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<blockquote data-quote="Hussar" data-source="post: 5234803" data-attributes="member: 22779"><p>I totally and 100% agree with this. This certainly jives with my playstyle.</p><p></p><p>But, how is this not pretty much the same as simply glossing over the room? If the players are going to spend 5 minutes on an empty room, why not simply skip it? Does it add anything? If you have six empty rooms in a row, add in actual travel time between rooms, and you have the better part of an hour of gameplay doing pretty much nothing.</p><p></p><p>And, let's not forget the old "player skill" concept. Players should not be allowed to "skip over" empty rooms. They have to expressly detail each and every element that they check out. Suddenly, empty rooms don't take 5 minutes of game play, they take 20.</p><p></p><p>I'll admit, I'm far more in the 5 minute camp, but, for a mega-dungeon, perhaps glossing over a few rooms isn't a bad idea.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5234803, member: 22779"] I totally and 100% agree with this. This certainly jives with my playstyle. But, how is this not pretty much the same as simply glossing over the room? If the players are going to spend 5 minutes on an empty room, why not simply skip it? Does it add anything? If you have six empty rooms in a row, add in actual travel time between rooms, and you have the better part of an hour of gameplay doing pretty much nothing. And, let's not forget the old "player skill" concept. Players should not be allowed to "skip over" empty rooms. They have to expressly detail each and every element that they check out. Suddenly, empty rooms don't take 5 minutes of game play, they take 20. I'll admit, I'm far more in the 5 minute camp, but, for a mega-dungeon, perhaps glossing over a few rooms isn't a bad idea. [/QUOTE]
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