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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="UngainlyTitan" data-source="post: 8074706" data-attributes="member: 28487"><p>That is an expansion of the base rules in the PHB and it is optional. The issue, as I see it, is that gritty play involves a restriction on the options in the PHB.</p><p>To get gritty play as I see it, one would have to:</p><p> 1) No ASI on level up. This makes lower level monsters more relevant for longer. I would allow feats though.</p><p> 2) No long rests in the wilderness. Long rest needs a secure base in a town village or fortified camp guarded by hirelings.</p><p>This would be the minimum and I could see some as regarding it as not gritty enough. </p><p></p><p>For extra grit:</p><p> Characters start off as sidekicks and get promoted in to classed characters. Add in a lingering wounds system, like every time a character fails a death save they pick up a lingering wound. </p><p> For lack of low level magic, make the full casters multiclass to at least 3 levels in another class. </p><p></p><p>None of this, is stuff that I could see WoTC as ever officially supporting. If you have a different view of what is gritty play I am interested in hearing about it.</p><p></p><p>Of course for a real old skool feel make 'em roll 3d6 in order <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I, of was a generous DM back in the day. I allowed roll 3d6, 7 times, pick the best 6 and if the ability mods added up to less than 2, I allowed a reroll.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8074706, member: 28487"] That is an expansion of the base rules in the PHB and it is optional. The issue, as I see it, is that gritty play involves a restriction on the options in the PHB. To get gritty play as I see it, one would have to: 1) No ASI on level up. This makes lower level monsters more relevant for longer. I would allow feats though. 2) No long rests in the wilderness. Long rest needs a secure base in a town village or fortified camp guarded by hirelings. This would be the minimum and I could see some as regarding it as not gritty enough. For extra grit: Characters start off as sidekicks and get promoted in to classed characters. Add in a lingering wounds system, like every time a character fails a death save they pick up a lingering wound. For lack of low level magic, make the full casters multiclass to at least 3 levels in another class. None of this, is stuff that I could see WoTC as ever officially supporting. If you have a different view of what is gritty play I am interested in hearing about it. Of course for a real old skool feel make 'em roll 3d6 in order ;). I, of was a generous DM back in the day. I allowed roll 3d6, 7 times, pick the best 6 and if the ability mods added up to less than 2, I allowed a reroll. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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