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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8075015" data-attributes="member: 7023840"><p>I've answered this multiple times- just because I don't give you an answer you want, doesn't mean I haven't answered you. I'm not going to say either, "I liked it," or "I didn't like it," because my feeling are more complicated, but best summed up with what I keep saying- It's fine.</p><p></p><p>And it also doesn't mean that you should represent what I said incorrectly ("But the OP complained that Ghosts of Saltmarsh felt to kitchen-sinky to him, which is why I wrote that."). I did not complain about GoS, and I certainly didn't say that GoS was too "kitchen-sinky."</p><p></p><p>But let's go over this again:</p><p></p><p>1. I love the U series. U1 is an all-time great. But if you were to put together a list of the Greatest (Greyahwk-Specific) modules, I doubt it would be on the top 10 .... because it's not GH-specific. It's a setting agnostic series. Do you know how U1 ties into Greyhawk? On page three, you can find the following:</p><p><em>In general, be guided by any small south-coast English fishing town of the 14th Century and with population about 2,000. On the WORLD OF GREYHAWK™ map, Saltmarsh is placed in the southernmost part of Keoland, at the western edge of hex U4/123. </em></p><p></p><p>That's it. Saltmarsh isn't specifically "Greyhawk," it just had a sentence placing it there. So it's not like republishing the U series is a big boon to Greyhawk fans.</p><p></p><p>2. They didn't open the DM's Guild; when they touched on other settings (like Ravenloft) with an AP, they did. But they kept it locked down. That's part and parcel of it.</p><p></p><p>3. It's an AP, and not a campaign setting.</p><p></p><p>4. It's not a new module set in Greyhawk, but a reprint of modules that many people are already familiar with.</p><p></p><p>5. The only new mechanics (seafarin') have nothing to do with Greyhawk, really.</p><p></p><p>6. Yes, they have Scarlet Brotherhood faction. They have some pages on Greyhawk that are ... fine.</p><p></p><p>That's what it comes down to. It's republished material, with mechanics that are not unique to Greyhawk. It's not offensive, there is nothing bad, but it's not a campaign setting, it's not new, and it didn't open the guild. On the other hand, I am pleased that there is an AP set in Greyhawk that doesn't do violence to the setting- given the history, that's not a small thing. </p><p></p><p>It was fine. What more do you want?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8075015, member: 7023840"] I've answered this multiple times- just because I don't give you an answer you want, doesn't mean I haven't answered you. I'm not going to say either, "I liked it," or "I didn't like it," because my feeling are more complicated, but best summed up with what I keep saying- It's fine. And it also doesn't mean that you should represent what I said incorrectly ("But the OP complained that Ghosts of Saltmarsh felt to kitchen-sinky to him, which is why I wrote that."). I did not complain about GoS, and I certainly didn't say that GoS was too "kitchen-sinky." But let's go over this again: 1. I love the U series. U1 is an all-time great. But if you were to put together a list of the Greatest (Greyahwk-Specific) modules, I doubt it would be on the top 10 .... because it's not GH-specific. It's a setting agnostic series. Do you know how U1 ties into Greyhawk? On page three, you can find the following: [I]In general, be guided by any small south-coast English fishing town of the 14th Century and with population about 2,000. On the WORLD OF GREYHAWK™ map, Saltmarsh is placed in the southernmost part of Keoland, at the western edge of hex U4/123. [/I] That's it. Saltmarsh isn't specifically "Greyhawk," it just had a sentence placing it there. So it's not like republishing the U series is a big boon to Greyhawk fans. 2. They didn't open the DM's Guild; when they touched on other settings (like Ravenloft) with an AP, they did. But they kept it locked down. That's part and parcel of it. 3. It's an AP, and not a campaign setting. 4. It's not a new module set in Greyhawk, but a reprint of modules that many people are already familiar with. 5. The only new mechanics (seafarin') have nothing to do with Greyhawk, really. 6. Yes, they have Scarlet Brotherhood faction. They have some pages on Greyhawk that are ... fine. That's what it comes down to. It's republished material, with mechanics that are not unique to Greyhawk. It's not offensive, there is nothing bad, but it's not a campaign setting, it's not new, and it didn't open the guild. On the other hand, I am pleased that there is an AP set in Greyhawk that doesn't do violence to the setting- given the history, that's not a small thing. It was fine. What more do you want? [/QUOTE]
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