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For the gun people, a crazy player question ...
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<blockquote data-quote="takyris" data-source="post: 1516987" data-attributes="member: 5171"><p>Thing is, though, as somebody who's played around with tined weapons... an "all tines hit" hit on an opponent has got to be a critical. If you've got a shell on each tine of a pitchfork, the only time all three tines hit somebody is if you've just nailed 'em with a crit. Most of the time, you probably just hit your opponent with one tine -- or more likely, graze them, in the abstract hit point system of d20 Modern. Accepting that a graze is enough to make those shells go off, let's say that that does 2d10 -- plus a little bit from the pitchfork impact, minus a bit from the fact that it's not a perfect design, like a gun-barrel is -- some force is wasted. So, 2d10. If you wanna be generous, you could say that, for three tines, he gets 3 hits, but on a critical, all three go off at once.</p><p></p><p>But really, you gotta draw the line. What if he grabs one of those nail-covered planks the fakirs lie down on and puts a shotgun shell on each and every nail. That'd be, what, 10 columns x 20 rows x 2d10 per shell, for 400d10 damage on a hit? No. He's trying to game the system, every bit as much as the low-Charisma PC whose player is telling you "Okay, and this is what I say and how I say it so that my low Charisma doesn't come into play," or the guy with no ranks in Disable Device who says, "Okay, but can I look inside the lock and maybe rake this tiny write inside it and see if I can move any of the tumbler pins? That's not that hard."</p></blockquote><p></p>
[QUOTE="takyris, post: 1516987, member: 5171"] Thing is, though, as somebody who's played around with tined weapons... an "all tines hit" hit on an opponent has got to be a critical. If you've got a shell on each tine of a pitchfork, the only time all three tines hit somebody is if you've just nailed 'em with a crit. Most of the time, you probably just hit your opponent with one tine -- or more likely, graze them, in the abstract hit point system of d20 Modern. Accepting that a graze is enough to make those shells go off, let's say that that does 2d10 -- plus a little bit from the pitchfork impact, minus a bit from the fact that it's not a perfect design, like a gun-barrel is -- some force is wasted. So, 2d10. If you wanna be generous, you could say that, for three tines, he gets 3 hits, but on a critical, all three go off at once. But really, you gotta draw the line. What if he grabs one of those nail-covered planks the fakirs lie down on and puts a shotgun shell on each and every nail. That'd be, what, 10 columns x 20 rows x 2d10 per shell, for 400d10 damage on a hit? No. He's trying to game the system, every bit as much as the low-Charisma PC whose player is telling you "Okay, and this is what I say and how I say it so that my low Charisma doesn't come into play," or the guy with no ranks in Disable Device who says, "Okay, but can I look inside the lock and maybe rake this tiny write inside it and see if I can move any of the tumbler pins? That's not that hard." [/QUOTE]
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