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For the gun people, a crazy player question ...
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1690944" data-attributes="member: 6390"><p>Rereading this thread, I had a few ideas that could possibly help, wihtout making him feel like crap...</p><p></p><p>Every team NEEDS the "armed to the teeth Hard Option" suck... I mean, player.</p><p></p><p>He should be left outside, watching for the "Black Caddy" or the "Black Helicopter" to land.</p><p></p><p>Think of Jack off of 24 Hours.</p><p></p><p>It's investigative, but he still ends up kicking people's teeth in.</p><p></p><p>Sometimes, you NEED a guy who thinks it's a good idea to charge an emplaced weapon head on.</p><p></p><p>I haven't read your story hour, but I can see having him stay outside, waiting, and having some guys try to jack him, or luring him into an alley.</p><p></p><p>While the PC's investigate, he's outside, fighting for his life and trying to keep the bad-guys from interrupting or trapping the PC's inside the building.</p><p></p><p>Example:</p><p></p><p>In the Year of the Zombie playtest, the PC's had to sneak 6 blocks, carrying cans of diesel fuel on thier backs, past the zombies, and get to the Bradley Fighting Vehicles. This meant stealth. Big time stealth.</p><p></p><p>One of the PC's was the standard Modern d20 "Combatacon" with firearm skills and everything else, but no stealth.</p><p></p><p>So, while the other PC's made a break for it, he ran another route, firing his pistols with each hand and doing a "New York Reload" (Dropping the empty pistol and drawing a new one)...</p><p></p><p>While the other PC's had a round by round run for 6 blocks, he was trying to outfight about 30,000 zombies on his own, while making a run for it.</p><p></p><p>The stealth and "Use your heady-bone for something other than a hat rack" group got to do something, while the "Combatacons" got to make a running gunfight against zombies, using thier grenades, shotguns, pistols, assault rifles, SMG's, and everything else, including diving into an abandoned position and using a .50 caliber machine gun on the zombies coming down the street.</p><p></p><p>I guess, what I'm trying to say, is "Seperate sub-plot within the bigger picture for the Combatacon."</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1690944, member: 6390"] Rereading this thread, I had a few ideas that could possibly help, wihtout making him feel like crap... Every team NEEDS the "armed to the teeth Hard Option" suck... I mean, player. He should be left outside, watching for the "Black Caddy" or the "Black Helicopter" to land. Think of Jack off of 24 Hours. It's investigative, but he still ends up kicking people's teeth in. Sometimes, you NEED a guy who thinks it's a good idea to charge an emplaced weapon head on. I haven't read your story hour, but I can see having him stay outside, waiting, and having some guys try to jack him, or luring him into an alley. While the PC's investigate, he's outside, fighting for his life and trying to keep the bad-guys from interrupting or trapping the PC's inside the building. Example: In the Year of the Zombie playtest, the PC's had to sneak 6 blocks, carrying cans of diesel fuel on thier backs, past the zombies, and get to the Bradley Fighting Vehicles. This meant stealth. Big time stealth. One of the PC's was the standard Modern d20 "Combatacon" with firearm skills and everything else, but no stealth. So, while the other PC's made a break for it, he ran another route, firing his pistols with each hand and doing a "New York Reload" (Dropping the empty pistol and drawing a new one)... While the other PC's had a round by round run for 6 blocks, he was trying to outfight about 30,000 zombies on his own, while making a run for it. The stealth and "Use your heady-bone for something other than a hat rack" group got to do something, while the "Combatacons" got to make a running gunfight against zombies, using thier grenades, shotguns, pistols, assault rifles, SMG's, and everything else, including diving into an abandoned position and using a .50 caliber machine gun on the zombies coming down the street. I guess, what I'm trying to say, is "Seperate sub-plot within the bigger picture for the Combatacon." [/QUOTE]
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