Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8073986" data-attributes="member: 7023840"><p>I cannot speak for everyone, but for myself- this isn't easy; because there isn't a single aspect that is dispositive. It really isn't about complete fidelity, as much as the gestalt.</p><p></p><p>To use the dragonborn example that always comes up. Dragonborn, in my opinion, are not native to the Flanaess. If the 5e version of Greyhawk just ignored that issue or retconned them into the existing area, I would be angry- because that would show a lack of care in dealing with a fundamental distinction, and a lack of respect for the setting.</p><p></p><p>But the issue isn't dragonborn. If someone took the time to either integrate them in a meaningful way into the setting or to provide a quick sidebar as to how "non-native Dragonborn" could be used, I would have no issue with that, even if they were just a "rumored Kingdom to the east." </p><p></p><p>It speaks to the deeper issue, thought, of what the "gestalt" of the setting is. Some of the aspects of Greyhawk that can be played up (but not all) would be:</p><p></p><p>A. Humanocentric</p><p>B. Swords & Sorcery (think Conan if you don't have a background, not LoTR). </p><p>C. Gritty</p><p>D. "Low Magic" (to acknowledge what [USER=63508]@Minigiant[/USER] wrote, GH isn't low magic per se, as it is kind of the opposite of Eberron in some ways; magic is rare, but what magic there is can be very powerful.)</p><p>E. "Grey" morality. This is the whole, "Good nations can fight each other, neutral is a balance, evil often triumphs," sort of thing.</p><p>F. Last points of light of civilization holding on (a somewhat post-apocalyptic vibe), with decaying greatness (Great Kingdom).</p><p></p><p>.... there's more. The point is, I want a product that really goes hard into some aspect, or aspects, of this setting, while re-introducing today's gamers to some of the legends of the past (the artifacts, the names, the places, the crazy Nazi monks, and so on).</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8073986, member: 7023840"] I cannot speak for everyone, but for myself- this isn't easy; because there isn't a single aspect that is dispositive. It really isn't about complete fidelity, as much as the gestalt. To use the dragonborn example that always comes up. Dragonborn, in my opinion, are not native to the Flanaess. If the 5e version of Greyhawk just ignored that issue or retconned them into the existing area, I would be angry- because that would show a lack of care in dealing with a fundamental distinction, and a lack of respect for the setting. But the issue isn't dragonborn. If someone took the time to either integrate them in a meaningful way into the setting or to provide a quick sidebar as to how "non-native Dragonborn" could be used, I would have no issue with that, even if they were just a "rumored Kingdom to the east." It speaks to the deeper issue, thought, of what the "gestalt" of the setting is. Some of the aspects of Greyhawk that can be played up (but not all) would be: A. Humanocentric B. Swords & Sorcery (think Conan if you don't have a background, not LoTR). C. Gritty D. "Low Magic" (to acknowledge what [USER=63508]@Minigiant[/USER] wrote, GH isn't low magic per se, as it is kind of the opposite of Eberron in some ways; magic is rare, but what magic there is can be very powerful.) E. "Grey" morality. This is the whole, "Good nations can fight each other, neutral is a balance, evil often triumphs," sort of thing. F. Last points of light of civilization holding on (a somewhat post-apocalyptic vibe), with decaying greatness (Great Kingdom). .... there's more. The point is, I want a product that really goes hard into some aspect, or aspects, of this setting, while re-introducing today's gamers to some of the legends of the past (the artifacts, the names, the places, the crazy Nazi monks, and so on). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
Top