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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="MGibster" data-source="post: 8073656" data-attributes="member: 4534"><p>I've said it before in other threads but I'll say it again. D&D is in a constant state of flux as creators have made additions to cater to the changing needs of the gaming community. The original game from 1974 was not the same game most people were playing in 1985, which was different from what we were playing in 1995, and, well, need I say more about 2000? D&D has changed and will continue to change in order to remain relevant to gamers. </p><p></p><p></p><p></p><p>While I respect Gary Gygax as one of the foundational pillars of our little hobby, I don't believe he's all that relevant to most D&D players today save as a historical curiosity. What exactly does Gygax mean to most D&D players today? His involvement in shaping the game ended in 1985 before most of them were even born, they don't use any of the rules Gygax created, the don't play the game the same as it was played in 1982, and when seeking advice on how to run a game they're not going to turn to Gygax's writings for advice. I have fond memories of Gygax's work, but I would sooner poke myself in the eye before I'd run a game using AD&D 1st edition. </p><p></p><p>I have some sympathy with the diehard Greyhawk fans. I'm still a little bitter about a lack of alignment restrictions for Paladins. But time marches on and WotC isn't worried about what little old me thinks. The diehard Greyhawk fans are a tiny base that isn't going to be catered to by WotC. Welcome to old age, folks!</p></blockquote><p></p>
[QUOTE="MGibster, post: 8073656, member: 4534"] I've said it before in other threads but I'll say it again. D&D is in a constant state of flux as creators have made additions to cater to the changing needs of the gaming community. The original game from 1974 was not the same game most people were playing in 1985, which was different from what we were playing in 1995, and, well, need I say more about 2000? D&D has changed and will continue to change in order to remain relevant to gamers. While I respect Gary Gygax as one of the foundational pillars of our little hobby, I don't believe he's all that relevant to most D&D players today save as a historical curiosity. What exactly does Gygax mean to most D&D players today? His involvement in shaping the game ended in 1985 before most of them were even born, they don't use any of the rules Gygax created, the don't play the game the same as it was played in 1982, and when seeking advice on how to run a game they're not going to turn to Gygax's writings for advice. I have fond memories of Gygax's work, but I would sooner poke myself in the eye before I'd run a game using AD&D 1st edition. I have some sympathy with the diehard Greyhawk fans. I'm still a little bitter about a lack of alignment restrictions for Paladins. But time marches on and WotC isn't worried about what little old me thinks. The diehard Greyhawk fans are a tiny base that isn't going to be catered to by WotC. Welcome to old age, folks! [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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