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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Wishbone" data-source="post: 8072946" data-attributes="member: 7025531"><p>The pattern for setting books seem to be having content that can be ported to people's games regardless of if they choose to run the setting. Greyhawk already seems to have been stripped for parts and put into baseline D&D—most of what I knew about Greyhawk came from NPC's like Iggwilv and Vecna which got pulled from the setting and genericized in recent editions.</p><p></p><p>What sort of mechanics and player-facing options would Greyhawk offer as a hook for people who don't have exposure to it? Make it the swords and sorcery world with more gritty rulesets? If the setting helped form the assumptions of baseline D&D then it seems like the justification to publishing more material is to increase the exposure of a setting most people who learned to play in the last few editions are only dimly familiar with.</p></blockquote><p></p>
[QUOTE="Wishbone, post: 8072946, member: 7025531"] The pattern for setting books seem to be having content that can be ported to people's games regardless of if they choose to run the setting. Greyhawk already seems to have been stripped for parts and put into baseline D&D—most of what I knew about Greyhawk came from NPC's like Iggwilv and Vecna which got pulled from the setting and genericized in recent editions. What sort of mechanics and player-facing options would Greyhawk offer as a hook for people who don't have exposure to it? Make it the swords and sorcery world with more gritty rulesets? If the setting helped form the assumptions of baseline D&D then it seems like the justification to publishing more material is to increase the exposure of a setting most people who learned to play in the last few editions are only dimly familiar with. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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