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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Stormdale" data-source="post: 8075249" data-attributes="member: 3555"><p>I bought the ‘83 folio when it came out after buying modules rather a setting earlier (the earlier 80 folio had been on my radar for a long time but a limited gaming budget as a high school student meant by the time i gott round to it the new version was available) and have enjoyed the barebones, but consistent, broad brushstrokes approach of the original as a springboard to creativity ever since. Gary sprinkled flavour through the text so that the setting became the springboard to countless different interpretations as each DM ran with their version of setting, not have one imposed on them by game designers. It was a product of a very different time in the gaming industry and one where DMs (and players) were expected to add their own creativity and interpretations and build their own version of the world. As such Greyhawk for me has been a huge success.</p><p></p><p>I liked the they have tried to reboot it several times and the 3e version showed a lot of love of the setting by Erik Moana and the team but somehow felt cold, clinical and to me and the writing didn’t grab me the same way that Gary’s original did so even after all these years the '83 set as my baseline and seldom refer to anything else.</p><p></p><p>Over the years I’ve run games in Greyhawk, Forgotten Realms (loved the Grey box when it came out) but since about 2012 have been almost exclusively gaming back I my version of Greyhawk- based off the ‘83 box set but with a tmeline based on the adventures and campaigns I’ve run that have shaped the world. I’ve never run the wars but back in the late 80s against the giants ended in a huge war on the borders of Keoland in my games and that real life (well for us) event continues to resonate and impact my version of Greyhawk. I love seeing adventurers and adventures impacting my current world, the players get a snippet of the campaign world here and now but now for me MY Greyhawk echoes with stories long since ended and days and nights spent with my friends engging in adventures that shaped Greyhawk. So yes there is an element of nostagia as I reflect on the actions of friends who for whatever reasons are no longer are at the gaming table but whose stories have left an imprint on the world. </p><p></p><p>So for me a new modernised version of Greyhawk is something I don’t need. Sure it would be nice and I love introducing players to the setting (and the classic modules) and running a 1e inspired 5e game but don’t care whether or not the setting is updated or not. The arguments of high vs low magic grim and gritty etc are superfluous because the original idea of Gary was here is the setting, own it, make it yours and use the ideas here as springboards for you own game and that’s why I really don’t see one version (or vision) of the game as being necessary. Fans saying this is the only way to run Grayhawk or it needs X in it to me are irrelevant, Greyhawk, is, was and always will be what you make it setting and no two Greyhawks should ever be the same. </p><p></p><p>That being said, I’d like to see Greyhawk inspire and attract new players and would love to see the 83 boxed set redone purely to get another copy of the Darlene maps which are still amongst my favourties out there even after all these years.</p><p></p><p> Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 8075249, member: 3555"] I bought the ‘83 folio when it came out after buying modules rather a setting earlier (the earlier 80 folio had been on my radar for a long time but a limited gaming budget as a high school student meant by the time i gott round to it the new version was available) and have enjoyed the barebones, but consistent, broad brushstrokes approach of the original as a springboard to creativity ever since. Gary sprinkled flavour through the text so that the setting became the springboard to countless different interpretations as each DM ran with their version of setting, not have one imposed on them by game designers. It was a product of a very different time in the gaming industry and one where DMs (and players) were expected to add their own creativity and interpretations and build their own version of the world. As such Greyhawk for me has been a huge success. I liked the they have tried to reboot it several times and the 3e version showed a lot of love of the setting by Erik Moana and the team but somehow felt cold, clinical and to me and the writing didn’t grab me the same way that Gary’s original did so even after all these years the '83 set as my baseline and seldom refer to anything else. Over the years I’ve run games in Greyhawk, Forgotten Realms (loved the Grey box when it came out) but since about 2012 have been almost exclusively gaming back I my version of Greyhawk- based off the ‘83 box set but with a tmeline based on the adventures and campaigns I’ve run that have shaped the world. I’ve never run the wars but back in the late 80s against the giants ended in a huge war on the borders of Keoland in my games and that real life (well for us) event continues to resonate and impact my version of Greyhawk. I love seeing adventurers and adventures impacting my current world, the players get a snippet of the campaign world here and now but now for me MY Greyhawk echoes with stories long since ended and days and nights spent with my friends engging in adventures that shaped Greyhawk. So yes there is an element of nostagia as I reflect on the actions of friends who for whatever reasons are no longer are at the gaming table but whose stories have left an imprint on the world. So for me a new modernised version of Greyhawk is something I don’t need. Sure it would be nice and I love introducing players to the setting (and the classic modules) and running a 1e inspired 5e game but don’t care whether or not the setting is updated or not. The arguments of high vs low magic grim and gritty etc are superfluous because the original idea of Gary was here is the setting, own it, make it yours and use the ideas here as springboards for you own game and that’s why I really don’t see one version (or vision) of the game as being necessary. Fans saying this is the only way to run Grayhawk or it needs X in it to me are irrelevant, Greyhawk, is, was and always will be what you make it setting and no two Greyhawks should ever be the same. That being said, I’d like to see Greyhawk inspire and attract new players and would love to see the 83 boxed set redone purely to get another copy of the Darlene maps which are still amongst my favourties out there even after all these years. Stormdale [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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