and when it is over, it rustles its branches appreciatively, or what that the wind? A feeling of peace comes over you, and you can tell you've appeased the god.* *Laying out your plan to the others, you get several nods.* "If someone is expecting this caravan, then perhaps we would do best to travel in stealth from now on," Staeven says, "Our original goal is the Baroness, and I have the sinking feeling that perhaps that caravan was bound for her estates. She is known to traffic in the undead, and I recognized those demons as those who feed on the dead. We should not tip our hand any more than necessary by charging right up to her front gates, waving our swords." "And for the items that might attract attention... I say we will have to keep the death mask, the decorative sheild, the ivory statue, the dismantled scepter, the harp, and the minature knight, as well as all the magical items. Those are the ones that could be traced the easiest if they hit the market," Daren offers, his mispent former habits coming to the rescue. *Assuming you spend the rest of the evening examining the magic items to see if you can figure out what they do, a few things come to light. Daren recognizes with a start that the magical pearl earrings are nothing less that healing song pearls, capable of healing the nearly-dead, regenerating limbs, or even bringin the dead back to life.* *Lyssia takes a closer look at the arrowheads, and questions Daren about where he found them. Judging from how they were in the coffin, and how they had shreads of clothing stuck to them, Lyssia thinks she recognizes them. They are probably slaying arrows. Since they were in the devourer's coffin, Lyssia decides to take a stab that they were probably meant to kill monstrous humanoids, or maybe giants.* *Nessa takes a look at the doll and has a sudden memory of one of her fellow wizards making a protecting golem. It is very likely the doll is some kind of specialized construct. A thorough search of the doll turns up a tiny necklace that has several words written on it.* *In addition, a check of the jeweled, feathered fan reveals that the magic on it is probably to preserve the feathers from rotting. The calendar disk may be some kind of divination device, probably used to keep track of holy days for whichever religion created it.* *Of the chaotic idol you still have no idea, but everyone becomes less and less inclined to pick it up or even touch it as the night goes on. It's just extremely unnerving.* *The golden ball no one is quite sure of, but maybe if you opened it up and looked inside you could figure out what it is.* *The night passes fairly uneventfully, aside from your studies. Apparently the mulberry god does not book any nonsense in his domain. In the early morning Nessa can awaken and prepare her spell to bring Sebastion back from the darkness in which he wanders. She extolls Boccob, listing the virtues of the warrior whose soul she is trying to reclaim, and how is presense would help Him rid the world of the vile and evil magic that taints others' view of their sacred Craft. The beautiful diamond in her hands glows brightly as she makes her impassioned plea.* *Sebastion [spoiler]you've been floating in darkness, a place neither of goodness nor of evil. Yet despite this place that has no ground or sky, no sun or wind, you've been feeling a steadily-creeping cold, a cold hand of corruption that keeps trying to clutch around your heart. You keep pushing it away, keeping it out of your mind, but it has become very hard, and you're getting tired. Suddenly there's a light in the darkness, a long tunnel that seems to lead to a green clearing very far away. You hear a voice, Nessa's, calling you. "Sebastion, come back to us, please," she asks. You know it truly is Nessa, and that she is invoking Boccob's magic to bring you back from death. But you are tired, mortally tired, and for a moment look back at the darkness around you. In front of you you see a curious sight, three meadows side-by-side. One meadow is a riot of flowers and butterflies, with sunshine pours down on it. One is the same meadow in autumn on an overcast, drizzly day, the colors muted and everything dead, but the promise of new life waiting in the spring. The third is of the medow after it has been ravaged by war, the grass splashed with blood, the sky lit with flames, the bodies of the fallen littering the grass. In the autumn meadow stands a woman carrying a baby, a toddler at her side. She has a white rose in one hand. Miranda looks at you with a sad smile, not her bright one of life or the twisted mockery of her undead state. Eloise looks at you with wide eyes, and Estefan turns toward you. Miranda looks to to the sunlit meadow, and suddenly you see yourself, as you are in life, standing at Aerofax's side, pale but alive. As she watches this she smiles, and the autumn meadow in which she stands seems to take on some of the bright sunshine. Then you fade from view and she turns her gaze to the war-torn meadow. Here you see yourself lying amongst the dead, and slowly, inexorably, your skin taking on the pale gray of the undead, and your eyes becoming the white orbs of death of the creature that killed you. As Miranda watches this her meadow seems to take on the glow of the hellish flames. Then she turns and looks back at you, a tremulous smile on her lips, as Nessa's voice breaks into your vision.[/spoiler]* "Sebastion, Sebastion, please come back to us!" Nessa cries, the diamond in her hands glowing like a young sun. [/QUOTE]
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