Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
For the gun people, a crazy player question ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dana_Jorgensen" data-source="post: 1518336" data-attributes="member: 12962"><p>Okay, somebody invoked my name. A bang stick, huh?</p><p></p><p>This guy is why I've been working on turning the design of new firearms into a combination of a new skill and feats. making a new gun requires more than knowing how to create the various parts. Some of the techniques require special tools and training a machinist will not have (creating a rifled barrel, for instance, or chroming said barrel), and the ability to simply design the weapon to begin with should fall outside the Craft (mechanical) skill as well. That damned skill is just way too broad. The way it is written, a PC could make a brand new gun, then turn right around build a F1 racer with the ease of blowing his nose, then turn around and design a brand new jumbo jet airliner for Boeing....</p><p></p><p>You've gone down the right route by declaring it an improvised weapon. have him write a description for you, and apply danger in accordance to that.</p><p></p><p>First off, as with any improvised weapon, there's a chance it will explode when used. He's going to be making it from pipe stock, not milling it for solid stock. And any sheet metal parts will end up made from folded sheet metal, rather then being stamped from a block. Given that, I'd suggest he has a 1 in 6 to 1 in 10 chance it just blows up in his face whenever he uses it, destroying the weapon and doing all that damage to him as well. Only way around this is if he's taking his character out of the game for a few weeks game time and uses the proper facilities. Hell, even then, it might not turn out being any more safe and reliable than a "saturday night special" (dirt cheap mass produced firearms that are of such poor quality that they frequently went to pieces before 100 rounds were fired through them).</p><p></p><p>Second, again, being an impromptu weapon, if he doesn't describe a safety in the written description, there is none. That means rough handling can result in it going off at inopportune times.</p><p></p><p>Third, he's loading three barrels. it will take twice as long to load as a double barrelled shotgun.</p><p></p><p>Fourth, no 6d10. Even though a bang stick uses ammunition, it really shouldn't be treated like a gun. 2d10 for the first shell, +1d10 for each additional round fired off at the same moment. The shells = 4d10 damage, only a little more than the heaviest AMR rifles in WL.</p><p></p><p>Fifth, it's heavy and awkward; three shotgun shells on the end of a pole. there will be penalties to hit from that, too. Waving such an unbalanced item around will tire the PC out quickly, too.</p><p></p><p>Is this any help?</p><p></p><p>BTW, if you want to have fun and you have a copy of one of my Big Bang books, drop the book in front of him and tell him the author has personally advised you on how to proceed with the implementation of his bang stick idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dana_Jorgensen, post: 1518336, member: 12962"] Okay, somebody invoked my name. A bang stick, huh? This guy is why I've been working on turning the design of new firearms into a combination of a new skill and feats. making a new gun requires more than knowing how to create the various parts. Some of the techniques require special tools and training a machinist will not have (creating a rifled barrel, for instance, or chroming said barrel), and the ability to simply design the weapon to begin with should fall outside the Craft (mechanical) skill as well. That damned skill is just way too broad. The way it is written, a PC could make a brand new gun, then turn right around build a F1 racer with the ease of blowing his nose, then turn around and design a brand new jumbo jet airliner for Boeing.... You've gone down the right route by declaring it an improvised weapon. have him write a description for you, and apply danger in accordance to that. First off, as with any improvised weapon, there's a chance it will explode when used. He's going to be making it from pipe stock, not milling it for solid stock. And any sheet metal parts will end up made from folded sheet metal, rather then being stamped from a block. Given that, I'd suggest he has a 1 in 6 to 1 in 10 chance it just blows up in his face whenever he uses it, destroying the weapon and doing all that damage to him as well. Only way around this is if he's taking his character out of the game for a few weeks game time and uses the proper facilities. Hell, even then, it might not turn out being any more safe and reliable than a "saturday night special" (dirt cheap mass produced firearms that are of such poor quality that they frequently went to pieces before 100 rounds were fired through them). Second, again, being an impromptu weapon, if he doesn't describe a safety in the written description, there is none. That means rough handling can result in it going off at inopportune times. Third, he's loading three barrels. it will take twice as long to load as a double barrelled shotgun. Fourth, no 6d10. Even though a bang stick uses ammunition, it really shouldn't be treated like a gun. 2d10 for the first shell, +1d10 for each additional round fired off at the same moment. The shells = 4d10 damage, only a little more than the heaviest AMR rifles in WL. Fifth, it's heavy and awkward; three shotgun shells on the end of a pole. there will be penalties to hit from that, too. Waving such an unbalanced item around will tire the PC out quickly, too. Is this any help? BTW, if you want to have fun and you have a copy of one of my Big Bang books, drop the book in front of him and tell him the author has personally advised you on how to proceed with the implementation of his bang stick idea. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
For the gun people, a crazy player question ...
Top