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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1616078" data-attributes="member: 4441"><p>*To prevent themselves from becoming bogged down by indesicion, Aeric (and Sylinda if she wishes), takes to the air to scout. They see a guardhouse about two miles down the road, manned by about a half-dozen fairly human-looking guards. Beyond them are several fields, also full of peasents tending to them. They also look human, but as you press farther and farther inward, you see further and further evidence of corruption. Live peasents are replaced with zombies and eventually skeletons. The small town near the manner is entirely manned by these mockeries of life.*</p><p></p><p>*The manor itself is a tall and forboding place, made of sturdy gray stone, the tallest towers rising to five stories. It is surrounded by a ten-foot tall wall of stone with guard towers at the front gate. Behind the manor, where there should be gardens, you see graveyards, many of them containing rather fresh graves.*</p><p></p><p>*Demons, like the ones you fought on the road, man the guard towers, holding cruel-looking tridents at attention, like pikes. At one side of the manor, you see another smaller caravan of "funera wagons" unloading their coffins and taking them inside. On the opposite side, hastily-erected sheds line the eastern wall, guarded by robed figures. As you watch, you see a demon guard go into one of the sheds, come out with a struggling young man, and haul him bodily into the manor.*</p><p></p><p>*You do not note any other obvious entrances or exits aside from the front gate, and all of the windows are securely shutters; some are barred. With this information, you can return and tell your group.*</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1616078, member: 4441"] *To prevent themselves from becoming bogged down by indesicion, Aeric (and Sylinda if she wishes), takes to the air to scout. They see a guardhouse about two miles down the road, manned by about a half-dozen fairly human-looking guards. Beyond them are several fields, also full of peasents tending to them. They also look human, but as you press farther and farther inward, you see further and further evidence of corruption. Live peasents are replaced with zombies and eventually skeletons. The small town near the manner is entirely manned by these mockeries of life.* *The manor itself is a tall and forboding place, made of sturdy gray stone, the tallest towers rising to five stories. It is surrounded by a ten-foot tall wall of stone with guard towers at the front gate. Behind the manor, where there should be gardens, you see graveyards, many of them containing rather fresh graves.* *Demons, like the ones you fought on the road, man the guard towers, holding cruel-looking tridents at attention, like pikes. At one side of the manor, you see another smaller caravan of "funera wagons" unloading their coffins and taking them inside. On the opposite side, hastily-erected sheds line the eastern wall, guarded by robed figures. As you watch, you see a demon guard go into one of the sheds, come out with a struggling young man, and haul him bodily into the manor.* *You do not note any other obvious entrances or exits aside from the front gate, and all of the windows are securely shutters; some are barred. With this information, you can return and tell your group.* [/QUOTE]
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