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<blockquote data-quote="Doug McCrae" data-source="post: 5234997" data-attributes="member: 21169"><p>My problem with the playstyle you describe is that it seems to involve a lot of interacting with inanimate objects at a very low level of abstraction. I just find that kind of thing dull. "Try moving the statue's arm! Maybe it opens a secret door." "Let's form a human pyramid and tap the ceiling to see if it's hollow. Shorties on top!" That's snoozers to me, I'm not feeling the tension you describe.</p><p></p><p>I enjoy roleplaying (in the sense of talking in character), exploring the GM's world (though at a higher level of abstraction than dungeon dressing), combat, action, investigation, mysteries (not the mystery of whether the chest has a false bottom though) and encountering strange new things.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5234997, member: 21169"] My problem with the playstyle you describe is that it seems to involve a lot of interacting with inanimate objects at a very low level of abstraction. I just find that kind of thing dull. "Try moving the statue's arm! Maybe it opens a secret door." "Let's form a human pyramid and tap the ceiling to see if it's hollow. Shorties on top!" That's snoozers to me, I'm not feeling the tension you describe. I enjoy roleplaying (in the sense of talking in character), exploring the GM's world (though at a higher level of abstraction than dungeon dressing), combat, action, investigation, mysteries (not the mystery of whether the chest has a false bottom though) and encountering strange new things. [/QUOTE]
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